Guru_of_the_Sands |
So I've been struggling to find an answer on this.
In PFS, I have access to a timeworn grenade launcher but have run out of my technological grenades. I have access to various non tech grenades and fuse grenades etc.
Can those also be used in a grenade launcher and do they still detonate on impact?
(Sorry if this has been answered. Searches were not turning up anything.)
Diego Rossi |
In the Technology guide, under gear, there is a list of grenades. AFAIK those are the only grenades tha5t can be launched by a grenade launcher.
It say: "A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. Before being thrown by hand, the grenade must be primed with a quick twist of a dial at one end and then armed with a click of a button at the center of that dial. Priming and arming a grenade is a free action; a grenade launcher primes and arms all grenades it fires. The grenade detonates at the beginning of the wielder's next turn, hopefully in the area targeted. When a grenade detonates, it damages all targets within a 20-foot-radius spread. A successful DC 15 Reflex save halves any damage dealt by a grenade."
Compare with: "Fuse grenade: This hollow clay container holds a small charge of black power and a slow-burning fuse. Lighting the fuse is a move action; 1d3 rounds later the grenade explodes, dealing 2d6 points of bludgeoning damage and 1d6 points of fire damage in a 10-foot-radius burst (Reflex DC 15 halves). You throw a fuse grenade as if it were a splash weapon. Crafting this item is a DC 25 Craft (alchemy) check."
Unless the non technological grenades say that they can be launched by a grenade launches, they don't work with it.