Captain Yesterday's Fallout 4; Wayward Pines Edition


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Tesla armor... Intriguing!

No, I found a suit of the T-45 locked up at an intersection looking for ADA's distress beacon and souped it up.


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I'm sure you'll find ADA ...... helpful


Found the lady with the Tesla armor.

AHAB, holy s%&+ was AHAB scary looking!

So scary in fact I ran away, hid in the rafters and shot it with my Fatman, and then my explosive round machine-gun.

No more AHAB.


Man I made Jezebel all sorts of messed up.

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So fitting her personality.


How to kill a legendary Deathclaw in one shot.

1) Notice Deathclaw mauling a super mutant.

2) Run away! Fast!! (leaving ADA to fend for herself).

3) sneak back.

4) hit it with a Fatman sneak attack.

5) give ADA a Boomer high five!


So, uh, Mirelurk Queens are a thing.

A huge, incredibly terrifying thing.


Ahoy hoy everyone!

I started playing again after nearly a month without playing video games!

No reason on why, just got bored with them.

Anywhoo, I'm back and ready to f$$! s@!$ up!

I decided it was time to pay the Machinist a visit, it didn't end well for her robots.

I'll report more later, in the meantime I gotta pick up my daughter from Model Gov and then the whole family is going to go see The Black Panther.


It turns out I must've walked by the Mechanist's lair at least a half dozen times.

So, after dicking around with the main story for a while (soooo boooooring!!) I decided it was time to upgrade ADA, trick out a few of my favorite weapons and see what all the robot rampaging was about.

And lemme tell you, the b#@#+ had a LOT of robots!


Damn backtracking BS! I totally edited that into a more comprehensive post and it ate it!! No time to do it over now, must get Tiny T-Rex ready for school.

Eye twitches, ever so slightly.

Will tell have to tell about the Machinist raid later, it was a ton of fun! This game needs more s#** like that and less looking for Billy, or whatever his name was.


A few questions!

1. How do I get settlers at my settlements.

2. What the f~+# is the point of settling Vault 111, it's constantly under attack no matter how many turrets i put in there.

3. S~@+! I thought i had more! I'm sure I'll think of something.


captain yesterday wrote:

A few questions!

1. How do I get settlers at my settlements.

2. What the f$@@ is the point of settling Vault 111, it's constantly under attack no matter how many turrets i put in there.

3. S@#+! I thought i had more! I'm sure I'll think of something.

There is a Settlement becon in the Misc. Power stuff when building. Make a generator, attach the becon, flip the switch to green and little by little settlers will come rolling in.


Interesting, thanks!


Apparently I have to follow the freedom something or other, but all I found was a big building infested with Mirelurks, their b~~%# Queen (that tried to ambush me after I made a superhero landing in her pond), and then a bunch of d$+*&ead raiders. I suspect I did that building in reverse...


Also the tour robot was no help at all.

And it's not showing up on my map, how can I follow the freedom something or other if I don't know where to go!


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I sold Trashcan Carla 2 Fatmans, that was safe, I'm sure.


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Fallout Rampage Cap'n Yesterday wrote:
I sold Trashcan Carla 2 Fatmans, that was safe, I'm sure.

2 Fatmen. You might be wandering a post-apocalyptic wasteland hocking hand-held weapons of nuclear destruction, but let's not forget the little things like correct plurals.


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Fallout Rampage Cap'n Yesterday wrote:

Also the tour robot was no help at all.

And it's not showing up on my map, how can I follow the freedom something or other if I don't know where to go!

Look closely at the ground, the Freedom Trail is an actual trail that leads you all over the damn place and into all kinds of trouble.

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Greylurker wrote:
Fallout Rampage Cap'n Yesterday wrote:

Also the tour robot was no help at all.

And it's not showing up on my map, how can I follow the freedom something or other if I don't know where to go!

Look closely at the ground, the Freedom Trail is an actual trail that leads you all over the damn place and into all kinds of trouble.

It's also a real thing in real Boston so I don't think it's too much of a spoiler to tell you to look for the red stripe and the building markers that go with it.

