paizo.com Recent Posts in Rules nobody seems to know about?paizo.com Recent Posts in Rules nobody seems to know about?2018-02-01T16:35:46Z2018-02-01T16:35:46ZRe: Forums: Rules Questions: Rules nobody seems to know about?Caleb Garofalohttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#502018-02-10T03:07:24Z2018-02-10T03:07:24Z<p>Kneeling is a thing.</p>Kneeling is a thing.Caleb Garofalo2018-02-10T03:07:24ZRe: Forums: Rules Questions: Rules nobody seems to know about?Gallant Armorhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#492018-02-10T02:52:25Z2018-02-10T02:52:25Z<div class="messageboard-quotee">shaventalz wrote:</div><blockquote> <div class="messageboard-quotee">Cevah wrote:</div><blockquote> <div class="messageboard-quotee">shaventalz wrote:</div><blockquote> <div class="messageboard-quotee">Cevah wrote:</div><blockquote><p>Get a <a href="https://www.d20pfsrd.com/equipment/goods-and-services/containers-bags-boxes-more/#TOC-Backpack" target="_blank" rel="nofollow">masterwork backpack</a>. At 1# for a small character, it calculates your strength at +1. This means an additional load of at least 10#. That extra half pound is worth it compared to the 10# gain.</p>
<p>/cevah </blockquote><p>Doesn't really help much for the 7-Strength character being discussed. It weighs +0.5 lbs and gives +2.25 lbs capacity (net gain of +1.75 capacity.) Also shouldn't stack with the Haversack mentioned.
<p>Great purchase for most characters that <i>didn't</i> totally dump Str before they can get a Haversack, though. </blockquote><p>Where did you get a 2.25# capacity? The regular sized backpacks have a 2 cubic feet capacity, and no mention of weight.
<p>The masterwork backpack changes your effective strength for carrying. This is unaffected by the change in size to small as it is neither volume or weight.</p>
<p>So this is a gain of 9.5# not 2.25#.</p>
<p>Edit: Forgot the +10# was for medium. It is only +7.5# for small. That makes it +7# weight allowance for the masterwork backpack.</p>
<p>/cevah </blockquote><p>The original conversation involved the thought that 7 Strength was enough for any caster.
<p>A small-sized character with 7 str has a <b>carrying</b> capacity of 17.25 lbs before exceeding their light load. Upgrading from a normal to masterwork backpack increases their light load to 19.5 lbs - an increase of 2.25 lbs. A small mwk backpack also weighs a half-pound more than a normal small backpack. That makes the effective gain from swapping backpacks an extra 1.75 lbs before becoming encumbered.</p>
<p>The masterwork backpack works much better for characters with non-dumped strength, but that wasn't the kind of character my original post was referring to. </blockquote><p>As stated previously, 17 lbs is plenty for a caster at low level. By the time they need more, a single casting of ant haul should get them through most of the day.shaventalz wrote:Cevah wrote: shaventalz wrote: Cevah wrote:Get a masterwork backpack. At 1# for a small character, it calculates your strength at +1. This means an additional load of at least 10#. That extra half pound is worth it compared to the 10# gain.
/cevah
Doesn't really help much for the 7-Strength character being discussed. It weighs +0.5 lbs and gives +2.25 lbs capacity (net gain of +1.75 capacity.) Also shouldn't stack with the Haversack mentioned. Great purchase for most...Gallant Armor2018-02-10T02:52:25ZRe: Forums: Rules Questions: Rules nobody seems to know about?The Sideromancerhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#482018-02-10T02:42:31Z2018-02-10T02:42:31Z<div class="messageboard-quotee">CBDunkerson wrote:</div><blockquote> <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/gettingStarted.html#the-most-important-rule" target="_blank" rel="nofollow">In my experience this is the most overlooked rule</a> </blockquote><p>I'm aware of its existence, but my group has invoked rule 0 to remove it.CBDunkerson wrote:In my experience this is the most overlooked rule
I'm aware of its existence, but my group has invoked rule 0 to remove it.The Sideromancer2018-02-10T02:42:31ZRe: Forums: Rules Questions: Rules nobody seems to know about?Gisherhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#472018-02-10T01:57:27Z2018-02-10T01:57:27Z<div class="messageboard-quotee">Backpack wrote:</div><blockquote> Might just be me but he you only get an AO once from a creature's movement was a rule I missed for a while. Didn't come up till I started spamming the field with ponies to eat up the enemies Ao's. </blockquote><p>LOL!Backpack wrote:Might just be me but he you only get an AO once from a creature's movement was a rule I missed for a while. Didn't come up till I started spamming the field with ponies to eat up the enemies Ao's.
