Cleric Spell Alignment Restriction


Rules Questions


Clerics have a restriction on casting spells that have an alignment opposite on the law-chaos/good-evil axis from the cleric's deity.

I seem to remember a feat or trait that would remove this restriction, but I cannot seem to locate it now.

Does anyone know what this might be, or am I incorrect in my recollection?


Empyreal Pantheon trait?


Dunno.

I seem to remember the flavor text being something about the caster being too insignificant to draw the notice of the god in question.


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A cleric casts divine spells which are drawn from the cleric spell list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A cleric must choose and prepare her spells in advance.
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Chaotic, Evil, Good, and Lawful Spells A cleric can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
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A cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies.
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A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric channels positive or negative energy (see channel energy).
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Empyreal Pantheon trait lets you unrestrict Law or Chaos (adding Good to it) if they are restricted.

(non-PFS)Channler of the Unknown Cleric archetype allows ignoring of alignment restrictions on casting spells.

Inquisitor Infiltrator archetype unrestricts the opposite.


There's a trait for worshippers of Great Old Ones called Worthless Pawn. That it?

http://www.d20pfsrd.com/traits/religion-traits/worthless-pawn/


Worthless Pawn

while the trait is PFS legal, no Great Old Ones{scroll down a bit} is a PFS legal deity and thus the "Requirement(s) any Great Old One" cannot be met. 1 WIS damage... lol... I suppose you could put a potion of Lessor restoration in the pastry cream of a donut.


Yes, that's exactly what I was looking for.

Not currently playing PFS. I was researching this for a Strange Aeons campaign our group is running.

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