Help with my Cleric merciful healer! ty


Advice


I want 2 be mainly a purely support. So Im human cleric with healer domain, and a merciful healer.(1st time as support)

FEATS:Extra Channel,Selective Channeling,Scribe scroll

Planed Feats n lvl: 5 Greaer mercy(GM already gave ok on this because of Merciful Healing (Su): last line-Feats and effects that affect a paladin's mercy also affect this ability.)
7.idk 9.contingent channel 11.channeled revival after this IDK

iteams im getting
-Phylactery of Positive Channeling
- any other good ideas? I have masterwork robes i can get i can get enchanted 2 increase my ac(was thinking of getting them the determination when i get the money)
im Lvl 4: STR 8: DEX 12: CON 14: INT 14: WIS 10: CHA 19
HP 37: AC 12: FLAT AND TOUCH 11


Are robes armor? An item first has to be armor before it can be masterworked and then enchanted.

If you're going to make a Wondrous Item "robe of defense" that provides a deflection bonus or something, it doesn't need to be masterworked first. Only armor and weapons require the subject item to be masterwork before being enchanted.

I assume you're wearing armor, as well? I don't see anything in the Merciful Healer archetype that changes the Cleric's armor and weapon proficiency.

For feats, check out the Bless Equipment feat and it's subsequent options. It requires Alignment Channel as a pre-requisite, which is a bit of a feat tax. However, using your channels to imbue allies' weapons and/or armor with magical qualities gives you another option to pursue as a support cleric.


First off, I am very confused about your character. WIS 10? That means you can't cast your cleric spells.

Being able to heal, and especially being able to remove status effects can be a huge benefit to a party. Having your only job be healing isn't usually optimal however. Your character should be more than a wand of cure light wounds.

That doesn't mean you can't focus on support, but to be most effective you should also be looking at ways of increasing your allies hit and damage and sometimes their mobility. Spells like bless and prayer are awesome for this. You aren't going to be great at melee, but you should have a good enough AC to be able to be right in the thick of things, hopefully creating flanking for your teammates. Unless you don't have anything better to do, don't heal at the first sign of any damage, actions in combat are precious, actions outside of it not so, so as long as your ally is going to end the fight with at least one hit point, there is no reason to spend a precious combat action healing them, and if you can instead do something that will end the fight faster, that will save more resources.


srry typo int 10: wis 14 ty so far these are good ideas and i did not thing of using my cleric 2 help get flank on ppl. shows how much i still need 2 learn.


As Dave said you ought to be able to do something other than heal. Because with so many class features and feats devoted to healing you'll be so good at it that you won't need to cast many spells to do your job. So what are you going to do with the rest of your spells?

There's also the possibly that you may get bored of the healing role. No one in my group really enjoys it. So make sure you can do something else.

If anything your chosen build is overkill - if that's the right word to use for a healer. In a few levels you might find you're so good at healing that you can afford to ease off on it and do something else with your higher level feats.

One thing I would do now is lower your CHA by two or three points and raise your WIS. Channeling is great at low to mid levels but at higher levels spells are far more useful.

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