LOL!Gisher2018-02-10T01:57:27ZRe: Forums: Rules Questions: Rules nobody seems to know about?Backpackhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#462018-02-10T01:57:58Z2018-02-10T01:51:01Z<p>Might just be me but he you only get an AO once from a creature's movement was a rule I missed for a while. Didn't come up till I started spamming the field with ponies to eat up the enemies Ao's.</p>Might just be me but he you only get an AO once from a creature's movement was a rule I missed for a while. Didn't come up till I started spamming the field with ponies to eat up the enemies Ao's.Backpack2018-02-10T01:51:01ZRe: Forums: Rules Questions: Rules nobody seems to know about?Gisherhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#452018-02-10T01:51:16Z2018-02-10T01:45:07Z<p>That you can choose to deal no damage with an attack by taking a -4 penalty on the attack roll. (See "Normal" below.)</p>
<div class="messageboard-quotee"><a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#stage-combatant" target="_blank" rel="nofollow"><b>UC</b></a> wrote:</div><blockquote><p><b><span class=messageboard-bigger>Stage Combatant (Combat)</span></b>
</p>
You are a master of stage and nonlethal combats.</p>
<p><b>Prerequisites:</b> Weapon Focus, base attack bonus +5
<br />
<b>Benefit:</b> When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you are attempting to make an attack that deals no damage or nonlethal damage.
<br />
<b>Normal:</b> When making attacks that deal no damage or nonlethal damage, you take a –4 penalty on attack rolls.</blockquote><p>That you can choose to deal no damage with an attack by taking a -4 penalty on the attack roll. (See "Normal" below.)
UC wrote:Stage Combatant (Combat)
You are a master of stage and nonlethal combats.Prerequisites: Weapon Focus, base attack bonus +5
Benefit: When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you are attempting to make an attack that deals no damage or nonlethal damage.
Normal: When making attacks that deal no...Gisher2018-02-10T01:45:07ZRe: Forums: Rules Questions: Rules nobody seems to know about?shaventalzhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#442018-02-10T01:38:17Z2018-02-10T01:38:17Z<div class="messageboard-quotee">Cevah wrote:</div><blockquote> <div class="messageboard-quotee">shaventalz wrote:</div><blockquote> <div class="messageboard-quotee">Cevah wrote:</div><blockquote><p>Get a <a href="https://www.d20pfsrd.com/equipment/goods-and-services/containers-bags-boxes-more/#TOC-Backpack" target="_blank" rel="nofollow">masterwork backpack</a>. At 1# for a small character, it calculates your strength at +1. This means an additional load of at least 10#. That extra half pound is worth it compared to the 10# gain.</p>
<p>/cevah </blockquote><p>Doesn't really help much for the 7-Strength character being discussed. It weighs +0.5 lbs and gives +2.25 lbs capacity (net gain of +1.75 capacity.) Also shouldn't stack with the Haversack mentioned.
<p>Great purchase for most characters that <i>didn't</i> totally dump Str before they can get a Haversack, though. </blockquote><p>Where did you get a 2.25# capacity? The regular sized backpacks have a 2 cubic feet capacity, and no mention of weight.
<p>The masterwork backpack changes your effective strength for carrying. This is unaffected by the change in size to small as it is neither volume or weight.</p>
<p>So this is a gain of 9.5# not 2.25#.</p>
<p>Edit: Forgot the +10# was for medium. It is only +7.5# for small. That makes it +7# weight allowance for the masterwork backpack.</p>
<p>/cevah </blockquote><p>The original conversation involved the thought that 7 Strength was enough for any caster.
<p>A small-sized character with 7 str has a <b>carrying</b> capacity of 17.25 lbs before exceeding their light load. Upgrading from a normal to masterwork backpack increases their light load to 19.5 lbs - an increase of 2.25 lbs. A small mwk backpack also weighs a half-pound more than a normal small backpack. That makes the effective gain from swapping backpacks an extra 1.75 lbs before becoming encumbered.</p>
<p>The masterwork backpack works much better for characters with non-dumped strength, but that wasn't the kind of character my original post was referring to.</p>Cevah wrote:shaventalz wrote: Cevah wrote:Get a masterwork backpack. At 1# for a small character, it calculates your strength at +1. This means an additional load of at least 10#. That extra half pound is worth it compared to the 10# gain.
