A false wizard


Advice


Hello, I wish to make a character that pretend to be a wizard in front of everyone, while in fact it doesn't have a single level in the Wizard or Arcanist class (and no Wizard VMC either)

My goal is to try to make the other players believe I'm playing a Wizard as long as possible. My DM like the idea, and yet, he doesn't want to make any homerule to help me on the topic.

So I'm seeking some good ideas to a build that can fake to be a wizard... something perhaps like a sage sorcerer with arcane eldritch heritage.

Any ideas?


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A silksworn occultist is close enough to a wizard in many ways. Just better dressed. IMO a sage sorcerer is too close to a wizard, most non-wizards wouldn't care about the difference.


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Only cast spells on self that they can't confirm. Pretend to cast with some basic spellcraft skills. Announce you cast Mage Armor and Magic Weapon. Wave your arms around and incant ominously. As long as the DM is in on it, you can cast any detection spell as well and pretend the results. The DM can blandly say. You don't detect any.

I'll use mage hand on the door! Does it budge?
DM: No, nothing happens.
I'll detect poison on the keyhole. Do I sense any?
DM: No, you don't.

Tell the party you'll try Charm Person on someone. Then just walk up to them and start talking. If you can't convince them to do something, declare they must have made their save.

To everyone suggesting you play someone who can casts spells: Weeeak :)

Be a REAL liar.


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Like with the wizard archetypes that exists, and usually how little people pay attention to other's characters, you could probably pull it off with any spellcasting class. Just stay away from armor and cure spells and you'll be good.

Scarab Sages

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Rogue or bard with max ranks in UMD and sleight of hand.


The DM of wrote:

Only cast spells on self that they can't confirm. Pretend to cast with some basic spellcraft skills. Announce you cast Mage Armor and Magic Weapon. Wave your arms around and incant ominously. As long as the DM is in on it, you can cast any detection spell as well and pretend the results. The DM can blandly say. You don't detect any.

I'll use mage hand on the door! Does it budge?
DM: No, nothing happens.
I'll detect poison on the keyhole. Do I sense any?
DM: No, you don't.

Tell the party you'll try Charm Person on someone. Then just walk up to them and start talking. If you can't convince them to do something, declare they must have made their save.

To everyone suggesting you play someone who can casts spells: Weeeak :)

Be a REAL liar.

This runs issues with the clarification that all magical casting gives off clear magical casting notifications. So if you "cast" a spell and that stuff doesn't happen then everyone knows you didn't cast any spell.

Now if the game rules that they aren't following that and all casting is unnoticable then this idea can work I guess.

Scarab Sages

I ignore that as I HATE it. If you speak they may hear it, if you gesture they may see it, if you cast a stilled, silent spell with your mind they need detect magic running to notice it. This job every idiot can see magic that's cropping up in a lot of things has no place in my games. Aside from everything else it renders any subtle magic casting useless.


Senko wrote:
I ignore that as I HATE it. If you speak they may hear it, if you gesture they may see it, if you cast a stilled, silent spell with your mind they need detect magic running to notice it. This job every idiot can see magic that's cropping up in a lot of things has no place in my games. Aside from everything else it renders any subtle magic casting useless.

The purpose is for Psychic, and SLA people to not be able to run rampant in a town with no one being able to tell what was going on.

Also it gives a mechanical tie to what Spellcraft is actually spellcrafting on. Because the words or the movements aren't identical and you're able to spellcraft SLA and Psychic which don't have movements or words, so having the magic show being what you spellcraft makes sense.

And having people distracted or the caster hiding causes the magic show to be unobserved and thus hidden.


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Have you seen the Counterfeit Mage rogue archetype in the Advanced Class Guide? It seems pretty much perfect for this character concept if you want someone who has no levels in ANY spellcasting class.


In that case, you need some kind of show to make it look like magic is being cast. Check out the alchemical equipment; smokesticks, tindertwigs, fireworks; creative use of these might work. Alternatively play a class that can do illusions (Bard, perhaps). Silent image would create a magical light show of any spell you like, as well as proving that an actual spell had been cast.

Scarab Sages

Chess Pwn wrote:
Senko wrote:
I ignore that as I HATE it. If you speak they may hear it, if you gesture they may see it, if you cast a stilled, silent spell with your mind they need detect magic running to notice it. This job every idiot can see magic that's cropping up in a lot of things has no place in my games. Aside from everything else it renders any subtle magic casting useless.

