Ways to get snapping flank (need a bite attack)


Advice

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>

How are some ways to get a bite attack to meet the prereq for snapping flank?

I could go half-orc and take a trait, but I'm already human.

The adopted stuff is overly cheesy for my tastes.

Currently a level 2 Hunter. Must have level 3 hunter before doing anything else (just my preference).


VMC or dip oracle for the wolfscarred curse?


Snapping Flank? On a level 2 hunter? Well, the first step is to get a base attack bonus of +9.

Once that's dealt with, easiest way is probably just to grab a ring of rat fangs. Otherwise, the Racial Heritage feat opens up a lot of options, and might feel less cheesy than Adopted.


here is a few with a quick look.

2 levels of Agathiel vigilante
1 level Feral Gnasher barbarian
Poison Fangs fleshgraft
Pelt of the Beast
Cloak of Fangs
Animal Mask
Beaststrike Club
Ophidian Coil
Mouthpiece of the Dominion

Scarab Sages

There is also always the spells reincarnate and its more accurate brother reincarnate spy. It's an expensive way to go and relies on luck... but it technically can get you where you want to be eventually.

Warpriest with the animal blessing.

Animal Totem Tatoo can grant a bite attack.

Serpantine bloodline with Eldritch Heritage would work.


your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

Scarab Sages

Lady-J wrote:
your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

This is for a hunter. So I assume most of the damage for the feat will be from his animal companion with a bite attack. The feat is best for creatures with big bites but small number of attacks who also do not use non-natural weapons.

That is of course unless your GM rules that since this is a separate attack from the full attack action that it does not become a secondary attack for this one attack. Much as an AOO taken on the same turn as a full attack action is not actually part of the full attack action. Such as if you have Vicious Stomp. Which would grant you a single attack(AOO) at full bonus if an opponent falls prone near you. Then it can be very effective. Especially if you've been able to pile static damage or abilities onto the attack somehow.


Lady-J wrote:
your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

What?

"You can make a swift bite attack against a flanked foe.

Prerequisites: Base attack bonus +9, bite attack.

Benefit: Whenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking."

I cannot find anything that would prevent combining this Swift Action bite attack with a full attack. The full attack is a Full Round Action, and the CRB specifically states that you an combine Full Round Actions with Swift Actions. I don't see anything under the rules for Full Attack in the CRB that would prevent it.

Is there a FAQ or other rule that I am missing that would prevent it? Of course, if the PC were attacking with regular weapons, it would make sense that the bite would take a -5 to hit for combining manufactured and natural weapon attacks.

I feel it's not a terrible addition. If you have decent static bonuses, it's like having one main attack and three iteratives at -5 (full attack of swing, swing at -5, bite at -5, then swift action bite at -5).

Edit: Also, is there anything that would prevent it from being used in conjunction with a charge?


I appreciate the Helpful advice.

Does wearing an item qualify me as having a bite attack. Would I still need to wear the item once I pick up the feat if I don't plan to use bite? I guess it's a good backup to have in case I get disarmed anyway...

I'm also seeing the barbarian rage power that grants a bite attack while raging.


If having a bite attack while raging is good enough, you can also get it through a one level dip in naga bloodrager or ulfen guard.


Saldiven wrote:
Lady-J wrote:
your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

What?

"You can make a swift bite attack against a flanked foe.

Prerequisites: Base attack bonus +9, bite attack.

Benefit: Whenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking."

I cannot find anything that would prevent combining this Swift Action bite attack with a full attack. The full attack is a Full Round Action, and the CRB specifically states that you an combine Full Round Actions with Swift Actions. I don't see anything under the rules for Full Attack in the CRB that would prevent it.

Is there a FAQ or other rule that I am missing that would prevent it? Of course, if the PC were attacking with regular weapons, it would make sense that the bite would take a -5 to hit for combining manufactured and natural weapon attacks.

I feel it's not a terrible addition. If you have decent static bonuses, it's like having one main attack and three iteratives at -5 (full attack of swing, swing at -5, bite at -5, then swift action bite at -5).

Edit: Also, is there anything that would prevent it from being used in conjunction with a charge?

I think LadyJ means that if you combine Natural Attacks with regular attacks in a Full Attack Action, the Natural Attacks are at -5 and you lose half your ST mod to damage.