/cevah
Doesn't really help much for the 7-Strength character being discussed. It weighs +0.5 lbs and gives +2.25 lbs capacity (net gain of +1.75 capacity.) Also shouldn't stack with the Haversack mentioned. Great purchase for most characters that didn't...shaventalz2018-02-10T01:38:17ZRe: Forums: Rules Questions: Rules nobody seems to know about?Cevahhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#432018-02-10T00:41:04Z2018-02-10T00:41:04Z<div class="messageboard-quotee">shaventalz wrote:</div><blockquote> <div class="messageboard-quotee">Cevah wrote:</div><blockquote><p>Get a <a href="https://www.d20pfsrd.com/equipment/goods-and-services/containers-bags-boxes-more/#TOC-Backpack" target="_blank" rel="nofollow">masterwork backpack</a>. At 1# for a small character, it calculates your strength at +1. This means an additional load of at least 10#. That extra half pound is worth it compared to the 10# gain.</p>
<p>/cevah </blockquote><p>Doesn't really help much for the 7-Strength character being discussed. It weighs +0.5 lbs and gives +2.25 lbs capacity (net gain of +1.75 capacity.) Also shouldn't stack with the Haversack mentioned.
<p>Great purchase for most characters that <i>didn't</i> totally dump Str before they can get a Haversack, though. </blockquote><p>Where did you get a 2.25# capacity? The regular sized backpacks have a 2 cubic feet capacity, and no mention of weight.
<p>The masterwork backpack changes your effective strength for carrying. This is unaffected by the change in size to small as it is neither volume or weight.</p>
<p>So this is a gain of 9.5# not 2.25#.</p>
<p>Edit: Forgot the +10# was for medium. It is only +7.5# for small. That makes it +7# weight allowance for the masterwork backpack.</p>
<p>/cevah</p>shaventalz wrote:Cevah wrote:Get a masterwork backpack. At 1# for a small character, it calculates your strength at +1. This means an additional load of at least 10#. That extra half pound is worth it compared to the 10# gain.
/cevah
Doesn't really help much for the 7-Strength character being discussed. It weighs +0.5 lbs and gives +2.25 lbs capacity (net gain of +1.75 capacity.) Also shouldn't stack with the Haversack mentioned. Great purchase for most characters that didn't totally dump...Cevah2018-02-10T00:41:04ZRe: Forums: Rules Questions: Rules nobody seems to know about?Toirinhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#422018-02-09T19:28:07Z2018-02-09T19:28:07Z<div class="messageboard-quotee">shaventalz wrote:</div><blockquote>For a rule that many people ignore or don't remember: potions of Fly don't mean your paladin can effortlessly charge the flying demon. You have to make Fly skill checks (which suffers from ACP) to do almost anything - rising rapidly, turning, flying slowly, hovering in place so you can full attack... </blockquote><p>And to top that off - you can't put points into the fly skill until you have a natural means of flight or a magical means that you have available every day.
<div class="messageboard-quotee">PRD wrote:</div><blockquote> You cannot take ranks in this skill without a natural means of flight or gliding. Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other special ability).</blockquote><p>shaventalz wrote:For a rule that many people ignore or don't remember: potions of Fly don't mean your paladin can effortlessly charge the flying demon. You have to make Fly skill checks (which suffers from ACP) to do almost anything - rising rapidly, turning, flying slowly, hovering in place so you can full attack...
And to top that off - you can't put points into the fly skill until you have a natural means of flight or a magical means that you have available every day. PRD wrote:You cannot...Toirin2018-02-09T19:28:07ZRe: Forums: Rules Questions: Rules nobody seems to know about?shaventalzhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#412018-02-09T15:17:12Z2018-02-09T15:15:32Z<div class="messageboard-quotee">Cevah wrote:</div><blockquote> <div class="messageboard-quotee">shaventalz wrote:</div><blockquote><p> ...
