Time stop and Tar Pool


Rules Questions


I'm a DM. Me and my PCs already got in a ugly discussion about Time Stutter and "Readying an action after the time stop" (we ruled that you can't do it, it goes against the ability concept); because of that I really want to be certain with this combination that I will use.

If Time Stopped wizard cast Tar Pool on a group of characters, do the first effect of the spell affect them after the Time Stop or does the second effect of the spell affect them at the start of their turns?

Relevant info:

Quote:

Tar Pool

Duration: 1 round/level
[...]
You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed at a Reflex save or become entangled. An entangled creature receives a saving throw each round to free itself from the tar, and can also attempt to free itself by spending a move action to attempt a Strength check or Escape Artist check (DC = spell saving throw DC).
It costs 2 squares of movement to enter a square in the area of effect, and the DC of Acrobatics checks within the area of effect increases by 5. The area is difficult terrain. A creature that moves into or starts its turn in the area takes 2d6 points of fire damage and must reattempt this Reflex save or become entangled. A creature that falls prone in the area takes a –4 penalty on its Reflex save against the tar and on Strength and Escape Artist checks to escape the tar.
Quote:

Time Stop

This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.

I've seen a discussion like this (about Time Stop and Wall of Fire), but I think there is a small distinction with this question because the spell is effective at the start of a enemy turn instead of your own.

Thanks!


drake666 wrote:
If Time Stopped wizard cast Tar Pool on a group of characters, do the first effect of the spell affect them after the Time Stop

Yes. As far as the world is concerned, tar pool has just been cast the moment the time stop ends, so creatures in it take fire damage and must save or become entangled.

drake666 wrote:
does the second effect of the spell affect them at the start of their turns?

Yes.

I don't think this is particularly OP or otherwise questionable, considering that you could have just cast tar pool instead of time stop in the first place and gotten the same effect.

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