LoZ: Breath of the Wild Races


Homebrew and House Rules


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I was wondering if anyone could look at the racial traits I have for the for the races of Breath of the Wild? I wouldn't doubt that there have been numerous threads about races from the Legend of Zelda, but I would really appreciate the help!

Go to here to view the pdf.

Thank you,
–Spyder


Honestly I like all of them. They seem a bit on the heavy side as far as the race builder is concerned but they are all very well balanced with one another. You think about including races from other LoZ games or just leave it here.

Oh and I think you should change the Rito's class skills from acrobatics and perception to Fly And perception. I have a different write up for the Rito myself but it's a bit more complicated. It's based around giving players the fly ability slowly as they level so as to avoid how overpowered it is at lower levels.

Seriously though all of this looks great. I'd love to see more race adaptations from you.


Thank you! And yeah I was afraid they would be too overpowered, specially the gorons. Also I would love to see your write up on the rito. And I agree that acrobatics should be changed to fly. Honestly I was just going to focus on the races that are shown in Breath of the Wild, except the monster races. They seem to be tied too much to Calamity Ganon to let players use them. But I’m planing to run a LoZ setting based on BotW. It would be years after Calamity Ganon was defeated, possibly 50 years or so. Should I add more of the other races? I was thinking of adding the other places from LoZ as different contenants later on, if the players decide to venture from Hyrule.


Having done similar things myself (albeit before BotW), looks pretty good. I'd consider dropping Greed on the gorons (possibly putting the slam as a simple IUS bonus feat as well), and letting them hold their breath longer (remember the one at the bottom of Zora's domain in TP?)

The monster races aren't necessarily tied to ganon, since e.g. Lizalfos variants occur in MM, outside where Demise has influence. In terms of races that can be inserted anywhere in the timeline, I nominate Skull Kids, Mogmas, and Twili.

My (hypothetical) Zelda campaign was always going to be in Termina. There's only so high-powered a Hyrule campaign can get before you need Demise and Link.

timeline and geography:
Basically every Hyrule fits on a small corner of the map (southwest) of the Zelda 2 map. I believe the northwest area could be where ST Hyrule is, but there's still a lot of space to populate. Holodrum and Labrynna are ambiguous as to their location (though they are together), and all others occupy different planes.

Something to note with setting it after BotW. It is not likely a timeline endpoint, so you may still need to adjust the world so that continuity is preserved. It's another reason why I went with post-MM Termina, the endstate is free to vary.


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I was going to give the gorons IUS, but I imagine them hitting harder than the other races so I went with a slam attack. I could drop Greed and replace it with Craftsman, which I did, and I think it's splitting hairs a little bit allowing them to hold their breath like the one in TP. I was also thinking of making the skull kid and twili race, but I would like to make it that the twili would stay small. Midna is just so cute in that form lol. The Plane of Shadow would be perfect for them to live while not in Hyrule. Also would the the twili and skull kids be fey type or just humanoid? I want to be carful adding too many races in my game so as to not clutter it up.

And I fixed the rito's Wing & Eye Coordination trait.


Twili wouldn't be fey unless the source race (i.e. the interlopers) were. They're closest equivalent in PF is fetchlings, which are Outsider(Native). Skull kids are likely fey.


Right on! Thanks a lot!


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I have updated the pdf to add the twili and skull kids. I could really use feed back on those two.


Link hasn't updated


Aeolus Wind King wrote:
Link hasn't updated

It has on my end.

After I'm finished with the races I need to work on the deities.


I'd say that fey blooded is pretty powerful in certain circumstances but actually keeps the Skull Kid race from being able to be a number of classes as it will negate their class features for not being humanoid. I believe the biggest issue here is druids and wildshape? But it may be a few others. They would be immune to enlarge person and a few other key buff spells.

Outside of that the skull kid looks good. Thumbs up.

The Twili look like they should work as is but I would probably swap out some features and give them a bonus to magics of with the Teleportation descriptor as that is something that every twili has shown to be capable of.

