An exploit that PFS might want to close...


Pathfinder Society


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Long story short:

The Elemental Master's Handbook allows in the Salamander Bloodline, this automatically grants Craft Magical Arms and Armor. Craft Magical Arms and Armor is normally banned. According to the FAQ if a class gets something as a feature, unless there is a specific note for it, then it is legal even if it normally isn't.

Meaning, 3rd Level Sorcerers with the Salamander Bloodline can legally get Craft Magical Arms and Armor in PFS.

I'm 100% sure this is a mistake. So, just in case, I figure I could bring it to people's attention to fix that before it becomes a real problem.

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.

Craft Magic Arms and Armor is not a legal option, so you'd have to select another Bloodline Feat.


Nefreet wrote:
Craft Magic Arms and Armor is not a legal option, so you'd have to select another Bloodline Feat.

It isn't a selection issue, they are given it at 3rd level, they don't pick it.

To quote from the FAQ:

FAQ Link

Quote:

I took an archetype or other ability or feature that gives me access to features that are not legal as per Additional Resources. What happens?

If the non-legal options are an automatic part of the archetype, such as a feat that all characters with that archetype gain, the Additional Resources page often provides a substitution. If it does not, that option is legal for your character. However, if the non-legal options are part of a menu of choices, such as a list of feats that includes one feat that is not legal, the option does not become legal for your character.

Since Salamander doesn't make it something they select, it is simply something they get at 3rd level, thus they cannot just pick something else, by the rules... Legally... They get it.

It is obviously an oversight.

5/5 5/55/55/5

1 person marked this as a favorite.

Nope. if something is on a list and that something is banned you can't take that option.

I took an archetype or other ability or feature that gives me access to features that are not legal as per Additional Resources. What happens?

If the non-legal options are an automatic part of the archetype, such as a feat that all characters with that archetype gain, the Additional Resources page often provides a substitution. If it does not, that option is legal for your character. However, if the non-legal options are part of a menu of choices, such as a list of feats that includes one feat that is not legal, the option does not become legal for your character.
posted Mar 13, 2017 | back to top

Bonus Feats: Cleave, Craft Wondrous Item, Iron Will, Power Attack, ProdigyUM, Skill Focus (Acrobatics), Skill Focus (Perception), Toughness.

edit:... eyup they missed that. They're gonna want to give that a poke. (in the meantime it won't work just because there's no actual days during downtime)


BigNorseWolf wrote:

Nope. if something is on a list and that something is banned you can't take that option.

I took an archetype or other ability or feature that gives me access to features that are not legal as per Additional Resources. What happens?

If the non-legal options are an automatic part of the archetype, such as a feat that all characters with that archetype gain, the Additional Resources page often provides a substitution. If it does not, that option is legal for your character. However, if the non-legal options are part of a menu of choices, such as a list of feats that includes one feat that is not legal, the option does not become legal for your character.
posted Mar 13, 2017 | back to top

Bonus Feats: Cleave, Craft Wondrous Item, Iron Will, Power Attack, ProdigyUM, Skill Focus (Acrobatics), Skill Focus (Perception), Toughness.

Its not on their feat list BNW:

The Salamander Bonus Feats are:
"Bonus Feats: Cleave, Craft Wondrous Item, Iron Will, Power Attack, ProdigyUM, Skill Focus (Acrobatics), Skill Focus (Perception), Toughness."

The issue here in question is their 3rd level Bloodline Power:

"Forge and Fire (Su): At 3rd level, you gain Craft Magic Arms and Armor as a bonus feat. In addition, whenever you cast a nonpermanent, noninstantaneous spell that improves or enhances a manufactured weapon, you can also give that weapon the flaming special ability for the spell’s duration. (This has no effect if the weapon already has the flaming special ability.)"


BigNorseWolf wrote:

Nope. if something is on a list and that something is banned you can't take that option.

I took an archetype or other ability or feature that gives me access to features that are not legal as per Additional Resources. What happens?

If the non-legal options are an automatic part of the archetype, such as a feat that all characters with that archetype gain, the Additional Resources page often provides a substitution. If it does not, that option is legal for your character. However, if the non-legal options are part of a menu of choices, such as a list of feats that includes one feat that is not legal, the option does not become legal for your character.
posted Mar 13, 2017 | back to top

Bonus Feats: Cleave, Craft Wondrous Item, Iron Will, Power Attack, ProdigyUM, Skill Focus (Acrobatics), Skill Focus (Perception), Toughness.

edit:... eyup they missed that. They're gonna want to give that a poke. (in the meantime it won't work just because there's no actual days during downtime)

Until someone hits a scenario or module that includes some kind of travel time, a second day, or just a point, lengthy exploration segment...

Of course, then we might hit the role that says all effects dnd at the end of a session. Zombies go away, permanent effects go away, I bet that your money and item go away too


MrBear wrote:
BigNorseWolf wrote:

Nope. if something is on a list and that something is banned you can't take that option.

I took an archetype or other ability or feature that gives me access to features that are not legal as per Additional Resources. What happens?

If the non-legal options are an automatic part of the archetype, such as a feat that all characters with that archetype gain, the Additional Resources page often provides a substitution. If it does not, that option is legal for your character. However, if the non-legal options are part of a menu of choices, such as a list of feats that includes one feat that is not legal, the option does not become legal for your character.
posted Mar 13, 2017 | back to top

Bonus Feats: Cleave, Craft Wondrous Item, Iron Will, Power Attack, ProdigyUM, Skill Focus (Acrobatics), Skill Focus (Perception), Toughness.

edit:... eyup they missed that. They're gonna want to give that a poke. (in the meantime it won't work just because there's no actual days during downtime)

Until someone hits a scenario or module that includes some kind of travel time, a second day, or just a point, lengthy exploration segment...

Of course, then we might hit the role that says all effects dnd at the end of a session. Zombies go away, permanent effects go away, I bet that your money and item go away too

I'm pretty sure they are just going to substitute it for something else. Heh. Making them end at the end of the session makes it useless. Replacing it, though, much more acceptable.

Scarab Sages 5/5

1 person marked this as a favorite.

For now, until they fix it, I'd be completely comfortable, as a GM, to say no, you cannot craft your own magic items.

1/5 5/5

It may be that they overlooked the first part, and left it in for the second part.

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