
seenar |

seenar wrote:HOLY [REDACTED]! That's awesome.My group worked forward during Stavin's speech because they were super paranoid. When the moment came, two of them made acrobatics rolls to leap into action. The Brawler tackled Stavian on front of the Senate. The Rouge fell flat in his face to have a guard crit for 33 pts damage. I rules the contingency kicked in and he only took 1d4. All this was clouded by a flare by the Hunter.
Lord Kalbio lived
Yes. I am saying the Lions Blades got him out. Going to have to work him into the story.
Maybe he will really fall in with the Prince

Xagnut |

A question of mechanics I suppose.
Taldor Noble Scion Feat
https://aonprd.com/FeatDisplay.aspx?ItemName=Noble%20Scion%20(Taldor%20Vari ant)
Varima: Whenever you use Diplomacy to influence a crowd or a room (but not individuals), you can roll twice and use the better result.
Why does there appear a feat specifically designed for use in influencing a room instead of a person and yet the Exaltation Gala scene has no rooms where this skill is useful?
I understand and even applaud the way the campaign uses other skills in this scene so that everyone isn't just rolling Diplomacy at every juncture, but it seems a bit of a bait and switch to create a Feat so clearly tied to this setting, and make it one which MUST be taken at First level and then not grant it any opportunities for use in what seems to be a crucial scene tailor made for it.
There is a caveat of "If the GM feels appropriate" for using other skills, but that just falls back into the trap of Diplomacy almost always being "appropriate" for influencing people. Am I missing something in the AP where it discusses this?

GM PDK |

It comes up again in book 2 and 3, etc. Basically, as a GM, if a player has this feat I'd let him/her use diplomacy whenever a group needs to be influenced (as opposed to a specific, single NPC).
This AP has several sections that will require GM adjudication, flexibility, and judgement. I would not advise new or inexperienced GMs for this AP, as they may try to abide too much by the letter of the rule; this AP is very much meant to be used with the 'spirit' of the rules, and not a rigid, inflexible exercise in rules enforcement.

Aristodeimos |
2 people marked this as a favorite. |

Am I the only one bothered by the fact that Dagio's stats in no way take his immortality into effect? No fast healing, no regeneration, no special abilities with rejuvenate characteristics...nothing. In fact, he is just a dire rat with three character levels. We are left to assume that his immortality is merely a plot device that is completely irrelevant to the battle. My assumption is that the extent of his "immortality" is that he doesn't age, but can still be killed by violent means. Therefore, he is "ageless", not "immortal".
I decided to give him Regeneration 1/Magic. Magic created him and therefore magic must destroy him.

Bryan Stephens |

Am I the only one bothered by the fact that Dagio's stats in no way take his immortality into effect? No fast healing, no regeneration, no special abilities with rejuvenate characteristics...nothing. In fact, he is just a dire rat with three character levels. We are left to assume that his immortality is merely a plot device that is completely irrelevant to the battle. My assumption is that the extent of his "immortality" is that he doesn't age, but can still be killed by violent means. Therefore, he is "ageless", not "immortal".
I decided to give him Regeneration 1/Magic. Magic created him and therefore magic must destroy him.
I think that is fine. A bit of an edge to him. My group just killed him without doing a body destruction. Despite there being 8 of them, with two pets, they needed the win.
I did not understand how a alchemist from underdark would set up a shop down there. Selling to whom after the PCs leave?

![]() |
1 person marked this as a favorite. |

I have no explanation for the poor kobold, but I turned the alchemist into a recurring character who would set up shop with slightly overpriced consumables in dungeons throughout the adventure path. A little bit of a timeworn trope, especially if you've played too many JRPGs, but Mimips has turned out to be really popular anyway!
I made Dagio quite a bit more powerful but didn't really play around with the immortality bit. It seemed way too difficult to really communicate to the players, and the circle bit was probably the more important bit for them to latch onto.

Bryan Stephens |

I have no explanation for the poor kobold, but I turned the alchemist into a recurring character who would set up shop with slightly overpriced consumables in dungeons throughout the adventure path. A little bit of a timeworn trope, especially if you've played too many JRPGs, but Mimips has turned out to be really popular anyway!
I made Dagio quite a bit more powerful but didn't really play around with the immortality bit. It seemed way too difficult to really communicate to the players, and the circle bit was probably the more important bit for them to latch onto.
I love him showing up. Wish I had thought of that.

Reverse |
1 person marked this as a favorite. |

I did a bit of tweaking to the gala rules to make it fit in my game that also helped clarify a few of the bits mentioned in the last two comments. Here's what I did in case it helps.
I treat social combat much like regular combat in terms of action economy. That is to say everyone gets a turn with 1 standard action, 1 move action, and 1 swift action. Actions at the gala are as follows:
Discovery Check (Move action): (etc)
I used this, and found it worked very well, and was clearer than the as written version. Thanks for that!

![]() |

Now that the younger members of our party are away for college and we’re empty nesters (at least during the academic year), I’m preparing to run WFTC for my wife as a single PC+GMPC campaign, with an emphasis on the lore of Taldor and Golarion. I’m planning to incorporate details from the 2E Travel Guide and to put more effort into keeping track of the calendar than I usually do, to take advantage of the RP opportunities of the holidays.
Which leads to my question: when exactly is the Day of Exaltation? I can’t find any reference to a specific date in any of the AP books, the two Taldor books, the Inner Sea World Guide, the Travel Guide, or Pathfinder Wiki. Is this just one of those things that the developers left open so GMs could fit it into their own campaign timetables? If so, when did you all set it? It feels a little like the Taldan aristocracy’s prom, so it seems to me as though it should be spring, but not too late in the season to avoid the heat. Maybe mid-May/Desnus?

CeeJay |
2 people marked this as a favorite. |

Exaltation Day should probably happen in a season when it's easy to travel to Taldor from all quarters of the earth, as described in the fluff.
This puts it in early Sarenith in the year my version is set (4719 AR) but I think some of the resources I've been using are making different calculations, b/c we're nearing the end of Book Two and my timeline requires at least a little bit of fudging to strictly work at this point. Ultimately, as long as the dates remain consistent enough to roughly put you in the season you should be in, I wouldn't worry too much. Only the most A-Type of players will be really tracking the dates to that extent.

Bryan Stephens |
1 person marked this as a favorite. |

I put it in Aroden as I thought the raising up fit for the theme of that month. It also set the stage for Harvest in book two.
This put the Jubilee on the 30th.
I used calendar template from word and set the year to 4719 and went from there.
Here is a link to that calendar
http://www.seenar.com/lib/exe/fetch.php?media=game_systems:pathfinder:crown :calendar_month_to_month4719.pdf
Here is a link to my game page
http://www.seenar.com/doku.php?id=game_systems:pathfinder:crown