Mind, you can lose track of it if you're not paying attention. I was following it IRL and it led me into a giant street market where the stalls covered up where to go next.

But eventually I found it again and it led me to delicious gelato.

In the game you may not have anywhere near the same kind of luck.


I knew it was a real thing, was going to search for it later when I had the chance, so thanks, you saved me a lot of time!

Also, for some reason when I was typing it up my brain thought Freedom Road and I knew that was incorrect so I went with Freedom something or other.

Stoopid brain!

Thanks again, you guys are as awesome as always!


...Just watch out while you follow it, leads to some dangerous neighborhoods


Looks down at the broken shell of his power armor legs and one arm.

You don't say! I didn't notice.

Calmly sets down smoking and spent missile launcher, promptly falls over on his face.


Great! Now I have ten more quests.

Thanks Virgil.


3. How do I run power from generators to things.

Edit: never mind, I figured it out, triangle button you're so tricksy!


4. How do I assign settlers tasks like picking the f~$$ing crops.

Seriously people, I plant s%$$ for a reason!


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If you look at a settler in build mode you should see a couple of options at the bottom of the screen. Assign to make them do stuff, Move to send them to a different settlement and if you have the right perks Supply which sends them as a caravan to another settlement and then a return trip with goodies (IE: Access to that other settlement's inventory).

Equip your caravan people with decent weapons and armor and they will keep the roads clean for you. Makes your territory a lot safer to walk around in.


Cryogenically freezing an infant is pretty safe, I'm sure.


As you can tell, I started over, with knowledge comes something, something.

I tried to approximate my actual appearance, I got pretty close, my hair is nicer IRL, but whatever, even named myself Captain Yesterday (not my real name).

The main story is even sillier as a man.

On the plus side, this time I wasn't cornered by a Deathclaw after wasting all my Minigun ammo, so my new power armor is in much better shape!

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Fallout Rampage Cap'n Yesterday wrote:

Looks down at the broken shell of his power armor legs and one arm.

You don't say! I didn't notice.

Calmly sets down smoking and spent missile launcher, promptly falls over on his face.

So no gelato then?

On starting over... with every playthrough of Fallout 4, I more and more realize the stupidest thing to do from the get-go is go to Concord and rescue the Minutemen. They just waste your time early on. (This is of course not necessarily true if you want the fastest main quest playthrough, which is via the Minutemen.)

I think one time during one of my more a!%!&+% playthroughs I did go to Concord, but grabbed the power armor and minigun and just ran away without helping. Three months later, they were still entrenched in the museum with the deathclaw outside the door.

ETA: Come to think of it, "Captain Yesterday" is a really good name for a hero who wakes up 200 years into the future.


Fallout Rampage Cap'n Yesterday wrote:
Cryogenically freezing an infant is pretty safe, I'm sure.

I've tried to tell parents that for years, and yet my baby-sitting business Tot Pops continues to struggle.


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Fallout Rampage Cap'n Yesterday wrote:
Cryogenically freezing an infant is pretty safe, I'm sure.

Well of COURSE it is, sir. Vault-Tec takes extra care to ensure your infant will remain safe* throughout our extensively tested cryogenic process.

Now if you could just please sign this waiver here... here... and here... just a formality of course.

*:

Vault-Tec legally defines "safe" as not completely disintegrated, melted, or atomized.


I finally have enough food planted in Sanctuary for all the people, took me long enough!

The interesting aspect of including Skyrim style crafting in a Fallout game is I'm way more excited when I find a telephone or microscope then when I stumble on a new weapon.


I've also taken more modding perks earlier than I did last time.

Sadly, I accidentally sold my chef hat, again.


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So I'm wandering around, following this Brotherhood distress beacon and I notice this herd of three Albino Radstags that are walking the highway, brutally attacking everything they come across, except for Dogmeat and I, so we follow them for awhile.

In the half hour real time I followed them they mauled 8 ghouls, 3 wild mongrels, 4 raiders, 5 rabid molerats, and 4 super mutants.

Eventually I left them to their rampage, mostly because I ran out of ammo and I was afraid they'd take on a Deathclaw.

