Why I cant make progress in Pathfinder Society?


Pathfinder Society

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5/5

Steven Schopmeyer wrote:
Nah, my team alpha-striked it so hard thanks to prep, the only damage I did was the AoO on the melee moving in.

When I played we weren't given the option as we didn't know when it would turn up. We basically had hour/level stuff and that was hit. We were very fortunate to have a gunslinger crit finish it off.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Given the set up, it isn't really hard to know.


Steven Schopmeyer wrote:
Given the set up, it isn't really hard to know.

Please stop discussing/potentially spoiling scenarios that not everyone has played.

If the OP has a valid point, that some scenarios require tougher (more min-maxed?) characters, then acknowledge it and move on.

As a personal note, I have five characters in PFS play, and none of them have a 20 stat. Only one started with an 18. They all get along just fine.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

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I have a few more than that, but a couple of them use shenanigans to get an 18 for the price of a 14. Most are perfectly content with a range of 14s and 16s.


I just let this go for a while as the simplest solution to the Pathfinder Society's flaws are to quit trying to fix it. Instead stop caring and try to make it easier on myself. Thank all of you for pointing out I should stop hoping.

The credit system is very flawed. There are situations where people CAN jump into different level brackets of 1, 4, and 7 using Pre-generated characters they still have to level up their personal characters. This results in level back and forth and you have to keep going back to earlier levels to fill in the level gaps.

I know different ways to deal with Dungeons and Dragons/Pathfinder problems and those are inconveniently banned in the Society. There is no quick leveling, no ways to earn money or rewards beyond exactly what is allowed by the average. The Society missions are just multi-week grinds to gain rewards.

When do you get to the point where you can save or destroy the world? The Pathfinder Society could just be an excuse like any game uses any kind of Adventurer's Guild. Its too much like a real life job in a fantasy world and skipping the fantasy to instead do weekly job assignments.

So its a continuous cycle of think #1 I know I can do great things, #2 Im doing mundane tasks that still can wipe out my character and then #3 realizing I just spent 5-6 hours of my life grinding for about 1.5% of experience and 0.5% of the wealth necessary.

If you do actually get past the low level prologues then you get the fantastic abilities and spells.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

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ChaosTicket, what about Nefreet's way to gain a 3rd level character in two sessions?

Edit: Link.


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ChaosTicket wrote:

I just let this go for a while as the simplest solution to the Pathfinder Society's flaws are to quit trying to fix it. Instead stop caring and try to make it easier on myself. Thank all of you for pointing out I should stop hoping.

The credit system is very flawed. There are situations where people CAN jump into different level brackets of 1, 4, and 7 using Pre-generated characters they still have to level up their personal characters. This results in level back and forth and you have to keep going back to earlier levels to fill in the level gaps.

I know different ways to deal with Dungeons and Dragons/Pathfinder problems and those are inconveniently banned in the Society. There is no quick leveling, no ways to earn money or rewards beyond exactly what is allowed by the average. The Society missions are just multi-week grinds to gain rewards.

When do you get to the point where you can save or destroy the world? The Pathfinder Society could just be an excuse like any game uses any kind of Adventurer's Guild. Its too much like a real life job in a fantasy world and skipping the fantasy to instead do weekly job assignments.

So its a continuous cycle of think #1 I know I can do great things, #2 Im doing mundane tasks that still can wipe out my character and then #3 realizing I just spent 5-6 hours of my life grinding for about 1.5% of experience and 0.5% of the wealth necessary.

If you do actually get past the low level prologues then you get the fantastic abilities and spells.

Wait... What?

Are you trying to go epic level?

You know you're never going to be able to, "Destroy the world" in PFS right? This isn't your own personal wish fulfillment power fantasy. You're never going to be King and have nearly limitless wealth. You're not going to be the Lord of the world and slayer of Gods.

If that is what you consider, "doing great things" then you're having a disconnect with reality.

There is a logic issue here too... If you think you're above "mundane tasks" then why are they a threat to you?

Everyone has to start at the start. You can't skip to being epic before you've exterminated rats, killed some goblins, found some old guy's notes for him.

Gwyn is level 8. When he was level 1, 1 v 6 CR 1/2 might have killed him. Now he'd scoff at the thought of being in serious danger from those opponents.

A level 2 Half-Orc Barbarian would've been a hard fight back then, now Gwyn would likely say, "Aw look. He thinks he's people! How cute!"

You've got to crawl before you can walk kiddo. It's the nature of the beast.


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ChaosTicket,

It sounds like your problem is that you don't like low-level Pathfinder.

That's fair. But you're absolutely right that PFS doesn't have a way to skip the early levels, other than GMing to earn credit.

But it's also true that the vast majority of PFS players don't want to see people skipping ahead and starting at levels 6, 7 or 8. Not without having given back to the shared campaign somehow.

So, the options are:

1) Learn to enjoy playing the low-level characters, and realize that they're not the heroes who can save the world - not yet. They're beginners, just starting out, who might be able to get there someday, but aren't there yet.

2) GM to earn credit so you can start at a higher level.

Scarab Sages 5/5

ChaosTicket wrote:


When do you get to the point where you can save or destroy the world?