</p>
Besides, even at Small size, you're looking at a component pouch (2 lbs), a spellbook (3 lbs), clothing (2 lbs), a backpack (0.5 lbs), emergency dagger (0.5 lbs), light crossbow (2 lbs), bolts (1 lbs)... Scroll cases are a half pound each, regardless of size. Masterwork tools of doing magical stuff are a pound each, except for the 2-pound Cheat Sheath that most casters should probably have. That doesn't leaves you with room for more than a rope or something. A Handy Haversack won't completely fix your problem, either; they're 5 lbs themselves, and don't have the "lighter for small characters" clause. Headbands, belts (I'd rather have +Con than Heavyload), and cloaks are a pound apiece. It adds up quickly even if you leave everything immediately useful on the barbarian. </blockquote><p>Get a <a href="https://www.d20pfsrd.com/equipment/goods-and-services/containers-bags-boxes-more/#TOC-Backpack" target="_blank" rel="nofollow">masterwork backpack</a>. At 1# for a small character, it calculates your strength at +1. This means an additional load of at least 10#. That extra half pound is worth it compared to the 10# gain.
<p>/cevah </blockquote><p>Doesn't really help much for the 7-Strength character being discussed. It weighs +0.5 lbs and gives +2.25 lbs capacity (net gain of +1.75 capacity.) Also shouldn't stack with the Haversack mentioned.
<p>Great purchase for most characters that <i>didn't</i> totally dump Str before they can get a Haversack, though.</p>Cevah wrote:shaventalz wrote:...
Besides, even at Small size, you're looking at a component pouch (2 lbs), a spellbook (3 lbs), clothing (2 lbs), a backpack (0.5 lbs), emergency dagger (0.5 lbs), light crossbow (2 lbs), bolts (1 lbs)... Scroll cases are a half pound each, regardless of size. Masterwork tools of doing magical stuff are a pound each, except for the 2-pound Cheat Sheath that most casters should probably have. That doesn't leaves you with room for more than a rope or something....shaventalz2018-02-09T15:15:32ZRe: Forums: Rules Questions: Rules nobody seems to know about?CBDunkersonhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#402018-02-10T03:02:55Z2018-02-09T15:06:07Z<p><a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/gettingStarted.html#the-most-important-rule" target="_blank" rel="nofollow">In my experience this is the most overlooked rule</a></p>In my experience this is the most overlooked ruleCBDunkerson2018-02-09T15:06:07ZRe: Forums: Rules Questions: Rules nobody seems to know about?The King In Yellow (alias of William H Watson)https://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#392018-02-05T04:01:58Z2018-02-05T04:01:58Z<div class="messageboard-quotee">Syries wrote:</div><blockquote> You have to UMD a spell trigger/completion item that is a bonus spell known if it's not on your regular spell list and you are not high enough level to actually learn that spell yet.</blockquote><p>This will have some variance based around the wording of how you get the bonus spell known.Syries wrote:You have to UMD a spell trigger/completion item that is a bonus spell known if it's not on your regular spell list and you are not high enough level to actually learn that spell yet.
This will have some variance based around the wording of how you get the bonus spell known.The King In Yellow (alias of William H Watson)2018-02-05T04:01:58ZRe: Forums: Rules Questions: Rules nobody seems to know about?Cevahhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#382018-02-05T02:23:10Z2018-02-05T02:23:10Z<div class="messageboard-quotee">shaventalz wrote:</div><blockquote><p> ...
</p>
Besides, even at Small size, you're looking at a component pouch (2 lbs), a spellbook (3 lbs), clothing (2 lbs), a backpack (0.5 lbs), emergency dagger (0.5 lbs), light crossbow (2 lbs), bolts (1 lbs)... Scroll cases are a half pound each, regardless of size. Masterwork tools of doing magical stuff are a pound each, except for the 2-pound Cheat Sheath that most casters should probably have. That doesn't leaves you with room for more than a rope or something. A Handy Haversack won't completely fix your problem, either; they're 5 lbs themselves, and don't have the "lighter for small characters" clause. Headbands, belts (I'd rather have +Con than Heavyload), and cloaks are a pound apiece. It adds up quickly even if you leave everything immediately useful on the barbarian. </blockquote><p>Get a <a href="https://www.d20pfsrd.com/equipment/goods-and-services/containers-bags-boxes-more/#TOC-Backpack" target="_blank" rel="nofollow">masterwork backpack</a>. At 1# for a small character, it calculates your strength at +1. This means an additional load of at least 10#. That extra half pound is worth it compared to the 10# gain.
<p>/cevah</p>shaventalz wrote:...
