Two questions....


Rules Questions


1st Q: Does the Fleet feat improve any movement speed ?
example, would it increase climb speed as well ?

2nd Q: any other feats (or traits) that improve movement speed ?


No, and none that I know of.


nighttree wrote:

1st Q: Does the Fleet feat improve any movement speed ?

example, would it increase climb speed as well ?
Quote:
Benefit: While you are wearing light or no armor, your base speed increases by 5 feet. You lose the benefits of this feat if you carry a medium or heavy load.

Doesn't specify land speed, so it applies to any movement mode you have.


#1 any land speed...

#2 Wilding Stride: +10' land speed.

Jeraa: base speed equates to land speed and/or normal speed. For instance:
Rooftop Infiltrator: The vigilante gains a climb speed equal to half his base speed, which increases to his full base speed when climbing a rope.

Shadow's Speed: The vigilante’s base speed increases by 10 feet. At 10th level, it increases by an additional 10 feet.

Climb skill unlock: 15 Ranks: You gain a natural climb speed (but not the +8 racial bonus on Climb checks) equal to your base speed on surfaces with a Climb DC of 20 or lower, and of 10 feet on all other surfaces.

Swim skill unlock: 10 Ranks: You gain a swim speed (though you do not gain the +8 racial bonus on Swim checks) equal to your base speed in water with a Swim DC of 15 or lower, or 10 feet in all other water.


all speeds are increased and there are 2 others that i know of that are like fleet but have some additional effects tacked on making them slightly better


It improves any movement speed that is based on your base speed. If something gives you a flat speed, it doesn't.


See why I asked :P

Sounds like there is not a consensus...


nighttree wrote:

See why I asked :P

Sounds like there is not a consensus...

That'sjust because people here don’t understand what “base speed” is. It’s land speed (which is never described as land speed, it’s just your speed). Unless another movement mode is defined as a multiplier of your base speed, like flight speedsfrom the half-fiend and fey creature templates, Fleet wouldn’t effect them.


I have always taken "base speed" to mean your land speed as well. But then I saw several threads mentioning using Fleet to improve other movement modes.....which is why I asked.


Take 1 level in Barbarian to increase land speed by 10', take the Swift foot Rage power up to 3 times to increase your land speed by 5' each while raging.


I'd say the base speed is the fastest natural speed you have. SO merfork's base speed is their 40ft swim and not their 5ft land speed. Birds use their 50ft fly rather than their 10ft land.
But having land speed = base speed is another easy and simple way to run this too.


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Quote:
Base Speed (Slow Speed): Merfolk have a base speed of 5 feet. They have a swim speed of 50 feet.

Your 'base speed' is a racial property. Your land speed is derived from your base speed. A Merfolk's swim speed is 50 feet; it is not specified as being derived from base speed, so Fleet would not make them swim faster.


But your climb speed would improve.


slade867 wrote:
But your climb speed would improve.

If it is derived from your base speed, then sure.


General climb speed (i.e. you climb at a quarter/half of your usual speed) would be improved by Fleet. Fleet wouldn't help someone climb with a Spider Climb spell:

Quote:
The subject gains a climb speed of 20 feet


Am actually gaining climb from a class feature (Oozemorph)...so I was looking for a feat that would increase the climb speed a bit.

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