I found my Fallout spirit animal.


G$+!$~n world! Two legendary ghoul d%~!@eads in one fight!

No no, that's okay, I didn't want all that ammo or stimpaks in the first place.

And right after I painted my power armor!


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Extensive field testing has proven means of crippling ghoul legs most efficient, effective even on the most resilient ones. A human companion proves the best source of distraction for the creatures while you shoot or explode them from a distance.

And of course developing the experience of repeatedly sewing back on one's own limbs post ghoul encounter has proven most enlightening.


however, while shooting Ghouls in the legs is a tried and tested way of dealing with them...don't count on it...especially with the legendaries.

Nothing worse than trying to Leg a Ghoul while it's rushing you only to have the damn thing rip your throat out.

Have you seen that yet, there is special animation for when a Ghoul rips your throat out


I just did, in fact, in the Super Duper Mart parking ramp.

Turns out i went in the door where all the ghouls hang out, got swarmed by 6 of them and a legendary roamer to tie it all (my entrails) together.


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Greylurker wrote:

however, while shooting Ghouls in the legs is a tried and tested way of dealing with them...don't count on it...especially with the legendaries.

Nothing worse than trying to Leg a Ghoul while it's rushing you only to have the damn thing rip your throat out.

Have you seen that yet, there is special animation for when a Ghoul rips your throat out

I have not observed a ghoul ripping my own throat out (obviously) though I have several papers documenting the things they have done to Subjects DC-02A and GN-05A (normal designations Piper and MacReady). Fortunately said subjects are remarkably responsive to Stim-Pak therapy.

Suggest you are not implementing the following protocols:

- Frequently engage stealth parameters, using Stealth Boy when necessary (note: use of Stealth Boy has not purple monkey bicycle rash caused any of the purported mental negative side effects so far)
- Put human subject between you and ghoul (*note* ghouls appear to prefer human flesh; canine, synthetic, and mechanical subjects far less effective speedbumps)
- sniping or throwing explosives into possibly infested area before approaching in order to flush out potential hostiles before they come up behind you
- Trying a different door

Please submit your incorrect protocol following paperwork to your supervisor and report for corrective procedures.

(--- (*note addendum to note:* have not yet tested effects of super mutant proximity to ghouls. Since have found non-immediately-hostile super mutant willing to submit to testing in exchange for what he calls "milk of human kindness," may need to engage in such testing next. Hypothesize that ghouls will not be drawn to attacking super mutant, but super mutant may effectively pulverize ghouls before they attain dangerous levels of proximity)


I finally have a settlers beacon at Starlight Drive-In.

That makes two settlements.

And turrets, lots of turrets.


Oh snap! I found a Sea Captain's Hat!!


So, uh I just beat a Legendary Super Mutant Butcher to death with a frigid rolling pin, and then a super mutant brute, a couple more super mutants, a legendary mongrel, and a couple of Mutant Hounds.

As far as I know of.

There might've been more...

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Now you just need to build a robot named Tenille.

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Fallout Rampage Cap'n Yesterday wrote:

So, uh I just beat a Legendary Super Mutant Butcher to death with a frigid rolling pin, and then a super mutant brute, a couple more super mutants, a legendary mongrel, and a couple of Mutant Hounds.

As far as I know of.

There might've been more...

AND it makes perfect pie crust!


That reminds me I need to get a new rolling pin before making pies tomorrow.


I left more rolling pin pulped bodies along the Commonwealth, so many in fact, I forgot where I was going.

Something about a bunker somewhere.


The Savage Deathclaw in the Museum Of Witchcraft did not like getting hit on the nose with a rolling pin.

Looks around for broken pieces of power armor and any wayward organs that might've been misplaced.


Baby Deathclaw Egg is reunited with mother, god help us all.

Sure do miss my flare gun from New Vegas...


The man voice in Fallout is so boring! I cringe every time I have to say something.

At least the woman's voice has a bit of mischievousness to it.

I should probably change my name to After-school Special Captain Yesterday, because of the voice acting.


I found the Nuka World Visitor's Center.

I also found some gunners packing serious heat.

Restarts from previous save.

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