Besides, even at Small size, you're looking at a component pouch (2 lbs), a spellbook (3 lbs), clothing (2 lbs), a backpack (0.5 lbs), emergency dagger (0.5 lbs), light crossbow (2 lbs), bolts (1 lbs)... Scroll cases are a half pound each, regardless of size. Masterwork tools of doing magical stuff are a pound each, except for the 2-pound Cheat Sheath that most casters should probably have. That doesn't leaves you with room for more than a rope or something. A Handy...Cevah2018-02-05T02:23:10ZRe: Forums: Rules Questions: Rules nobody seems to know about?blahpershttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#372018-02-02T21:11:26Z2018-02-02T21:11:26Z<p>The inspire courage bardic performance, despite the name, bestows a competence bonus to attack and damage rolls rather than a morale bonus; thus, it stacks with morale bonuses to same, and these benefits even applies to emotionless (but not mindless) creatures such as androids. The saving throw bonuses granted by inspire courage, on the other hand, are morale bonuses.</p>The inspire courage bardic performance, despite the name, bestows a competence bonus to attack and damage rolls rather than a morale bonus; thus, it stacks with morale bonuses to same, and these benefits even applies to emotionless (but not mindless) creatures such as androids. The saving throw bonuses granted by inspire courage, on the other hand, are morale bonuses.blahpers2018-02-02T21:11:26ZRe: Forums: Rules Questions: Rules nobody seems to know about?Syrieshttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#362018-02-02T17:16:48Z2018-02-02T17:16:48Z<p>Magi and other characters with spellstrike/spell combat still need to cast defensively to not provoke. I don't know why that rule always seems to be forgotten at tables I play at.</p>
<p>Bull's Strength, Cat's Grace, Etc. are enchantment bonuses do not stack with with the corresponding belt/headband of <Ability Score></p>
<p>The DC for acrobatics checks in order move at more than half speed and not provoke an AoO is increased by 10.</p>
<p>On that note, every acrobatics check in the same round to not provoke beyond the first check has a cumulative DC increase of 2.</p>
<p>You have to UMD a spell trigger/completion item that is a bonus spell known if it's not on your regular spell list and you are not high enough level to actually learn that spell yet.</p>
<p>The shift ability from the Teleportation subschool ends your turn after its use, as it is "as dimension door"</p>Magi and other characters with spellstrike/spell combat still need to cast defensively to not provoke. I don't know why that rule always seems to be forgotten at tables I play at.
Bull's Strength, Cat's Grace, Etc. are enchantment bonuses do not stack with with the corresponding belt/headband of
The DC for acrobatics checks in order move at more than half speed and not provoke an AoO is increased by 10.
On that note, every acrobatics check in the same round to not provoke beyond the first...Syries2018-02-02T17:16:48ZRe: Forums: Rules Questions: Rules nobody seems to know about?pogiehttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#352018-02-02T15:53:24Z2018-02-02T15:53:24Z<div class="messageboard-quotee">Poison Dusk wrote:</div><blockquote> Seems like carry capacity rules are largely unknown/misunderstood. </blockquote><p>I think it’s more of deliberately choosing to ignore them.Poison Dusk wrote:Seems like carry capacity rules are largely unknown/misunderstood.
I think it’s more of deliberately choosing to ignore them.pogie2018-02-02T15:53:24ZRe: Forums: Rules Questions: Rules nobody seems to know about?thorin001https://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#342018-02-02T14:04:20Z2018-02-02T14:04:20Z<div class="messageboard-quotee">Dragonborn3 wrote:</div><blockquote><p> Casting Defensively does NOT get rid of an AoO your ranged attack spell(like Acid Arrow) triggers.</p>
<div class="messageboard-quotee">ryan waldoch wrote:</div><blockquote><p> Wands do not provoke attacks of opportunity and Potions do. I had that backward for years.
</p>
</blockquote>To add to this, you can use that AoO to attack the potion instead of the creature. If you break it then they can't drink the potion. </blockquote><p>I much prefer to disarm. Never break the loot!Dragonborn3 wrote:Casting Defensively does NOT get rid of an AoO your ranged attack spell(like Acid Arrow) triggers.
ryan waldoch wrote:Wands do not provoke attacks of opportunity and Potions do. I had that backward for years.