Grand Lodge

This is pretty handy. I might use it in the future, thank you. :)


I don’t see how being Fey would keep skull kids from being certain classes? I have never seen races be restricted from any class. And there is nothing in the Wild shap ability to stop a fey druid. As for the twili, should I drop Dissalision’s Child and give them Shadow Travel?

And thank you Jader7777! And use it all you want, that’s the reason I’m working on this. Well that and using for my self as well lol.


This is honestly really cool! ever thought about doing something similar with this, only for other Nintendo races? just a curious question

I wouldn't be surprised if anyone wanted to use these for a homebrew campaign (I wonder what race and classes Ganondorf would be-all I know is, make him advanced :D)

A note about Korok's though-their plant immunities can actually interfere with some class abilities. If you look at Ultimate Wilderness, they brought this up due to updating the ghoran race and adding a whole new race-vine lesheys-and they mentioned that plant races with these immunites are also overpowered compared to other races. The main thing is that those playable plant races lack the immunities to mind-effecting, paralysis, poison, polymorph, sleep, and stunning effects that normal plant monsters have.

So to try and make them a bit more balanced, I highly suggest removing the immunities, but instead give Korok's a racial trait that gives them a +2 saving bonus on two or three of these things (whichever fits with the lore of their race)

But that's just a suggestion, you don't have to do it


KoolKobold wrote:
(I wonder what race and classes Ganondorf would be-all I know is, make him advanced :D)

My list of "conversions if I get real bored" says insinuator antipaladin.


KoolKobold wrote:

So to try and make them a bit more balanced, I highly suggest removing the immunities, but instead give Korok's a racial trait that gives them a +2 saving bonus on two or three of these things (whichever fits with the lore of their race)

But that's just a suggestion, you don't have to do it

I really like that suggestion! And I do believe I will do that, thanks! And sadly I don’t have the Uktimate Wilderness book, but now I need to get it lol. And I was thinking about making all the known races of LoZ and maybe Super Mario Bros., but I wouldn’t be using them in my game. I was thinking about making the deku shrubs as a playable race for my game, but I honestly think I have enough playable races lol.


KoolKobold wrote:
(I wonder what race and classes Ganondorf would be-all I know is, make him advanced :D)

I'd write him up as a Gerudo Kineticist (Void element only), but then again, my only experience with him is in Super Smash Bros.


Lazaryus wrote:
KoolKobold wrote:
(I wonder what race and classes Ganondorf would be-all I know is, make him advanced :D)
I'd write him up as a Gerudo Kineticist (Void element only), but then again, my only experience with him is in Super Smash Bros.

I think Haywire made a good choice with the insinuator antipaladin archetype; so a Gerudo antipaladin (insinuator) works wonders. and yeah my only experience with him is with SSB as well, but I've heard enough people say that in LoZ he actually fights with magic and swords and not fists.

Spyder25 wrote:
I really like that suggestion! And I do believe I will do that, thanks! And sadly I don’t have the Uktimate Wilderness book, but now I need to get it lol. And I was thinking about making all the known races of LoZ and maybe Super Mario Bros., but I wouldn’t be using them in my game. I was thinking about making the deku shrubs as a playable race for my game, but I honestly think I have enough playable races lol.

Well, I have absolutely no experience with LoZ, but I do have experience with Mario and Kirby to make some races for the Toads (which we can rename to something else-maybe the Japanese name for them?) and Waddle Dees. If you don't wanna include them here, that's fine just letting that out there.

And also Ultimate Wilderness is a great book-it even has a new class, the shifter (which is basically a melee class that allows a character to take physical attributes of various animals).


KoolKobold wrote:
Lazaryus wrote:
KoolKobold wrote:
(I wonder what race and classes Ganondorf would be-all I know is, make him advanced :D)
I'd write him up as a Gerudo Kineticist (Void element only), but then again, my only experience with him is in Super Smash Bros.
I think Haywire made a good choice with the insinuator antipaladin archetype; so a Gerudo antipaladin (insinuator) works wonders. and yeah my only experience with him is with SSB as well, but I've heard enough people say that in LoZ he actually fights with magic and swords and not fists.