That said, I'm not sure that happens with Snapping Flank. I'm not sure that an Attack made as a Swift Action is part of a Full Attack. But even it it is, it is still a bonus attack as a Swift Action a bonus attack at -5 is better than no bonus attack at all.

Also, the OP is a Hunter, and Snapping Flank is a Teamwork Feat. Even if the OP's character makes the Bite Attack at a -5, his Animal Companion gets the full benefit. The OP probably wants it for his AC more than for his PC.

That said, I certainly wouldn't take Snapping Flank until after I took Broken Wing Gambit, Precise Strike, and Outflank. But at Lady-J said, he can't take it until level 12, and that's plenty of time to take lots of swell Teamwork Feats before you get around to Snapping Flank.


1 level of brawler (wildchild to keep advancing your animal companion) will give you the ability to take a combat feat for which you qualify. 3x/day for 1 minute.

So if you use this while you have a bite attack temporarily (from one of the druid /ranger spells perhaps) you can get the bite attack in, and your companion learns it too.


Saldiven wrote:
Lady-J wrote:
your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

What?

"You can make a swift bite attack against a flanked foe.

Prerequisites: Base attack bonus +9, bite attack.

Benefit: Whenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking."

I cannot find anything that would prevent combining this Swift Action bite attack with a full attack. The full attack is a Full Round Action, and the CRB specifically states that you an combine Full Round Actions with Swift Actions. I don't see anything under the rules for Full Attack in the CRB that would prevent it.

Is there a FAQ or other rule that I am missing that would prevent it? Of course, if the PC were attacking with regular weapons, it would make sense that the bite would take a -5 to hit for combining manufactured and natural weapon attacks.

I feel it's not a terrible addition. If you have decent static bonuses, it's like having one main attack and three iteratives at -5 (full attack of swing, swing at -5, bite at -5, then swift action bite at -5).

Edit: Also, is there anything that would prevent it from being used in conjunction with a charge?

if you are full attacking you can already make a bite attack, if you have already attacked with a natural weapon in a round you cant attack with it again so no bite on the full attack with an additional bite as a swift


whats with the strings of complete jubberish

Scarab Sages

Lady-J wrote:
Saldiven wrote:
Lady-J wrote:
your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

What?

"You can make a swift bite attack against a flanked foe.

Prerequisites: Base attack bonus +9, bite attack.

Benefit: Whenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking."

I cannot find anything that would prevent combining this Swift Action bite attack with a full attack. The full attack is a Full Round Action, and the CRB specifically states that you an combine Full Round Actions with Swift Actions. I don't see anything under the rules for Full Attack in the CRB that would prevent it.

Is there a FAQ or other rule that I am missing that would prevent it? Of course, if the PC were attacking with regular weapons, it would make sense that the bite would take a -5 to hit for combining manufactured and natural weapon attacks.

I feel it's not a terrible addition. If you have decent static bonuses, it's like having one main attack and three iteratives at -5 (full attack of swing, swing at -5, bite at -5, then swift action bite at -5).

Edit: Also, is there anything that would prevent it from being used in conjunction with a charge?

if you are full attacking you can already make a bite attack, if you have already attacked with a natural weapon in a round you cant attack with it again so no bite on the full attack with an additional bite as a swift

Not quite. You get one attack per natural attack per series of attacks. This is because natural attacks do not function off of BAB iterative attacks.

But you can be granted additional series of attacks in a turn, each let's you use the same natural attack in the same round. Take the styracosaurus. It has combat reflexes but only one natural attack. There would be no point for that if it could not attack more than once in a round ever. It even has an ability that grants it additional aoos.

So,much as a swordsman can full attack and perform an aoo in a turn a t-rex can bite once and take an aoo to bit again. And this swift attack is a separate attack from other attacks in a round.

Basically, every time you reset BAB you get to use a natural attack again.


Lorewalker wrote:
Lady-J wrote:
Saldiven wrote:
Lady-J wrote:
your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

What?

"You can make a swift bite attack against a flanked foe.

Prerequisites: Base attack bonus +9, bite attack.

Benefit: Whenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking."

I cannot find anything that would prevent combining this Swift Action bite attack with a full attack. The full attack is a Full Round Action, and the CRB specifically states that you an combine Full Round Actions with Swift Actions. I don't see anything under the rules for Full Attack in the CRB that would prevent it.

Is there a FAQ or other rule that I am missing that would prevent it? Of course, if the PC were attacking with regular weapons, it would make sense that the bite would take a -5 to hit for combining manufactured and natural weapon attacks.