To add to this, you can use that AoO to attack the potion instead of the creature. If you break it then they can't drink the potion. I much prefer to disarm. Never break the loot!thorin0012018-02-02T14:04:20ZRe: Forums: Rules Questions: Rules nobody seems to know about?DRD1812https://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#332018-02-01T22:36:57Z2018-02-01T22:36:57Z<div class="messageboard-quotee">Dragonborn3 wrote:</div><blockquote> Casting Defensively does NOT get rid of an AoO your ranged attack spell(like Acid Arrow) triggers.</blockquote><p>Almost lost our cleric to an Ice Devil thanks to the double AoO from casting / shooting searing light. I think he's learned his lesson.
<div class="messageboard-quotee">ryan waldoch wrote:</div><blockquote> You can use that AoO to attack the potion instead of the creature. If you break it then they can't drink the potion. </blockquote><p>I'll let Gomez Addams say it for me: https://www.youtube.com/watch?v=V3aOTRCEiFMDragonborn3 wrote:Casting Defensively does NOT get rid of an AoO your ranged attack spell(like Acid Arrow) triggers.
Almost lost our cleric to an Ice Devil thanks to the double AoO from casting / shooting searing light. I think he's learned his lesson. ryan waldoch wrote:You can use that AoO to attack the potion instead of the creature. If you break it then they can't drink the potion.
I'll let Gomez Addams say it for me: https://www.youtube.com/watch?v=V3aOTRCEiFMDRD18122018-02-01T22:36:57ZRe: Forums: Rules Questions: Rules nobody seems to know about?Grandloungehttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#322018-02-01T22:32:35Z2018-02-01T22:31:38Z<div class="messageboard-quotee">TriOmegaZero wrote:</div><blockquote> Dispel magic works much better if you know what spell you're targeting. DC of the spell rather than 11+CL. </blockquote><p>I thought this was one of those rules that had not been settled, though I would be happy to be wrong.TriOmegaZero wrote:Dispel magic works much better if you know what spell you're targeting. DC of the spell rather than 11+CL.
I thought this was one of those rules that had not been settled, though I would be happy to be wrong.Grandlounge2018-02-01T22:31:38ZRe: Forums: Rules Questions: Rules nobody seems to know about?Dragonborn3https://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#312018-02-01T22:19:17Z2018-02-01T22:19:17Z<p>Casting Defensively does NOT get rid of an AoO your ranged attack spell(like Acid Arrow) triggers.</p>
<div class="messageboard-quotee">ryan waldoch wrote:</div><blockquote><p> Wands do not provoke attacks of opportunity and Potions do. I had that backward for years.
</p>
</blockquote><p>To add to this, you can use that AoO to attack the potion instead of the creature. If you break it then they can't drink the potion.Casting Defensively does NOT get rid of an AoO your ranged attack spell(like Acid Arrow) triggers.
ryan waldoch wrote:Wands do not provoke attacks of opportunity and Potions do. I had that backward for years.
To add to this, you can use that AoO to attack the potion instead of the creature. If you break it then they can't drink the potion.Dragonborn32018-02-01T22:19:17ZRe: Forums: Rules Questions: Rules nobody seems to know about?Gallant Armorhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#302018-02-01T21:54:42Z2018-02-01T21:54:42Z<div class="messageboard-quotee">Jurassic Pratt wrote:</div><blockquote> I have no idea why you quoted me Gallant. I was agreeing with you and explaining why someone might end up with multiple of the same feat and thus why the text saying what happens when you do is necessary. </blockquote><p>Rereading your post, there is nothing indicating that you agreed with me. All you did was point out a case where a character might be forced into taking the same feat more than once and I responded with my take on that case.Jurassic Pratt wrote:I have no idea why you quoted me Gallant. I was agreeing with you and explaining why someone might end up with multiple of the same feat and thus why the text saying what happens when you do is necessary.
Rereading your post, there is nothing indicating that you agreed with me. All you did was point out a case where a character might be forced into taking the same feat more than once and I responded with my take on that case.Gallant Armor2018-02-01T21:54:42ZRe: Forums: Rules Questions: Rules nobody seems to know about?Jurassic Pratthttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#292018-02-01T21:49:08Z2018-02-01T21:49:08Z<p>I have no idea why you quoted me Gallant. I was agreeing with you and explaining why someone might end up with multiple of the same feat and thus why the text saying what happens when you do is necessary.</p>I have no idea why you quoted me Gallant. I was agreeing with you and explaining why someone might end up with multiple of the same feat and thus why the text saying what happens when you do is necessary.Jurassic Pratt2018-02-01T21:49:08ZRe: Forums: Rules Questions: Rules nobody seems to know about?Gallant Armorhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#282018-02-01T21:46:36Z2018-02-01T21:46:36Z<div class="messageboard-quotee">shaventalz wrote:</div><blockquote> <div class="messageboard-quotee">Gallant Armor wrote:</div><blockquote> <div class="messageboard-quotee">VRMH wrote:</div><blockquote> <div class="messageboard-quotee">Gallant Armor wrote:</div><blockquote>Feats can't be taken multiple times unless they specifically say you can.</blockquote><p>Are you sure about that? It's my understanding you <i>can</i> take the same feat multiple times, but the effect just doesn't stack unless otherwise stated.
