Skittermander for Dead Suns


Advice

Grand Lodge

So, i've been invited to join a local group's run at the Dead Suns AP, and there's a lenient race restriction with GM's permission. Flipping through the Alien Archives, i came across the Skittermander race and fell in love with their aloofness.
GM approved, knowing i'd play it well.

So, introducing- Sehs'do'Sas or as he's grown accustomed to "Damet'do-yajob." Skittermander [Xenoseeker] Solarian.
Str 10/Dex 14/Con 12/Int 12/Wis 10/Cha 15, the loyal cabin boy of our party. His little orbiting solar mote told him to accompany the first Vesk he saw to the stars.

I could drop his Int down to 10, as Solarians only have a 4+Int Skill points and i want Damet to [u]have ranks in all skills eventually[/u] so he can atleast try to do a job that he's been told to do.

Current party composition is-
Vesk Soldier
Gnome Envoy
>player deciding between Envoy, Solarian, & Soldier<
A Mystic [unknown race]
and Ysoki Mechanic

I plan for this guy to be support/dex-based, mostly supporting his Vesk compatriot [unless told otherwise]. Using Black Hole eventually to pull enemies closer to his Vesk Soldier; or laughably SuperNova'ing something he's grappling.
Skittermanders only start with 2 HP, so he's squishy.

Looking for advice on feats or build tweaks, as we progress through the AP. i'm still trying to figure out the Stamina/HP/Resolve stuffs.
Keep this character "light-hearted" i don't see him as something that would go on a blood-thirsty rampage.


with the statline you've got up there, I'd definately advise you to pick up solar armor and go with ranged weapons, gravity-attuned solarians with longarms are quite good from what I've heard. Gravity I think also has the highest density of support powers, though still the majority is about improving yourself rather than your friends. Being gravity-attuned also provides you with some DR, so your squishy fluffball won't splat quite so easilly.

Though with the party you're looking at, if you're looking to do support-y things, you might be better off switching your int and cha scores and going technomancer. They've got a reasonable amount of solid debuffs you could use to provide your big, scaly buddy with the backup he needs. Flight, grease and supercharge weapon come to mind as first-level spells that might be helpfull.

Hope that helps you a bit.

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