Michael Talley 759 |
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Just a playful thought, what do Game Masters think the players will play in this adventure path. I've always found it a good idea to try and get into my players head before I run a game, and have surprised myself more often than not when I find myself correct.
So for my group, if I sadly end up running the AP I wish to play in, I see them running this style of group with a little area for error on my part.
(Mine will include Traits & Drawbacks, as we normally take them so we can get a campaign trait as well)
1)- Human Fighter (Sword and Board knight)
Traits: Child of the Temple & Bastard, Drawback: Family ties
2)- Human Vigilante (and likely the half-sibling to the Fighter)
Traits: Ambitious & Focused Disciple, Drawback: Headstrong
3)- Catfolk Cleric of Calistria [maybe even the archetype: Champion]
traits: Courageous & Calistrian Courtesan, Drawback: Hedonistic
(further: Domains are likely Charm & Luck [or just luck], with the Alt. racial traits Scent & Curiosity)
4)- Fletching Knife master (rogue)
Traits: Canter & Resilient, Drawback: Avarice
Tacticslion |
1) Princess Eutropia; probably as a vigilante (VMC bard) -> lion blade
That is my very strong guess, based on noises that have been made, previously.
There might be a few changes from that, but I'm pretty sure that'll be the basic idea.
From there, it's a bit iffier.
2) another rogue-ish person (probably bard or investigator) -> lion blade
- - > Taldan native
3) an aldori swordlord [both base and prestige]
- - > from Mivon, our Kingmaker game's country, or Brevoy
4) wishcrafter sorcerer [possible celestial/psychic bloodline]
- - > from Qadira (either directly, or by heritage; loyal to Taldor)
5) slayer something something mumble
- - > from somewhere in the inner sea
Possibly a druid (veiled, reincarnate, urban, restorer, etc.) or a barbarian (definitely urban, related to/member of the Kellid Guard) or a cleric (Sarenrae).
Alchemist (various), mesmerist (various), skald (various), summoner (master -), or witch (probably Irresen) may replace any of the above.
Most certainly at least one half-elf, aasimar, changling, catfolk, sylph, or drow (possibly an elf, but less likely), or human (in addition to Princess Eutropia).
That's about what I've got for sure.
Michael Talley 759 |
1 person marked this as a favorite. |
quote:1) Princess Eutropia; probably as a vigilante (VMC bard) -> lion bladeThat is my very strong guess, based on noises that have been made, previously.
There might be a few changes from that, but I'm pretty sure that'll be the basic idea.
From there, it's a bit iffier.
2) another rogue-ish person (probably bard or investigator) -> lion blade
- - > Taldan native3) an aldori swordlord [both base and prestige]
- - > from Mivon, our Kingmaker game's country, or Brevoy4) wishcrafter sorcerer [possible celestial/psychic bloodline]
- - > from Qadira (either directly, or by heritage; loyal to Taldor)5) slayer something something mumble
- - > from somewhere in the inner seaPossibly a druid (veiled, reincarnate, urban, restorer, etc.) or a barbarian (definitely urban, related to/member of the Kellid Guard) or a cleric (Sarenrae).
Alchemist (various), mesmerist (various), skald (various), summoner (master -), or witch (probably Irresen) may replace any of the above.
Most certainly at least one half-elf, aasimar, changling, catfolk, sylph, or drow (possibly an elf, but less likely), or human (in addition to Princess Eutropia).
That's about what I've got for sure.
I really hope the adventure path let's your player get to play the princess Vigilante. Sounds like they'd have the most to gain from the overall Roleplay of the AP