Player's guide?


War for the Crown

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Howdy. As a subscriber it looks like I will be getting the first installment this week. Does that mean we will also be seeing the player's guide this week as well? Thanks.


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Answered here:

Adam Daigle wrote:

Hey folks, I just wanted to pop in here and address the Player's Guide question that's been floating around. Due to illnesses and other production-related issues, the Player's Guide for this Adventure Path is going to be delayed longer than normal. While we try to have them out by the time subscribers start getting their PDFs, that isn't going to happen this time around. I still endeavor to have it out as soon as possible, but I have no firm estimates at this time.

Thanks for your patience.


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Pathfinder Rulebook Subscriber

I have a feeling that this thread should be temporarily stickied to avoid the question recurring in other threads.

Liberty's Edge

I hope they could confirm that there will be a blog post when the guide arrives. It is much easier to check


Any news or updates on the player's guide? Thanks.

Silver Crusade

Pathfinder Adventure Path Subscriber

No.

RPG Superstar 2014 Top 32

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the Know Direction podcast did a show with Crystal Frasier last week and she said that she had already turned over the players guide, so I guess it is in the process of being laid out and edited, who knows how long that takes, but at least its already written.

Liberty's Edge

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They could at least post the campaign traits. My group is starting this tomorrow.

Silver Crusade

Pathfinder Adventure Path Subscriber
Coridan wrote:
They could at least post the campaign traits. My group is starting this tomorrow.

You're playing an AP before all 6 books are out? Bad idea.


Pathfinder Rulebook Subscriber

Only if your play outpaces the publishing.

Silver Crusade

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Pathfinder Adventure Path Subscriber

No. You kind of need the entire AP to see where the plot goes, which NPCs will be of importance later, what needs to be foreshadowed earlier, whether you need to work in PC backstories yourself or perhaps there's some absolutely ideal place to use them at some point down the road. And at very least, you need to have it all in order to know if you like it and if you need to make any major changes to some adventure or swap it out entirely.

I can't imagine running Second Darkness "as it comes out" and then discovering that Memory of Darkness pretty much needs to be re-written from grounds up.


I'm kind of in the same boat as it pertains to playing it soon. I hope we hear something in the near future one way or another. Although yes, I do see Gorbacz point. I have run APs as they've come out and had no real issues with it but I do see the advantages of waiting.


Coridan wrote:
My group is starting this tomorrow.

Good for you guys Coridan! let us know how it goes! :)

For my group, I will allow them to retroactively change their campaign trait later; for now, they can pick any other trait.

Liberty's Edge

I'm a charter subscriber Gorbacz, In my experience and our groups rate of play, all six are usually put before we finish book 2. So it's finr


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Pathfinder Rulebook Subscriber

It is a point that having all six books is a good idea in general, sure. But starting day one being a BAD idea? Only if your play outpaces the books and even then only if you don't have any filler.

Personally I'd want to have at least a one book buffer, but those jumping in head first aren't doing it wrong.


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For this one, i highly recommend waiting on the player's guide. The reason being is the first part of it has roles that the party's "handler" gives and the traits correspond to it.


I pretty much agree completely with Stone Dog. Yes, it's often better if you have all six books, but it's usually no big deal if you don't and it's almost never essential. Okay maybe Second Darkness, but that's kind of a rule-proving exception because SD is just a hot mess altogether. Most APs you can jump right in.

Doug M.


-- BTW, have we ever had a Players Guide come out after the pdf had already gone on sale? Because we're [glances at calendar] three working days away from that, and I'm wondering if it would be a first.

Doug M.

Silver Crusade

Pathfinder Adventure Path Subscriber

It's not an exception. Giantslayer book 5 is pretty much as bad as SD book 5, if not worse (MoD is great ideas poor execution, G5 is ... aawrrhgh). Same for Serpent's Skull City of Seven Spears.

And there are some APs where things just plain make little sense unless you have all 6 books. Hell's Rebels is a great example with

Spoiler:
Barzillai's proclamations being just weird unless you have book 6 and you know exactly where they are coming from and why did he issue them.


Douglas Muir 406 wrote:

-- BTW, have we ever had a Players Guide come out after the pdf had already gone on sale? Because we're [glances at calendar] three working days away from that, and I'm wondering if it would be a first.

Doug M.

Hell's Vengeance came out pretty late.


Serpent's Skull CoSS is problematic for sure, but that would make zero difference to playing L/o/s/t Book One of that AP, Souls for Smuggler's Shiv. Book One is very self-contained and is not strongly connected to the rest of the AP.

Just to be clear, the standard I'm using here is (1) Can you get through Book One okay without the rest of the AP? (Answer is always yes.) and, (2) Will you lose much by running Book One without having first read the rest of the AP? (Answer is usually "No, nothing" or "Not much"). Now, if the question is "can you get through the whole AP without having read the whole AP", well yeah that's a higher standard. But for most of us, by the time we've played through Book One the whole thing is out (and we have a pretty clear idea whether we want to proceed or not).

Doug M.