<p>...or this is indeed a rule I didn't know about. </blockquote>Yes, otherwise the special section for Weapon Focus and Spontaneous Metafocus wouldn't be needed. The lack of that section for Spell Perfection means that you can only ever take it once. </blockquote><p>But look at the section <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html" target="_blank" rel="nofollow">in the CRB</a> dealing with feats.
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<div class="messageboard-quotee">Benefit: wrote:</div><blockquote> What the feat enables the character ("you" in the feat description) to do. <b>If a character has the same feat more than once,</b> its benefits do not stack unless indicated otherwise in the description.</blockquote>It doesn't say anything about how the character got the same feat twice, so this might just be for the case where you get a duplicate bonus feat later, but I don't see anything else about only taking feats once each. </blockquote><p>If the general rule was that feats with subtypes (i.e. Weapon Focus: Longsword and Spell Perfection: Fireball) can be taken multiple times as long as the subtype is different, why bother having the special section at all? It should be either on all such feats or none of them if what you are saying is true. Having the special section on certain feats indicates that the general rule is that you can't take a feat more than once.
<p>Edit: +1 to David knott</p>shaventalz wrote:Gallant Armor wrote: VRMH wrote: Gallant Armor wrote:Feats can't be taken multiple times unless they specifically say you can.
Are you sure about that? It's my understanding you can take the same feat multiple times, but the effect just doesn't stack unless otherwise stated. ...or this is indeed a rule I didn't know about. Yes, otherwise the special section for Weapon Focus and Spontaneous Metafocus wouldn't be needed. The lack of that section for Spell Perfection means that...Gallant Armor2018-02-01T21:46:36ZRe: Forums: Rules Questions: Rules nobody seems to know about?Gallant Armorhttps://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#272018-02-01T21:34:54Z2018-02-01T21:34:54Z<div class="messageboard-quotee">Jurassic Pratt wrote:</div><blockquote> Certain classes give you bonus feats. If you multiclassed into them you could've already taken that feat. </blockquote><p>That's what retraining is for. Until then (or if both are locked in class bonus feats), only one instance of that feat would be valid. I would say first feat takes precedence, but it wouldn't be unreasonable to let the player pick. Once the decision is made it would be permanent though.
<p>Seems like a corner case though, not likely to come up.</p>Jurassic Pratt wrote:Certain classes give you bonus feats. If you multiclassed into them you could've already taken that feat.
That's what retraining is for. Until then (or if both are locked in class bonus feats), only one instance of that feat would be valid. I would say first feat takes precedence, but it wouldn't be unreasonable to let the player pick. Once the decision is made it would be permanent though. Seems like a corner case though, not likely to come up.Gallant Armor2018-02-01T21:34:54ZRe: Forums: Rules Questions: Rules nobody seems to know about?David knott 242https://paizo.com/threads/rzs2uupx?Rules-nobody-seems-to-know-about#262018-02-01T21:48:07Z2018-02-01T21:27:55Z<p>Ultimate Combat, among other sources, has this quote:</p>
<p>"Special: This line lists special features of the feat, such as, but not limited to, whether or not you can take the feat more than once, or whether the feat allows members of specific classes to gain additional benefits."</p>
<p>So there is reason to say that you cannot voluntarily select a feat more than once — but you can receive a feat as a mandatory bonus feat any number of times.</p>Ultimate Combat, among other sources, has this quote:
"Special: This line lists special features of the feat, such as, but not limited to, whether or not you can take the feat more than once, or whether the feat allows members of specific classes to gain additional benefits."
So there is reason to say that you cannot voluntarily select a feat more than once -- but you can receive a feat as a mandatory bonus feat any number of times.David knott 2422018-02-01T21:27:55Z