Mass combat and an illusion-casting faerie


Kingmaker


At our next session, my players are going to fight for Pitax's capital. The city is currently ruled by a Seilenos. For the mass combat, I'm preparing the Seilenos as the commander of a small army of Maenads.

I'm trying to decide how to implement his Dramatic Flourish and Impossible Verisimilitude abilities:

Quote:

Impossible Verisimilitude (Su)

As a standard action, a seilenos can begin telling a story so supernaturally vivid that the elements described spring to life, replicating the effect of a spell of the seilenos’s choice: screen, shades (can also mimic summon nature’s ally VIII), or veil. It must use a free action to continue the performance each round; if it doesn’t, the illusion immediately ends. As part of this free action, the seilenos can add, remove, or change one illusion effect each round, to a maximum of three simultaneous illusions.

Any save DC is 30, regardless of which effect the seilenos chooses. The save DC is Charisma-based.

Quote:

Dramatic Flourish (Su)

As a standard action while its impossible verisimilitude is active, a seilenos can inspire strong emotions in all enemies, all allies, or all creatures (seilenos’s choice) within 120 feet that can hear or see it, replicating the effect of a spell of the seilenos’s choice: charm monster, confusion, crushing despair, fear, good hope, joyful rapture, reckless infatuation, suggestion, vengeful outrage, or waves of ecstasy. A creature that successfully saves against a seilenos’s dramatic flourish can’t be affected by that seilenos’s dramatic flourish again for 24 hours.

Any save DC is 30, regardless of which effect the seilenos chooses. The save DC is Charisma-based.

I am thinking this: The seilenos implements his Impossible Verisimilitude during any combat phase, targeting one army. The Army's commander must make a Will save and the army must make a Morale check, both against the DC of Impossible Verisimilitude.

Then the following happens:

Army commander saves, Army makes morale check: No effect.

Army commander saves, army fails its morale check: Army can make no attack during that combat phase.

Army commander fails save, army makes its morale check: Army can make no attack during this combat phase.

Army commander fails save, army fails morale check: Army attacks and damages an army of the seilenos's choice.

What do you guys think of these rules? I want the battle to be as creepy as possible.


Given that it's CR 19 vs. the maenad's 8, wouldn't it be stronger as a solo unit? Or I guess it depends how many maenads there are.

Anyway, since those abilities basically mimic spell effects, I think the "Spellcasting" ability covers it already:

Spellcasting: If an army’s units can use magic (from either spell-like abilities or actual spellcasting), increase its OM and DV by the spell level of the highest-level spell the individual unit can cast. If any of the army’s offensive spells has a range greater than touch, the army can make ranged attacks.

Though it already adds +9 to OM & DV from having a 9th level SLA.


I could do it that way, yes. But I'm also trying to add some flavor to the battle. And IMO the seilenos befuddling enemy armies with his magic adds a bit of faerie frisson.

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