Liberty's Edge

Coridan wrote:
They could at least post the campaign traits. My group is starting this tomorrow.

List of Traits:

Athletic Champion
Taldan Patriot
Disgraced Noble
Senatorial Hopeful
Young Reformer
Rising Star

sadly no idea what the campaign traits do exactly but they are in the first book for story hooks for each character, I suggest reading them as they appear to be as important as when you pick a campaign trait from Wrath Of The Righteous

(Not sure if it's a complete list or not)

Liberty's Edge

Michael Talley 759 wrote:
Coridan wrote:
They could at least post the campaign traits. My group is starting this tomorrow.

** spoiler omitted **

sadly no idea what the campaign traits do exactly but they are in the first book for story hooks for each character, I suggest reading them as they appear to be as important as when you pick a campaign trait from Wrath Of The Righteous

(Not sure if it's a complete list or not)

I know, that's why I am hoping Crystal might at least put them up in a blog post or something since they are tied into the AP so tightly.


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Also...

"Each mission mentions a suggested campaign trait in parentheses, which provides access to at least one of the skills required for the mission, but these are not required."

...leads to...

Athletic Champion - Escape Artist or... CMB? (This mission does not have two skills in the short description)
Taldan Patriot - Sense Motive or Perception
Disgraced Noble - Bluff or Linguistics
Senatorial Hopeful - Intimidate or ? (again, only one skill in the short description)
Young Reformer - Appraise or Knowledge (nobility)
Rising Star - Disguise or Stealth (or Perception or Sense Motive?... but that conflicts with Taldan Patriot)


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Street date for book one isn’t until the 28th, right? Personally, I’d treat any day prior to that as early.

For what it’s worth, I’d also recommend any DM read all six books before commencing any AP. It’s not about whether it’s possible. There are many instances of things in later books having an impact on the early books (albeit Paizo are getting better at mitigating that). There’s not much to be gained from running them early, that I can see.

The main reason I recommend that is that there are reasonably common posts of people loving the early books and then not feeling the later instalments. It’s a matter of individual taste but there’s so many APs in existence now - if you’re going to jump in to one, you may as well be sure you’re going to enjoy running all six issues (or plan appropriately to cut it off early).

Each to their own, of course, but it wouldn’t be the internet without some unsolicited opinions, hey?


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Steve Geddes wrote:
Street date for book one isn’t until the 28th, right? Personally, I’d treat any day prior to that as early.

Shipping to subscribers starts two weeks before street date. That's part of the thrill of being a subscriber, yah? Good marketing on Paizo's part. But that means there are totally people sitting down to play this already, and they don't have a Player's Guide.

It's not a huge big deal; people get sick, stuff happens. But I don't think you could call it "early".

Doug M.


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Depends on your expectations. Mine is that the player guides come out with issue one, if possible. I dont know what date others expect (the day subs begin fulfilling? If thats the date theyre nearly always late) but no subscriber is guaranteed their copy early so sitting down to play before then is taking a risk, in my view.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Stone Dog wrote:

It is a point that having all six books is a good idea in general, sure. But starting day one being a BAD idea? Only if your play outpaces the books and even then only if you don't have any filler.

Personally I'd want to have at least a one book buffer, but those jumping in head first aren't doing it wrong.

Not wrong, but it's risky. I've done it and regretted it, for the exact reasons Gorbacz mentioned. In this case I am pretty confident that the AP will turn out to be good throughout, but since it is so socially focused, you will probably have to do some characterization rewrites because you made different assumptions than the adventure modules will portray.


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I think it depends on either how much you're running an AP by the book or how much adaptation you do for your specific table. I ran the Rise hardcover without reading ALL the adventures from cover to cover, but knew that the extra buffer / filler dungeon would be used later on in the game if I wanted to foreshadow that threat.

When I ran our Rise run, each chapter took at least 10 - 14 sessions to complete. After running through Chapter three, I was bored as a GM and needed to swap. I was burned out on giants and high level play just wasn't feeling the rest of the modules. I would like to run the beginning of Chapter 4 because I think it would a fun one shot.


I wish they'd tell us when we might see it. Guess it won't be today.


Aaron Scott 139 wrote:
I wish they'd tell us when we might see it. Guess it won't be today.

There hasn't been a Paizo Blog posted yet today. Until there is (or they miss posting today entirely), there's still hope.


*sigh* Okay, now there's no hope.


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Pathfinder Rulebook Subscriber

And a great wailing and gnashing of teeth was heard.


Paizo doesn't usually post stuff over the weekend. So, Monday at the earliest. The pdf goes on sale first thing Wednesday morning. Getting down to the wire now.

Doug M.


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Steve Geddes wrote:
Depends on your expectations. Mine is that the player guides come out with issue one, if possible. I dont know what date others expect (the day subs begin fulfilling? If thats the date theyre nearly always late) but no subscriber is guaranteed their copy early so sitting down to play before then is taking a risk, in my view.