I feel it's not a terrible addition. If you have decent static bonuses, it's like having one main attack and three iteratives at -5 (full attack of swing, swing at -5, bite at -5, then swift action bite at -5).

Edit: Also, is there anything that would prevent it from being used in conjunction with a charge?

if you are full attacking you can already make a bite attack, if you have already attacked with a natural weapon in a round you cant attack with it again so no bite on the full attack with an additional bite as a swift

Not quite. You get one attack per natural attack per series of attacks. This is because natural attacks do not function off of BAB iterative attacks.

But you can be granted additional series of attacks in a turn, each let's you use the same natural attack in the same round. Take the styracosaurus. It has combat reflexes but...

aoos are attacks normally outside of your round you very rarely get an aoo on your turn, combat reflexes works because its not generally granting you another natural attack inside the round but outside it during other peoples turns, on your turn during your attack actions you get one single attack per natural attack and that's it

Scarab Sages

1 person marked this as a favorite.
Lady-J wrote:
Lorewalker wrote:
Lady-J wrote:
Saldiven wrote:
Lady-J wrote:
your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

What?

"You can make a swift bite attack against a flanked foe.

Prerequisites: Base attack bonus +9, bite attack.

Benefit: Whenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking."

I cannot find anything that would prevent combining this Swift Action bite attack with a full attack. The full attack is a Full Round Action, and the CRB specifically states that you an combine Full Round Actions with Swift Actions. I don't see anything under the rules for Full Attack in the CRB that would prevent it.

Is there a FAQ or other rule that I am missing that would prevent it? Of course, if the PC were attacking with regular weapons, it would make sense that the bite would take a -5 to hit for combining manufactured and natural weapon attacks.

I feel it's not a terrible addition. If you have decent static bonuses, it's like having one main attack and three iteratives at -5 (full attack of swing, swing at -5, bite at -5, then swift action bite at -5).

Edit: Also, is there anything that would prevent it from being used in conjunction with a charge?

if you are full attacking you can already make a bite attack, if you have already attacked with a natural weapon in a round you cant attack with it again so no bite on the full attack with an additional bite as a swift

Not quite. You get one attack per natural attack per series of attacks. This is because natural attacks do not function off of BAB iterative attacks.

But you can be granted additional series of attacks in a turn, each let's you use the same natural attack in the same round. Take the styracosaurus.

...

You're splitting hairs that don't even exist. Nothing says you only get one natural attack from a natural weapon either per round or per turn. You simply do not get iteratives with a natural attack. That is the limitation in the rules.


Rylar wrote:

How are some ways to get a bite attack to meet the prereq for snapping flank?

I could go half-orc and take a trait, but I'm already human.

How about this feat from the APG:

Racial Heritage
The blood of a non-human ancestor flows in your veins.

Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Combined with this:

Razortusk
Your powerful jaws and steely teeth are deadly enough to give you a bite attack.

Prerequisite: Half-orc.

Benefit: You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You're considered proficient in this attack and can apply feats or effects appropriate to natural attacks to it. If used as part of a full attack action, the bite is considered a secondary attack and is made at your full base attack bonus –5, and adds half your Strength modifier to damage.

EDIT: I've just noticed that Avoron has already suggested Racial Heritage.


Lorewalker wrote:
Lady-J wrote:
Lorewalker wrote:
Lady-J wrote:
Saldiven wrote:
Lady-J wrote:
your looking at 12th level to get access to that feat and its only really useful if you don't plan on ever making a full attack

What?

"You can make a swift bite attack against a flanked foe.

Prerequisites: Base attack bonus +9, bite attack.

Benefit: Whenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking."

I cannot find anything that would prevent combining this Swift Action bite attack with a full attack. The full attack is a Full Round Action, and the CRB specifically states that you an combine Full Round Actions with Swift Actions. I don't see anything under the rules for Full Attack in the CRB that would prevent it.

Is there a FAQ or other rule that I am missing that would prevent it? Of course, if the PC were attacking with regular weapons, it would make sense that the bite would take a -5 to hit for combining manufactured and natural weapon attacks.

I feel it's not a terrible addition. If you have decent static bonuses, it's like having one main attack and three iteratives at -5 (full attack of swing, swing at -5, bite at -5, then swift action bite at -5).