The purpose is for Psychic, and SLA people to not be able to run rampant in a town with no one being able to tell what was going on.

Also it gives a mechanical tie to what Spellcraft is actually spellcrafting on. Because the words or the movements aren't identical and you're able to spellcraft SLA and Psychic which don't have movements or words, so having the magic show being what you spellcraft makes sense.

And having people distracted or the caster hiding causes the magic show to be unobserved and thus hidden.

I know but psychic power is psychic the whole rampant psychic threat IS the appeal for me. If it's say Carrie ripping a town apart you'll see that but the creeping chill of not knowing who made that guy walk out into the lake and drown is ruined by "I sense a psychic..." from common people.

Personal taste and I don't want to derail a thread but I feel either you are magic/psych and can sense it, experienced and have items or special traits to sense it (Sensitive) but your average person could have a mage casting or a psychic working right in front of them and not notice a thing.


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A cloak of the Hedge Wizard lets you cast prestidigitation as an at will, plus a cantrip and 1/day level 1 arcane spell. More than enough to add some juice to your tricks AND detect as magic. Lets even a barbarian pass as a first level wizard for a while.

Grand Lodge

I have a fake wizard. Sage sorcerer. 2 rings of spell knowledge, 1 mnemonic vestments, 1 spellbook, and the feat Versatile Spontaneity.


Seconding the suggestion for Sorcerer with the Sage bloodline (wildblooded archetype). It lets you use your INT for spellcasting, you get arcane spells, and you can carry around a fake grimoire and pretend to read it every morning.

Bonus points if your "grimoire" is actually a book filled with obscene limericks and you use Greater Magic Aura to make it appear under Detect Magic as though all the pages are under the effects of Secret Page hiding your spells.

Grand Lodge

If you follow my build it is actually a spell book and you have 4 ways to "prepare" spells from it.


At some point you can always "upgrade" and find a Book of Infinite Spells.


Sorcerers can do it. Just because they have eschew materials that doesn't mean they can't use components. It just means they don't have to.

Buy a spellbook, and write something in it. Unless a situation comes up and someone with spellcraft tries to read the spellbook you should be ok.

If you are trying to fool the players there will be problems with the delayed spell access, and likely other things they can pickup on, but if you are trying to fool the characters that is a lot easier.

RPG Superstar 2012 Top 32

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At a local Con, I once got to play a "wizard's apprentice" that was actually a 2nd Edition bard (possibly spell-less, or just really low level) with a Ring of Prestidigitation. I cast lots of "dispel magic" that didn't seem to work.

My friend played an Intelligent Holy Avenger.


i have a character drawn up as a "wizard" they are a bloodrager x, titan fighter 1 and scaled fist monk 1 i think they can "cast" the "axe" spell for 12d6+str and other modifiers damage at level 6 as well as a few other "magic" spells, when used in conjunction with actual magic from my bloodrager class levels its really fun


Tim Emrick wrote:
Have you seen the Counterfeit Mage rogue archetype in the Advanced Class Guide? It seems pretty much perfect for this character concept if you want someone who has no levels in ANY spellcasting class.

I did. But I think that while the idea behind this archetype is nice, it doesn't have at all what it takes to pursue the goal intented.

1- There is nothing in the archetype that simply allow the rogue to cast a spell from a scroll or wand without people noticing the said scroll or wand. Like a fake spellbook containing, in fact, scrolls, perhaps. Or a craft allowing to shape a wand in form of an amulet of sort...

2- The archetype is one of a liar, but doesn't even get a simple bonus to bluff check

3- The pinciple is totaly unsustainable: just count how much gold it takes for a counterfeit mage to simply cast as much spells than a level 10 mage by day...

4- Wizards signature is not about spells only. Where is the trick to fake to have a familiar? Where is the trick to fake a Wizard's general knowledge? Or simply be able to realy fight when wearing a robe?