It's not really expectations, or at least not just ours. The good people at paizo themselves have said that they always try to make the player guide go out when the subscribers get the first issue, so they set that expectation for themselves as well. Try being the operative word in that sentence. I'm a firm believer in "it's ready when it is ready" however you can't really blame people for having expectations.


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No, I'm not blaming anyone. It's just a matter of calibrating your expectations (it was advice, not chastisement). It's pretty rare for the player guide to be this late - that in itself can build one's expectation, but it's possible to manage that yourself, that's all I was saying.

Similarly, a lot of people subscribe because they like getting it early - nonetheless, there's no guarantee you'll actually get your copy early (it's not a promise) and it is possible, albeit rare, to receive your subscription shipmentafter the street date.

When that happens, people sometimes get upset and one way to mitigate that is to be aware of what's an expectation, what's a promise and how often they are met.


Steve Geddes wrote:
When that happens, people sometimes get upset and one way to mitigate that is to be aware of what's an expectation, what's a promise and how often they are met.

Agreed, however it is sadly common for that to be used against people. If people are to be aware what is a promise and what an expectation then that should not be left to us. inferring that upon one another with hindsight (as has happend here).

Setting the expectations every now and then would go a long way to help define what the promises are and what peoples expectations are. Avoiding the assosiated problem literaly every adventure path.

Sovereign Court

dot

Silver Crusade

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In small boys voice:

Is it here yet?

The Exchange

winddrake wrote:
I think it depends on either how much you're running an AP by the book or how much adaptation you do for your specific table.

If I run an AP I pretty much expect it to deviate very much from the suggested plot because player backgrounds will play a huge role on the game's development. I'd say as soon as book three, I'll generally use the APs' parts as a mine to steal parts from and while I still plan to let the characters beat the AP's BBEG in the end, the way to get there might be a complete different path than what the books propose.

Add to that that I often have to rewrite huge parts anyways because we might play in another setting (Realms, Eberron) and I think it's easily understandable why I'm not overly concerned with what's in the later AP parts.

Now if I would want to run an AP as written in the setting that it's written for, I'd probably wait for all 6 parts as well.


Diekssus wrote:
Steve Geddes wrote:
When that happens, people sometimes get upset and one way to mitigate that is to be aware of what's an expectation, what's a promise and how often they are met.

Agreed, however it is sadly common for that to be used against people. If people are to be aware what is a promise and what an expectation then that should not be left to us. inferring that upon one another with hindsight (as has happend here).

Setting the expectations every now and then would go a long way to help define what the promises are and what peoples expectations are. Avoiding the assosiated problem literaly every adventure path.

I don't really understand as I pretty much agree with you.

If I came across as telling anyone off for being disappointed, I'm really sorry. I didn't mean to say people were wrong to be disappointed in the delay - I was rather suggesting that if you take "Street Date of AP1" as the due date for Player Guides (which is what I do, even though there isn't really a strict due date at all) it might help avoid disappointment in the future.

In passing (in reply to the "subscribers get it early" comment above) I did take the opportunity to mention that early access is NOT actually one of the perks of subscribing (even though many people think it is and it often works out that way). I was kind of trying to do what you say here about setting expectations.

Again - sorry if it sounded like I was scolding anyone. I was meant to be suggesting a helpful mindset to adopt. :)


I'm still not seeing the player's guide. Is it somewhere new with the new layout?

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
OmegaZ wrote:
I'm still not seeing the player's guide. Is it somewhere new with the new layout?

It's not been released yet. They're working on it.


It would be nice to get an official update. I am running it this weekend.


Pathfinder Roleplaying Game Superscriber
Aaron Scott 139 wrote:
It would be nice to get an official update. I am running it this weekend.

Curious, but how is that going to work without the campaign traits available to the players?


Pre-story stuff they want me to run about how everyone met in the party. Some revisions may be necessary if the player's guide doesn't come out until next week.


Pathfinder Roleplaying Game Superscriber
Aaron Scott 139 wrote:
Pre-story stuff they want me to run about how everyone met in the party. Some revisions may be necessary if the player's guide doesn't come out until next week.

Ah. That makes sense. We're not running ours for a while since we're still finishing Skulls and Shackles, but we're getting ready for it now. Hope it comes out soon.


Even if the guide itself is a bit delayed, can we at least have a news post with the Campaign Traits, so my players can begin to build their characters? Right now we're struggling with background that will fit them in with Lady Martella, and an assumption that the traits will effect what happens in session 1.


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Yeah, it is getting a bit ridiculous with the radio silence from Paizo about this. I think we all understand that delays can happen, and the flu on the west coast seems like it was no joke, but the lack of an update with at least something like "mid March" or "early April" by now is creeping into negligence territory.

Paizo Employee Managing Developer

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I think "negligence" is too strong a word here, and while keeping people apprised is a good thing to do, I'm not under any real obligation in regard to this product.

Publishing is a somewhat complicated endeavor with a lot of moving parts and interactions between different departments. If any one piece of this chain slips, it can disrupt people and things down the line. It's because of this that I'm not nailing down a date, but I'll be disappointed it we can't make this happen in the next couple of weeks at the latest.

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