Edit: Also, is there anything that would prevent it from being used in conjunction with a charge?

if you are full attacking you can already make a bite attack, if you have already attacked with a natural weapon in a round you cant attack with it again so no bite on the full attack with an additional bite as a swift

Not quite. You get one attack per natural attack per series of attacks. This is because natural attacks do not function off of BAB iterative attacks.

But you can be granted additional series of attacks in a turn, each let's you use the same natural attack in the same round. Take the

You're splitting hairs that don't even exist. Nothing says you only get one natural attack from a natural weapon either per round or per turn. You simply do not get iteratives with a natural attack. That is the limitation in the rules.

not even close you only get to make one natural attack per limb per round and cant use that limb for a natural attack if it was used for another attack the only exception to this rule is a gore attack and a bite attack on the same limb(the head)

Grand Lodge

1 person marked this as a favorite.

You only get to use a natural attack once per round with a full attack. This gives you another bite as a swift action so it's fine.

If you're gonna object to that and convince anyone Lady-J then you need to start quoting rules proving your position as you're the only person disagreeing.


just like how you cant use a short sword and a claw attack with your one hand, and you cant make two bite attacks in the same round unless you have two heads, one natural attack per limb per round

Grand Lodge

1 person marked this as a favorite.
Natural Attacks wrote:

Natural Attacks

Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).

Some creatures treat one or more of their attacks differently, such as Dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature’s description.

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.

Some creatures do not have natural attacks. These creatures can make unarmed strikes just like humans do. See Table: Natural Attacks by Size for typical damage values for natural attacks by creature size.

Here's the full natural attack rules. Nothing supports what you're saying Lady-J. All it says is that you don't get extra attacks from full BAB and that you can't attack with a natural attack occupied by a manufactured weapon. Without you quoting the rule you claim exists, I think it's safe to assume that you're incorrect.


Jurassic Pratt wrote:
Natural Attacks wrote:

Natural Attacks

Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).

Some creatures treat one or more of their attacks differently, such as Dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature’s description.

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.

Some creatures do not have natural attacks. These creatures can make unarmed strikes just like humans do. See Table: Natural Attacks by Size for typical damage values for natural attacks by creature size.

Here's the full natural attack rules. Nothing supports...

the ability doesn't say you get to make an extra bite attackso it cant grant an extra bite, per natural attack rules you are limited to one attack per limb, so you quote some rules that would let them take a 2nd bite attack in a round with out going over the limit pathfinder is a permissive system so unless you find something that would allow them to actually make more then one bite attack they can not all the feat does is allow them to make a bite attack on top of what ever other standard action non bite attack they make

Grand Lodge

1 person marked this as a favorite.

You still haven't shown any rule that says what you're saying. Not gonna turn this thread into a giant back and forth though. You have fun making claims without proving your position.


you receive additional attack rolls for multiple limb and body parts capable of making the attack

don't have more limbs cant make more natural attacks

only way to get more attacks is to either have more limbs to make the attacks or to increase your bab since natural attacks cant benefit from bab you need more limbs in order to make more natural attacks in a round, 1 limb one natural attack

also note the wording of the feat,

Benefit(s): Whenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking.

notice the lack of an additional bite and just bite so if you are to full attack and make a bite you cant also spend the swift to make a bite as per rules you can only make one bite attack per head per round

Multiattack
An eidolon gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the eidolon instead gains a second attack with one of its natural weapons, albeit at a –5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.

Multiattack
An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.

these two abilities are the only way in game for a creature with out multiple heads to get an additional bite attack

Grand Lodge

Alright, you've baited me in for 1 last response. You're purposely not quoting the full sentence or even the full paragraph to make it seem like you're correct.

Natural Attacks wrote:
You do not receive additional natural attacks for a high base attack bonus. INSTEAD, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).

Note the big INSTEAD connetcing it directly to the previous statement. So all that says is that you don't get extra attacks in your full attack due to BAB when using natural weapons.

Just because you take a quote out of context doesn't change it to mean what you want.


Avoron wrote:

Snapping Flank? On a level 2 hunter? Well, the first step is to get a base attack bonus of +9.

Once that's dealt with, easiest way is probably just to grab a ring of rat fangs. Otherwise, the Racial Heritage feat opens up a lot of options, and might feel less cheesy than Adopted.

Can you actually do it with Adopted? (I assume you mean the Adopted trait.)

Adopted gives you a Race Trait, not a Racial Trait. They are not the same thing.