In a sense, the SSB portrayal is very close to the source. Not in terms of weapon choice, but in terms of role and style. Regardless of whether it's swords, trident or magic, Ganon is the heaviest hitter in the game. When he finally stops toying with Link and actually fights, you can clearly see why this guy is deemed the mortal embodiment of raw power. I think the most straightforward, high-damage moveset Smash can offer fits him perfectly.


That's true. So maybe it can be that he's an insinuator antipaladin but also with a bralwer like style of fighting, and maybe some magical gear to make his bare fists not only have elemental (acid, cold, electric, or fire) damage, but hurt a LOT?


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I updated the pdf.

I left the immunity to sleep effects for the koroks. And I gave them +2 racial bonus to saving throws against mind-affecting, paralysis effects, and stunning effects. I took out the poison immunity because lets face it plants can be poisoned, thats basically what weed killer is. I left the sleep effects immunity because in the LoZ games I've never seen them sleep, I've seen them rest but not fully sleep.


Spyder25 wrote:

I updated the pdf.

I left the immunity to sleep effects for the koroks. And I gave them +2 racial bonus to saving throws against mind-affecting, paralysis effects, and stunning effects. I took out the poison immunity because lets face it plants can be poisoned, thats basically what weed killer is. I left the sleep effects immunity because in the LoZ games I've never seen them sleep, I've seen them rest but not fully sleep.

Hey there! Love what you’re doing here, I’ve thought about whipping up something similar before but you’ve saved me a lot of time. :)

It’s a small little thing and doesn’t even really necessitate a change, but I do believe there is a korok sleeping in Korok Forest, in Breath of the Wild. Having a nightmare about vegetarians, if I recall correctly.


More general thread established


Acolyte of Mushu wrote:


Hey there! Love what you’re doing here, I’ve thought about whipping up something similar before but you’ve saved me a lot of time. :)

I'm glad I was able to help! And I think this thread has gotten a little out of control lol

Acolyte of Mushu wrote:


It’s a small little thing and doesn’t even really necessitate a change, but I do believe there is a korok sleeping in Korok Forest, in Breath of the Wild. Having a nightmare about vegetarians, if I recall correctly.

Well that has thrown a wrench in my idea, but I'm still leaving the sleep immunity lol.


Spyder25 wrote:

I don’t see how being Fey would keep skull kids from being certain classes? I have never seen races be restricted from any class. And there is nothing in the Wild shap ability to stop a fey druid. As for the twili, should I drop Dissalision’s Child and give them Shadow Travel?

And thank you Jader7777! And use it all you want, that’s the reason I’m working on this. Well that and using for my self as well lol.

Oh sorry i had fey immunities mixed up with plant immunities. Plants are immune to polymorph effects and therefore don't get use wildshape. Suppose fey type just makes any spell that designated the target as a huminoid as off limits. Such as enlarge person.

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They look well done for the most part. However, I have several issues with them.

1) Rito are too strong compared to the other races. They get Perception (the best skill in the game) as a class skill AND a +2 bonus to it. Worst of all, they also start with at-will flight, an Advanced-tier racial trait and ability normally not accessible by PCs until 5th to 8th level. Considering that almost none of the other races have Advanced or Monstrous traits, this makes the Rito overpowered. I recommend following how tengu handle a flying race -- offer gliding wings at 1st level and then offer a feat that gives flight.

2) Personally, I'd replace the Goron's slam attack with Improved Unarmed Strike.

3) What creature type are the Korok? You call them plant creatures, but then you totally ignore the existing rules for creatures that have the plant creature type. Don't do this. Either make them plant creatures or make them humanoids with a racial trait called "Plant Traits" that give them a bonus to mind-affecting effects, low-light vision, and immunity to sleep. Honestly, they seem weak enough that you could get away with making them have the plant creature type.

4) You don't say what creature type Skull Kids are.


Cyrad wrote:


3) What creature type are the Korok? You call them plant creatures, but then you totally ignore the existing rules for creatures that have the plant creature type. Don't do this. Either make them plant creatures or make them humanoids with a racial trait called "Plant Traits" that give them a bonus to mind-affecting effects, low-light vision, and immunity to sleep. Honestly, they seem weak enough that you could get away with making them have the plant creature type.