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Now some people mention it, a Psychic with Rebirth Discipline could perhaps do the trick even better than a sorcerer:

- Carry a fake spellbook
- Take Eldritch Heritage [Arcana] to earn a familiar (until then just buy a trained small animal to carry into your handbag from an animal retailer)
- Fake you need to gesture to actualy cast a spell
- Use the discipline's Mnemonic Esoterica to actually prepare ONE spell from the wizard spell list each day, so people really think you are preparing it from your fake spellbook
- Use the discipline's knowledge bonus to actualy make your all-knowing wizard RP

I also can see why a psychic would try to behave like a simple wizard: people are uneasy to stay near someone that could actualy mess with their mind, steal their memories, and such... so as long the psychic hide his nature, everyone else just don't get on their guard.

Plus, its kind of a nasty trick when someone try to slash or silence a seems-to-be-wizard just to suddently realize the "wizard" wears a mithral breastplate under his robe or never needed somatics components in the very first place!


Additionnal note: since a Rebirth Psychic is actualy draws his psychic powers from his past existence, he could have been a true wizard in the past, explaining that his blood is filled with arcane power (thus the Eldritch Heritage) and that he knows wich gesture do for each spell.


Counterfeit Mage archetype Rogue. Minor and Major Rogue Talents with Bookish Rogue allowd you to actually study a spellbook for a 1st-level Spell. Unchained Rogue gives Minor At-will and Major scaling on level.


PhD. Okkam wrote:
Counterfeit Mage archetype Rogue. Minor and Major Rogue Talents with Bookish Rogue allowd you to actually study a spellbook for a 1st-level Spell. Unchained Rogue gives Minor At-will and Major scaling on level.

Already answered on the topic of this archetype.


Moonheart wrote:
PhD. Okkam wrote:
Counterfeit Mage archetype Rogue. Minor and Major Rogue Talents with Bookish Rogue allowd you to actually study a spellbook for a 1st-level Spell. Unchained Rogue gives Minor At-will and Major scaling on level.
Already answered on the topic of this archetype.

O, sorry. I would still try to propose a bard Negotiator, or what is even better Studious Librarian bard.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

You could even be just about any class (even an NPC class like expert) with a high CHA and UMD, and carry around a bunch of wands for the real magic effects.

What I don't get is *why* you would want to do this. Just to dick with the other players? How much fun is that?


What about the Hidden Priest?

Liberty's Edge

False Casting Feat:
False Casting
When using a magic item, you can trick onlookers into
thinking you used spellcasting instead.
Prerequisites: Magical Aptitude, Bluff 1 rank, Sleight
of Hand 1 rank.
Benefit: When you use a magic item or a spelllike
ability to create a magical effect, you
may add additional magic-seeming words
and hand gestures to trick onlookers into
believing you cast the spell yourself. If using
an item that is recognizable as a magical
implement (such as a wand or ring), you can
trick viewers into thinking you are just using
the item as a focus component. Onlookers
who have no ranks in Spellcraft have no
knowledge of what is genuine spellcasting, and
automatically believe you are casting a spell.
If an onlooker attempts a Spellcraft check to
identify your “casting,” his check is opposed by
your Bluff check. If he succeeds, he realizes the
deception. If he fails, he believes you cast the spell.
Regardless of the result of that opposed check, he
uses the result of that Spellcraft check to identify
the “spell” you cast, except the DC is 20 + the spell’s
level instead of 15 + the spell’s level.

Found in the inner sea magic book, go human rogue purchase magical items and such as you level to keep up the appearance, Minor and Major Magic Rogue Talents maybe even a trait or two to give you some 0 level magic to cast as well, or Rich Parents to buy some single per day 1st level magic at level one. Later on if you want add False Focus from the same book and you can convince people you are a cleric if you want.

This is assuming your character isn't hiding this from other players later on, if so, I recommend master craftsman & Craft Wonderous Item that way as you craft items to cast magic you can focus on one item to imbue with your magic. Perhaps a 'Spellbook' that you use as your focus item?


Nice find, Michael!
I indead think this feat is a nice option to play with a rogue or a bard.

However, I still alas think you cannot sustain such a character during a campaign. The cost in scrolls/wand is just too high. :(
So for now, I'm going to keep as a first option the rebirth psychic one that I described above.

- It has no recurrent gold cost
- It has no real feat cost (Eldritch Heritage is a powerful feat that bring an advantage other than helping you to fake being a Wizard)
- It comes with a good RP reason to fake being a wizard
- Its lies actualy turns to be strategical advantages by misleading foes on what the weakness of the character are

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