The only Race Trait I could find that gives a bite attack is Shared Curse, which only works if you already have a natural attack.

Shared Curse (Werewolf-kin)

A portion of your ancestor’s fell curse still courses through your blood.

Prerequisite(s) Werewolf-kin

Benefit(s) Once per day as a standard action, you can share a portion of your accursed heritage with a willing ally by dealing 1 point of damage to that ally with a natural weapon. The ally gains a natural bite attack, as if from your skinwalker ability, for 2 rounds.


Jurassic Pratt wrote:

Alright, you've baited me in for 1 last response. You're purposely not quoting the full sentence or even the full paragraph to make it seem like you're correct.

Natural Attacks wrote:
You do not receive additional natural attacks for a high base attack bonus. INSTEAD, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).

Note the big INSTEAD connetcing it directly to the previous statement. So all that says is that you don't get extra attacks in your full attack due to BAB when using natural weapons.

Just because you take a quote out of context doesn't change it to mean what you want.

its not out of context the rules state you can only have one and i even quoted two other rules that provide an exception to the base rule something that the feat in question does not have

Scarab Sages

Lady-J wrote:
Jurassic Pratt wrote:

Alright, you've baited me in for 1 last response. You're purposely not quoting the full sentence or even the full paragraph to make it seem like you're correct.

Natural Attacks wrote:
You do not receive additional natural attacks for a high base attack bonus. INSTEAD, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).

Note the big INSTEAD connetcing it directly to the previous statement. So all that says is that you don't get extra attacks in your full attack due to BAB when using natural weapons.

Just because you take a quote out of context doesn't change it to mean what you want.

its not out of context the rules state you can only have one and i even quoted two other rules that provide an exception to the base rule something that the feat in question does not have

Those rules add iteratives. Something natural attacks do not usually have. These are useful only during a full attack action. They are not per round limitations. Just as you are not limited to attacks per round by your BAB iteratives with a sword. You are limited only in number of attacks per full attack action. These are not proof of per round limitations.


1 person marked this as a favorite.
Lady-J wrote:
just like how you cant use a short sword and a claw attack with your one hand, and you cant make two bite attacks in the same round unless you have two heads, one natural attack per limb per round

Of course you can make two bite attacks in a round, Haste has always permitted that.


1 person marked this as a favorite.
Lady-J wrote:
not even close you only get to make one natural attack per limb per round and cant use that limb for a natural attack if it was used for another attack the only exception to this rule is a gore attack and a bite attack on the same limb(the head)

Please cite the rule that states this.

The only thing I can find is that you cannot make iterative attacks with a Natural Weapon.

I cannot find ANYTHING that states only a single attack can ever be made with a single Natural Weapon in one round.

Snapping Flank does NOT provide an iterative attack, so a rule that prevents iterative attacks with Natural Weapons is completely irrelevant.

Xenocrat wrote:
Lady-J wrote:
just like how you cant use a short sword and a claw attack with your one hand, and you cant make two bite attacks in the same round unless you have two heads, one natural attack per limb per round
Of course you can make two bite attacks in a round, Haste has always permitted that.

Xenocrat, you beat me to it.

There are LOTS of ways to get an extra attack outside of iterative attacks. By Lady-J's interpretation, none of these would work on a character or creature using a single Natural Attack (Haste, Divine Power, Hurtful-Cornugon Smash combination, etc.).


1 person marked this as a favorite.

Going to have to add my voice to those agreeing with snapping flank allowing a bite as a swift action no matter what else you did in the round.


I believe the adopted trait route for a bite is using the Orcs of Golarion trait that gives a bite attack, I think it was called Toothy, not the halforc alternate race option that came out later.

Moonclanger wrote:
Avoron wrote:

Snapping Flank? On a level 2 hunter? Well, the first step is to get a base attack bonus of +9.

Once that's dealt with, easiest way is probably just to grab a ring of rat fangs. Otherwise, the Racial Heritage feat opens up a lot of options, and might feel less cheesy than Adopted.

Can you actually do it with Adopted? (I assume you mean the Adopted trait.)

Adopted gives you a Race Trait, not a Racial Trait. They are not the same thing.

The only Race Trait I could find that gives a bite attack is Shared Curse, which only works if you already have a natural attack.

Shared Curse (Werewolf-kin)

A portion of your ancestor’s fell curse still courses through your blood.

