Technological Grenade launcher and non-technological grenades


Rules Questions


So I've been struggling to find an answer on this.

In PFS, I have access to a timeworn grenade launcher but have run out of my technological grenades. I have access to various non tech grenades and fuse grenades etc.

Can those also be used in a grenade launcher and do they still detonate on impact?

(Sorry if this has been answered. Searches were not turning up anything.)

Liberty's Edge

In the Technology guide, under gear, there is a list of grenades. AFAIK those are the only grenades tha5t can be launched by a grenade launcher.

It say: "A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. Before being thrown by hand, the grenade must be primed with a quick twist of a dial at one end and then armed with a click of a button at the center of that dial. Priming and arming a grenade is a free action; a grenade launcher primes and arms all grenades it fires. The grenade detonates at the beginning of the wielder's next turn, hopefully in the area targeted. When a grenade detonates, it damages all targets within a 20-foot-radius spread. A successful DC 15 Reflex save halves any damage dealt by a grenade."

Compare with: "Fuse grenade: This hollow clay container holds a small charge of black power and a slow-burning fuse. Lighting the fuse is a move action; 1d3 rounds later the grenade explodes, dealing 2d6 points of bludgeoning damage and 1d6 points of fire damage in a 10-foot-radius burst (Reflex DC 15 halves). You throw a fuse grenade as if it were a splash weapon. Crafting this item is a DC 25 Craft (alchemy) check."

Unless the non technological grenades say that they can be launched by a grenade launches, they don't work with it.


That was my thought, but j didn't know if it had been ruled on.

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