KingMuckraker |
My question is as follows:
Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
I am playing an Ifrit sorcerer with the Efreeti bloodline. Should Fire Affinity apply to this bloodline? Any answers welcome!
Renata Maclean |
1 person marked this as a favorite. |
I’m partial to Fire in the Blood.
The reason Fire Affinity doesn’t account for Efreeti bloodline is because the bloodline wasn’t printed before Fire Affinity.
This is true, but it could easily have been updated for the Advanced Race Guide, where it was reprinted with no alterations
Tacticslion |
1 person marked this as a favorite. |
By RAW, no. Fire affinity doesn't actually do anything for the Efreeti bloodline. This is the actual rules, and if you're going strictly by RAW, it's all you get.
HOWEVER: I strongly believe this is an oversight (originally, it was an issue of timing - the Efreeti bloodline came out after the ability; subsequent reprints could be a poorly-developed attempt at balance by nonsensical limitation, but this seems unlikely; it might also have been an attempt at limiting the options to CORE only, to avoid over-complication, or not trying to slip in unexpected errata). To that end, though it IS NOT RAW, I'd suggest any GM willing to allow it to apply to the Efreeti bloodline is much more in line with the general flow and (I'm guessing) intent of the ability.
That said, if your GM is unwilling to allow it to apply, you should take one of the variant abilities that replace Fire Affinity (see that link).
Options Available:
- Desert Mirage (+2 Stealth and v. starvation and thirst)
- Fire in the Blood (limited heal when you take fire damage)
- Fire Insight (bonus on summoning fire creatures)
- Fire Starter (+1 morale to a dice roll after setting a creature on fire)
- Hypnotic (+1 to DC for effects that cause fascinated, force a re-roll 1/day)
If your GM does not want to allow you the use of the Fire Affinity to your Efreeti Bloodline (which is the RAW), I strongly recommend them allowing you to change that ability out and select one of these abilities instead.
As a somewhat relevant note, if the GM is that into RAW/Paizo considerations, the race of ifrit are actually only 6 RP (that is "race points"), which, if you compare the standard races (scroll to the bottom of that page), dwarves are 11, elves and gnomes and half-elves are 10; halflings and humans are 9, and half-orcs are 8 - this puts them very firmly in the "lower power" category of races (according to the Race Builder by Paizo).
Hope that helps!
EDIT: for expansion on a single point.