Prerequisite(s) Werewolf-kin

Benefit(s) Once per day as a standard action, you can share a portion of your accursed heritage with a willing ally by dealing 1 point of damage to that ally with a natural weapon. The ally gains a natural bite attack, as if from your skinwalker ability, for 2 rounds.


2 people marked this as a favorite.

Reviewing my last post on this thread, I can't remember when I was so eloquent.


1 person marked this as a favorite.
Natural Attack Rules somebody else brought onto this thread wrote:
You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).

Since they are talking about additional attacks "for a high base attack bonus," they must be referring to the Full Attack Action. They are not saying here that you can't gain extra Bite Attacks some other way.

Lady-J wrote:
only way to get more attacks is to either have more limbs to make the attacks or to increase your bab since natural attacks cant benefit from bab you need more limbs in order to make more natural attacks in a round, 1 limb one natural attack

Well, that's clearly false. You don't need extra limbs to make attacks of opportunity. If you have Snake Fang, not only do you have an Attack of Opportunity trigger, if your AoO hits, you get to make an extra attack as a Immediate Action.

You can make Unarmed Strikes without having extra limbs. You could be holding a Sword and Shield, and make 2 unarmed strikes, one as an off hand attack, and make a Bite Attack, and you don't need any extra limbs to do it.

If you have Greater Grapple, you can make a Grapple check as a Move Action, and a Grapple Check is an attack. If you have Rapid Grappler, you can make a Grapple Check as a Swift Action on top of the ones you made as Move and Standard actions.

If you have Whirlwind Attack or Great Cleave, you can attack every single opponent within reach of you, and there is no theoretical limit as to how many attacks that can be, expecially if you have some other feat like Great Cleaving Finish.

My point here is that there is no such thing as a theoretical limit to how many attacks you can get in a round dictated by your BAB or # of natural Attacks. And there are lots of ways to get extra attacks above, beyond, and apart from your Full Attack Action.

Snapping Flank is not about the Full Attack Action. It's about using a Swift Action to make an attack. As long as you can take a Full Round Action and a Swift Action in a single round, you can Full Attack and then make your Swift Action Attack via Snapping Flank because you get your Swift Action and your Feat says that Swift Action can be an Attack now. Furthermore, it looks like the OP's Hunter character can get his Swift Action Bite Attack with no -5 nor any reduced ST bonus penalties:

Natural Attack Rules somebody else brought onto this thread wrote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.

That penalty only applies to the Full Attack Action, not to Swift Action Attacks. And I was saying (so eloquently yesterday), since the OP is a Hunter, his Animal Companion will have Snapping Flank, too, so it is quite possible that the Feat is mostly for his AC.


Lady-J wrote:
whats with the strings of complete jubberish

It all seemed to make perfect sense at the time I wrote it! I think there was some kind of technical, computer/internet/communications thingy that jumbled my message.


Swift action gets a bite attack that's extra.

Otherwise what does the feat do? You already get a bite once a round.


Scott Wilhelm wrote:
Lady-J wrote:
whats with the strings of complete jubberish
It all seemed to make perfect sense at the time I wrote it! I think there was some kind of technical, computer/internet/communications thingy that jumbled my message.

For 10-15 mins, the site was unreachable and posts done/edited right before that ended up scrambled.


The derailment of the thread on the viability or wether the feat works really isn’t appreciated.

Looks like the best options are
-find an item (assuming this qualifies me for the feat, still not clear here)
-dip into another class (I prefer barbarian)
-use two feats on racial heritage and the half orc feat.

The weird thing is, if I go barbarian I want orc heritage for the rage teamwork feat.


Xenocrat wrote:
Lady-J wrote:
just like how you cant use a short sword and a claw attack with your one hand, and you cant make two bite attacks in the same round unless you have two heads, one natural attack per limb per round
Of course you can make two bite attacks in a round, Haste has always permitted that.

haste has also been called out by the devs to allow an extra natural attack


Lady-J wrote:
Xenocrat wrote:
Lady-J wrote:
just like how you cant use a short sword and a claw attack with your one hand, and you cant make two bite attacks in the same round unless you have two heads, one natural attack per limb per round
Of course you can make two bite attacks in a round, Haste has always permitted that.
haste has also been called out by the devs to allow an extra natural attack

Please cite where they did that and also even remotely implied that this was the only way to gain multiple attacks in the same round with the same natural weapons.


