So..... Flesh to Ooze.


Pathfinder First Edition General Discussion


I think most people overlook Flesh to Ooze because it just doesn't seem useful. Why would you ever want to turn your opponent into a gray ooze, gelatinous cube, ochre jelly, or black pudding?

Well, so far as I can tell, you wouldn't. If you're a 13th level wizard and your opponent fails a Fort save, you can do better than that.
However, that's overlooking this little line right here:

Flesh to Ooze wrote:
Alternatively, instead of a creature you may target a quantity of inert flesh (such as that created by the stone to flesh spell) of sufficient mass, which becomes an ooze of your choice.

An ooze of your choice, eh? This was published quite some time ago, before we got quite the influx of powerful oozes. *Cough* This seems like the perfect spell for the narrative device of a wizard creating something too powerful to control and it wreaking havoc on the countryside.

Also, it's a great Oozemorph origin story.

Thoughts?


The spell does cost 100 gold per use, which may make it not so attractive in the long run. I find spells with a fair amount of gold cost aren't particularly worth casting, which is why spells like Wish are overrated due to the giant pricetag that comes with it.

It's certainly an interesting spell now with some newer options, but note that using it against an enemy doesn't give you the option to turn it into one of the other ooze-type enemies you've suggested, and in some cases can result in some backfire because you can't exactly control it; it is mindless, after all.


Baleful Polymorph wrote:
If the spell succeeds, the subject must also make a Will save. If this second save fails, the creature loses its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own. It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren't extraordinary, supernatural, or spell-like abilities.

There is the chance that you could have an intelligent spell casting Ooze from this spell.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Actually I think most people overlook it since it comes from a 3.5 supplement.


"Ooze of your choice" clearly means a choice from the three options previously discussed - you choose because the inert flesh doesn't itself have HD that would dictate a particular ooze.


from a tactical viewpoint why leave your foe with abilities, just use Baleful Polymorph 5th instead of Flesh to Ooze 6th.

from a Buff perspective it's not very good. Gaseous form gives you a similar movement type and takes your gear. As both (Flesh to Ooze, Baleful Polymorph) are polymorphs, the target just looks like an ooze but retains their original type.


Are there any oozes that consume undead/negative energy related creatures?

Dark Archive

Hey, yo, I went and read the monster entries for those oozes, and I got a little hung up on the Plasma Ooze.

Plasma Ooze Entry wrote:
... While their origin is not fully known, it is widely accepted that plasma oozes are not from this world. Some scholars believe they dwell in the sun, while others maintain they hail from the Plane of Fire. That plasma oozes have been encountered in both of these locations does little to help solve the debate.

Is, is there a module that take place ON THE SUN?!

What module is this and how much fire resist do I need to stack to survive...


TiwazBlackhand wrote:

Hey, yo, I went and read the monster entries for those oozes, and I got a little hung up on the Plasma Ooze.

Plasma Ooze Entry wrote:
... While their origin is not fully known, it is widely accepted that plasma oozes are not from this world. Some scholars believe they dwell in the sun, while others maintain they hail from the Plane of Fire. That plasma oozes have been encountered in both of these locations does little to help solve the debate.

Is, is there a module that take place ON THE SUN?!

What module is this and how much fire resist do I need to stack to survive...

Distant Worlds discusses the existence of special cities on the sun where you only face the elemental conditions identical to the elemental plane of fire. There are no adventures there that I'm aware of.

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