Blame me for having him make that edit; I have Ultimate Wilderness, and it made an updated rule that any playable race that has the plant type do not normally share the same immunities that other plant creatures do, simply because well having that many immunities on a playable race from the beginning is just broken (plus some of the plant type's immunities fully conflict with some class functions, meaning that by removing the immunities a plant type playable race can actually use polymorph spells and abilities).


Cyrad wrote:

They look well done for the most part. However, I have several issues with them.

1) Rito are too strong compared to the other races. They get Perception (the best skill in the game) as a class skill AND a +2 bonus to it. Worst of all, they also start with at-will flight, an Advanced-tier racial trait and ability normally not accessible by PCs until 5th to 8th level. Considering that almost none of the other races have Advanced or Monstrous traits, this makes the Rito overpowered. I recommend following how tengu handle a flying race -- offer gliding wings at 1st level and then offer a feat that gives flight.

2) Personally, I'd replace the Goron's slam attack with Improved Unarmed Strike.

3) What creature type are the Korok? You call them plant creatures, but then you totally ignore the existing rules for creatures that have the plant creature type. Don't do this. Either make them plant creatures or make them humanoids with a racial trait called "Plant Traits" that give them a bonus to mind-affecting effects, low-light vision, and immunity to sleep. Honestly, they seem weak enough that you could get away with making them have the plant creature type.

4) You don't say what creature type Skull Kids are.

1) Adult rito can fly, not glide. The only reason I would give glide is if one of my players wants to play a rito child. What I could do is have them start out with Poor Maneuverability and it would improve based on level. I could also lower their fly speed to 30 ft. I used an avian race I created with the Advanced Race Guide a while back. I honestly find it stupid that people want me to use glide for a race that can actually fly, and I'm not going to exclude them just because they have a fly speed.

2) If i give them the IUS feat them I'm going to make their unarmed strikes the damage of a large creature.

3) I'm just going to give the koroks the full Plant Type traits and stat that they can still use the polymorph spells and abilities on their self from their class and what not. Too many people have different suggestions. And I still think they shouldn't be immune to poison.

4) Fey Blood: For the purposes of spells and abilities, skull kids are considered Fey.

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1) Actually, adult rito cannot naturally fly in Breath of the Wild. They can only glide. Ascending to the air is considered a highly difficult technique to master. A couple of rito in the game say so (see the quotes below). And as I explained earlier, giving at-will flight (regardless of fly speed or maneuverability) is not a 1st level ability and makes the race more powerful than the others.

Quote:
Link. As you know, us Rito use our wings to fly forward. The wind lifts us up into the glorious sky above. However, we cannot ascend on our own.
Quote:
Yet I have made an art of creating an updraft that allows me to soar. It's considered to be quite the masterpiece of aerial techniques, even among the Rito.

2) Sounds good. The stone fist spell (except for the transmuting line) would be neat, but gorons already have several good abilities.

3) I agree. Make them plant, but then give them a racial trait that says that they're not immune to polymorph and poison effects, unlike other plant creatures.

4) You should be more clear as "For the purposes of spells and abilities, skull kids are considered Fey." is very broad and somewhat ambiguous. You need to specify exactly what their creature type is: are they humanoid or are they fey? It sounds like you want them to be humanoid but also treated like fey. In that case, then say they're humanoid creatures and then change the line to the following: "Skull kids are considered both humanoids and fey for the purpose of abilities that target creature by type (such as bane and favored enemy)."


1) See I know Avanti says that, but in the Gerudo Desert there is one hovering over a rock at one point, although that could be a glitch in my game. Its the one looking for a chill elixer. Also when you are carried by one of them in the game I could have sworn I saw him flap his wings/arms and gain altitude. But since Avanti did say that, it would only make sense to give them glide instead of flight.

2) I just see gorons hitting harder with unarmed strikes than the other races, even those with training. I'll just state that their unarmed strikes are treated as if under the effects of the Stone Fist spell.

3) I'm glad we agree on this lol. And yeah I don't think plants should be immune to poison, even in a fantasy world. There are plenty of poisons and toxins that are very deadly to plants. And even if they are immune to polymorph effects they should still be able to use polymorph abilities they receive through spells, class features, and what not. I mean it just shows that they have special training to be able to use those abilities.