Rylar wrote:
-find an item (assuming this qualifies me for the feat, still not clear here)

It does. Temp abilities qualify for prerequisites: this was conferred in the brawler playtest when we were told that the two weapon fighting feat they gain ONLY during their flurry qualified for prerequisites.

Rylar wrote:
-dip into another class (I prefer barbarian

Don't forget that rage prevents cha skills like handle animal, so if you're getting the bite from a rage power that it'll prevent you controlling your animal.

Grand Lodge

A swift action is a separate action from a full-attack or attack action. Not only can you bite as a swift action, you can bite as a primary attack that deals full str modifier, or 1.5x if it's your only natural attack. If you take a full-attack action in that same round, and you use manufactured weapons, you can still bite again, just as a secondary attack.


Saldiven wrote:
Lady-J wrote:
Xenocrat wrote:
Lady-J wrote:
just like how you cant use a short sword and a claw attack with your one hand, and you cant make two bite attacks in the same round unless you have two heads, one natural attack per limb per round
Of course you can make two bite attacks in a round, Haste has always permitted that.
haste has also been called out by the devs to allow an extra natural attack
Please cite where they did that and also even remotely implied that this was the only way to gain multiple attacks in the same round with the same natural weapons.

Look another ability that allows an additional attack like snapping flank...

"Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a –5 penalty."


if you gain a swift action attack and its used during the same round as a full attack its taken as part of the full attack, see monk flurry bonus attack ki strike

Scott Wilhelm wrote:
Well, that's clearly false. You don't need extra limbs to make attacks of opportunity.

aoos happen outside your round and are unaffected by the 1 natural attack per limb per round rule

Scott Wilhelm wrote:


You can make Unarmed Strikes without having extra limbs. You could be holding a Sword and Shield, and make 2 unarmed strikes, one as an off hand attack, and make a Bite Attack, and you don't need any extra limbs to do it.

unarmed strikes are not natural attacks they are manufactured weapons and follow all the same rules for manufactured weapons

Scott Wilhelm wrote:


If you have Greater Grapple, you can make a Grapple check as a Move Action, and a Grapple Check is an attack. If you have Rapid Grappler, you can make a Grapple Check as a Swift Action on top of the ones you made as Move and Standard actions.

grapple combat maneuver is not a natural attack its a combat maneuver that may be taken in place of an attack, in addition to an attack or just by its self as x action depending on the abilities you possess

Scott Wilhelm wrote:


If you have Whirlwind Attack or Great Cleave, you can attack every single opponent within reach of you, and there is no theoretical limit as to how many attacks that can be, expecially if you have some other feat like Great Cleaving Finish.

both those feats call out being able to make extra attacks in circumstances were you would not be able to snapping flanker does that as well its just more limited, if you make an attack as a standard action or on a charge so long as it wasn't with a bite(unless you have two heads to get two bites) you get to make a swift action bite attack

Grand Lodge

1 person marked this as a favorite.

Its a swift action to spend ki normally, it just simply allows an additional attack when flurrying as one of the options. It has no baring to the discussion at hand, and there's no link between monks spending ki for an extra attack and the ability to make more than one natural attack with the same limb in a round.

Feral combat training, haste, the special multiattack ability, cleave, and a number of other abilities allow using the same natural attack for more than one attack per round. Being able to soend a swift action to bite is just one more to that list.


Lady-J wrote:

if you gain a swift action attack and its used during the same round as a full attack its taken as part of the full attack, see monk flurry bonus attack ki strike

Scott Wilhelm wrote:
Well, that's clearly false. You don't need extra limbs to make attacks of opportunity.
aoos happen outside your round and are unaffected by the 1 natural attack per limb per round rule

Not entirely true while their aren't a lot there are ways to force an enemy to provoke during your turn. Meaning that that you could open up a chance to take an AoO during your turn and take it with the same weapon natural or otherwise you have already attacked with.


1 person marked this as a favorite.

Despite all your arguments presented thus far, Lady-J, you still haven't presented one shred of evidence from published Paizo rules that prevent anything other than iterative attacks from high BAB with a Natural Attack.

I do not understand the logic behind a rule stating natural attacks don't get extra attacks for high BAB getting turned into natural attacks never being able to get extra attacks from other sources.

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Ways to get snapping flank (need a bite attack) All Messageboards

Want to post a reply? Sign in.