So I'm in the process of redoing the regional hex map for Kingmaker. Which do you think would people prefer? Keeping the original AP orientation (NE by about 20 degrees) or reorienting it to due north (so it's in line with the rest of the Inner Sea. I would, of course, replot all the encounter areas in the AP on the new map.
The advantage of reorienting it to true north is that it is then easier to attach other nations (i.e. Brevoy, Mivon, etc.)
Also, I plan on extending the map out to New Stetven. So, it will be a fairly large chunk of land.
Anything else you'd like to see in this map? It'll be a hex map done in the style of the old Mystara maps.
Thanks. I've got the center of the Kamelands done and most of southern Brevoy. The level of detail varies tremendously, in particular with the number of villages in southern Brevoy.
And while there's farming, they don't say where. So, I've made some logical deductions - i.e. put the farms by the main road and the river and have them go away as you get closer to the southern Brevoy border.
I'll try to have a version of the map up soon, even if incomplete. Until then, if anyone can think of specific places / terrains / etc. that might be mentioned in obscure PF sources, let me know (preferably with a source cited). While i can update, it's always easier to get it right on the first try :)
If you want to add some details to the wilderness, take a look at GM's Miscellany: Wilderness Dressing. It's third-party, but setting agnostic -- a ton of charts for randomly generating all kinds of things to stumble across in the wilderness.
I assume you've already consulted the Guide to the River Kingdoms of course.
"The whole map is skewed so north is at a funky angle but for the purposes of description we'll describe it as if the top of the map is north. Just know that if you look at a larger map of the area around the Stolen Lands that the entire game map is tilted."
Me saying that at the beginning of my Kingmaker game removed all confusion.
Or, if you want to use a map where north is up you should check out this huge map someone has already made
Mivon isn't too far south of the area from Book 2, so reorienting the map might allow you to include that River Kingdom as well, which opens up new possibilities for trade, intrigue, etc.
I plan to include Mivon at least as far as Mivon City.
"The whole map is skewed so north is at a funky angle but for the purposes of description we'll describe it as if the top of the map is north. Just know that if you look at a larger map of the area around the Stolen Lands that the entire game map is tilted."Me saying that at the beginning of my Kingmaker game removed all confusion.
Yeah, I have everything skewed at a jaunty angle right now until everything gets lined up. Then I rotate all the background maps against the hex grid and keep the hexes oriented. Then the hexes, the stolen lands, everything in Avistan is oriented north.
In theory! :P
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Here's a fun little update of where I am now. Very much a work in progress.
The area within the border is what will be included in the final map. I've got Pitax, Mivon City and New Stetven included. That should take care of any military conflicts that arise from this AP. Is there any pressing reason to extend the map further? Remember, this is supposed to be an aid for this AP - not a generic, regional map. :)
Note - I could go further east, but there are no official sources detailing the extension of the Dunsward. I'm drawing on a decade and a half of geological experience and training to extrapolate the area. But the area east of the Tors of Levines and south of the Nomen hills are effectively unmapped. I could go another 4-5 hexes east (basically to the edge of the screen), but beyond that, not so much.
|DM Jesse Heinig|
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Hey this is awesome!I am toying with the idea of starting a Kingmaker game for my RL group.
You just provided one additional 'pro' argument :-)
And yeah, I'd love to see the overland encounters incorporated into a second map - that would be so cool!
Oh right... I gotta do that. :P
Sorry, I'm in my last semester of my teaching degree and got swamped. Also, I'm doing a decent sized map for the Mystara folks (basic DnD from the 1980s).
If anyone else wants to take a whack at grabbing my map and throwing the encounters on, that'd be fine. Some of them are really specific as to where they should be - the others can be moved around a bit. The idea was one encounter per hex.
If not, I'll get to it in a few weeks or so :)