Perfect Tommy |
AVR - a long time up thread you asked why airwalk was rated well.
Most of the answer lies with TM's original rating. But secondly, airwalk allows you to fly with your *land* speed. Which can be buffed via things like haste, expeditious retreat etc.
Secondly - no turn radius.
Finally - can cast on mount, with defined rules interactions. Whereas rule interactions with other spells are subject to more table variance.
Overland flight on your mount =?
Salis Infinitis Krane |
Hi thanks for writing such a superb guide, I was searching for a newer guide with different ideas and found just what I wanted in yours.
However, I think may have spotted an Error in Reach Warlock Build (#2)
You state 3rd Level: Feat: Eldritch Heritage (aberrant). Your eldritch heritage now gives you +5' reach and you can cast touch spells at range. With enlarge person and long arm, you can reach
targets 20 feet away.
However re-checking the Feat description Eldritch Herritage, you gain the first-level bloodline power for the selected bloodline which is Acidic Ray Aberrant.
Long Limbs is the 3rd level Aberrant bloodline power which you can get at 11th level with Improved Eldritch Heritage
Tarondor |
I've updated my guide:
Version 2.1 of Tarondor's Guide to the Pathfinder Transmuter Wizard
Tarondor |
Hi thanks for writing such a superb guide, I was searching for a newer guide with different ideas and found just what I wanted in yours.
Glad it was useful!
However re-checking the Feat description Eldritch Herritage, you gain the first-level bloodline power for the selected bloodline which is Acidic Ray Aberrant.
Long Limbs is the 3rd level Aberrant bloodline power which you can get at 11th level with Improved Eldritch Heritage
Yeah, you're right. I'll take another think.
deuxhero |
You underestimate Carry Companion. The animal is of secondary importance.
Any items that the creature wears (such as a harness or saddle) or carries (such as those stowed in saddlebags) are transformed along with the creature.
Put 4185 pounds of stuff on a yak then cast Carry Companion and it becomes small enough to fit in the palm of your hand. I'd say it makes Shrink Item and Ant Haul worse by comparison, but it actually gets really crazy if you combine the three of them. You can carry something weighing 37,440,000 pounds (18,720 tons) in your pocket with this spell if Shrink Item has the area for it.
edit: Clay Skin is also a good spell to look at. Lesser stoneskin on its own makes it worth a look, but no material component makes it even better.
Tarondor |
You underestimate Carry Companion. The animal is of secondary importance.
Quote:Any items that the creature wears (such as a harness or saddle) or carries (such as those stowed in saddlebags) are transformed along with the creature.Put 4185 pounds of stuff on a yak then cast Carry Companion and it becomes small enough to fit in the palm of your hand. I'd say it makes Shrink Item and Ant Haul worse by comparison, but it actually gets really crazy if you combine the three of them. You can carry something weighing 37,440,000 pounds (18,720 tons) in your pocket with this spell if Shrink Item has the area for it.
edit: Clay Skin is also a good spell to look at. Lesser stoneskin on its own makes it worth a look, but no material component makes it even better.
Thanks for the pointers. I hadn't seen Clay Skin before. Nifty addition.
Tarondor |
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Nope. S'right where it always was.
Tarondor's Guide to the Pathfinder First Edition Transmuter Wizard