4) I figured the Fey Blood line made it clear that they were fey type, but I can see what you mean.

Give me a few hours and I'll have an update for the pdf.


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The pdf has been updated.


I know there have been concerns about rito being too powerful, but have you considered giving them a form of cold resistance? I think it’s appropriate because it’s demonstrated in BotW that their feathers provide great warmth and insulation, and that they’re able to withstand high alititudes and cold regions without aid.


Just to be 1000% sure you are aware that making skull kids fey does count out a number of spells and effects that could effect them. Both positively and negatively.


Acolyte of Mushu wrote:
I know there have been concerns about rito being too powerful, but have you considered giving them a form of cold resistance? I think it’s appropriate because it’s demonstrated in BotW that their feathers provide great warmth and insulation, and that they’re able to withstand high alititudes and cold regions without aid.

I was thinking about that as well, but it might be too overpowered. Maybe I could give them an ability like I did the gerudo, but for high altitudes and cold environments?

Aeolus Wind King wrote:
Just to be 1000% sure you are aware that making skull kids fey does count out a number of spells and effects that could effect them. Both positively and negatively.

What spells and abilities are counted out for fey creatures? Besides hold person, charm person, and the like? I think I could be missing something....


Enlarge person, dominate person, charm person, hold person, reduce person. These are the easy ones I can think of off the top of my head. But I'm sure there are more. Just anything that specifically targets humanoids.


Aeolus Wind King wrote:
Enlarge person, dominate person, charm person, hold person, reduce person. These are the easy ones I can think of off the top of my head. But I'm sure there are more. Just anything that specifically targets humanoids.

Eh, that seems more like a player problem lol.


Spyder25 wrote:
Acolyte of Mushu wrote:
I know there have been concerns about rito being too powerful, but have you considered giving them a form of cold resistance? I think it’s appropriate because it’s demonstrated in BotW that their feathers provide great warmth and insulation, and that they’re able to withstand high alititudes and cold regions without aid.

I was thinking about that as well, but it might be too overpowered. Maybe I could give them an ability like I did the gerudo, but for high altitudes and cold environments?

Yeah something similar to Desert Runners seems fair.


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I updated the pdf. I gave the rito the Dessert Runner trait, renaming it Insulated Feathers, and changing hot environments to high altitudes.


Now I need to figure out what languages they start with and can choose from at 1st level.


Good to have some free fan-made Zelda breathin' stuff out there. ;)


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Well this is for my game, but I’m glad it’s able to help others run a LoZ game.


I think I understand your intention in letting the gerudo use either Charisma or Strength for Intimidate checks, but since they have a Charisma bonus I feel that this is a wasted racial feature. If you want them to be a fierce people, just give them a +2 bonus to the skill. I don’t like allowing a character to always take 10 on a skill at 1st level. I think that giving them a Stealth bonus does the trick just fine.

Rather than giving Gorons the effects of the stone fist spell, just say what it does. Making it a spell allows their fists to be dispelled.

The Sheikah’s swift escape ability has a problem. What if the different enemies each have a different Perception bonus and the character rolls higher than one but lower than another? Maybe instead you can let them use Withdraw as a move action once per day?


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Ciaran Barnes wrote:

I think I understand your intention in letting the gerudo use either Charisma or Strength for Intimidate checks, but since they have a Charisma bonus I feel that this is a wasted racial feature. If you want them to be a fierce people, just give them a +2 bonus to the skill. I don’t like allowing a character to always take 10 on a skill at 1st level. I think that giving them a Stealth bonus does the trick just fine.

Rather than giving Gorons the effects of the stone fist spell, just say what it does. Making it a spell allows their fists to be dispelled.

The Sheikah’s swift escape ability has a problem. What if the different enemies each have a different Perception bonus and the character rolls higher than one but lower than another? Maybe instead you can let them use Withdraw as a move action once per day?

Dang, you bring up some good points. Looks like I have some things to change lol. Give me a few and I'll make those changes.

*Edit* I have updated the pdf and I think the changes were warranted.

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