Will Save: 1d20 - 2 ⇒ (10) - 2 = 8

There are a few higher level scenarios that could be considered this. As well as the entirety of Season 5.

Silver Crusade 3/5 Venture-Lieutenant, Online—PbP aka Redelia

ChaosTicket, I also don't like low level play, but I find that it gets better about level 3. What level do you find to be the start of where you can enjoy the game for its own sake, rather than needing to 'grind' to level up?

Grand Lodge 3/5 ⦵⦵ Venture-Agent, Florida—Kissimmee aka blackaeon

As someone who is an organizer/GM/DM for local PFS, SFS, AND Adventurers League groups, I hate to break it to you ChaosTicket, but AL doesn't have any means of quicker leveling than PFS or SFS do; as others here have directed you, either start GM'ing PFS games if you want a means of acquiring xp/Chronicle sheets in addition to running in games, or maybe consider that non-organized play might be your cup of tea. Try to find someone running a non-PFS AP in your area or something! As a side note, I only GM/DM and therefore have xp and gold and Chronicle sheets etc that are piling up for PFS/SFS/5E characters that will never be played; were I to create an AL character at this point, they'd be at least 11th level with a small armory of magical items, and I only started running any organized play events in October of last year. All that could all be yours with a little effort and volunteerism!

Grand Lodge 4/5 Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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This is pointless bordering on the absurd

1/5

...brbl blrb brbble blrrb blop blrrble blip blip blip blrble blrble...

Translation:
...I'm just here looking for the popcorn. It's like that one cult in that one place that loves the paradoxes...

Venture-Agent, Utah—Provo aka Chess Pwn

What is Chaos looking for? Yes scenarios are a weekly thing to go on a mission for the rewards. That never changes. Sometimes the mission might be free a God, but it's always just missions you go on in society.


Adventure Path Charter Subscriber
Blake's Tiger wrote:

I think that I've figured out what he's been trying to tell us.

His problem is not that he cannot make progress but that he cannot catch up with the established core group of gamers in his local PFS venue. It appears that he is being forced to play up very frequently, thus his fear of death and sense of not making progress. In many online video games, there are mechanisms for higher level players to carry newer players to help them catch up. Even in 3.5 and PF, there's possibility for a new player's character to catch up in level with the established group, provided the disparity is not too great. This mechanism/effect does not exist in PFS. You get 1 XP whether you play in subtier or play up.

So, the regulars are 3-4s playing 4-5 in 1-5 scenarios. He, the new guy, brings his fresh PFS character and gets steamrolled in the second combat. He brings a new character. Two scenarios later, they've all leveled to 4-5s and playing 3-7 scenarios, and he's stuck at 1st level with 2 xp.

His "fixes" are ways for a lower level character to survive in a higher level environment.

It looks like his group doesn't want to slow down for him (and the pool of players and GMs is too small).

I was going to say that's a pretty good theory, but if that's the case, ChaosTicket sure does a lot of posting afield of that issue and never comes right out and says it. It would be a lot easier to have some modicum of sympathy if that were the case and he'd say so. He wouldn't come across as a square peg complaining about the roundness of his hole... at least not as much.

2/5

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This thread is depressing. If it is truly this difficult for ChaosTicket to engage and listen to people trying to help him, if it is impossible to walk away from a game that he obviously does not enjoy, think how difficult life must be. I would guess that the struggles with PFS are of little consequence and there are other issues going on here. I hope he seeks out help and gets it. I hope that this does not come across as a personal attack. It is not meant to be. I’m done with this thread.

3/5 Venture-Agent, Massachusetts—Boston Metro aka MadScientistWorking

Steven Schopmeyer wrote:
Nah, my team alpha-striked it so hard thanks to prep, the only damage I did was the AoO on the melee moving in.

The scenario takes that tactic into account in a really malicious way.

5/5

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Thomas Hutchins wrote:
What is Chaos looking for?

Attention.

Paizo Employee Customer Service Manager

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ChaosTicket, PFS may not be the best place for you based on what we offer and what you appear to want in a game. While discussion of various things that could make the global campaign better is welcome, your threads have a tendency to devolve into bickering, in part I think, because your approach seems to be very binary. Either you utterly crush everything and win or its considered a loss. Either you are the star of a battle or you are being ignored. Either we fix everything or you should give up hope. Pathfinder is not a binary either/or–win/lose. It's a evolving, cooperative mish-mash of story and game. It doesn't seem like you are interested in feedback or discussion on what you want to change. Going forward, if you have a concern or think something is flawed about gameplay, state it as a question instead, "Why does X work this way?". Focus on one question per thread and remember that what works for one person or one table may not work for a global campaign. For example, saving or destroying the world doesn't work for a organized play program because if the campaign setting is destroyed, there is no more global campaign.

The rest of you, if you don't want to answer or read these threads. Stop posting. Stop reading. Hide them. Stop bumping them with dot or popcorn posts. Many of you are clearly aggravated by these threads, it is your choice to be reading and responding to them, so if you find them aggravating and wish to stop seeing them: stop opening the thread and engaging.

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