Rogue Trapfinding bonus

Rules Questions

The rules for the rogue's Trapfinding ability state:

Rogue: Trapfinding wrote:
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1).

Note that it doesn't say "1/2 her rogue level". So, does this mean that she adds 1/2 her total character level as a bonus? I'm thinking of doing a 1 level dip into Rogue for my 12th level character, which would give me a +6 bonus.

I'm not trying to cheat or be overly rules-lawyery; class abilities usually explicitly state when they rely on class level instead of character level. For example, the Barbarian's Trap Sense ability states:

Barbarian: Trap Sense wrote:
These bonuses increase by +1 every three barbarian levels thereafter...

I found nothing in the FAQ about this, and if this hasn't been errata'd by now, I have to assume that the intent is character level, rather than rogue level. Is that correct?

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When a class talks about level, it means class level unless specifically mentioned otherwise.

Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.

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Jeraa is right.

For it to stack, you would have to choose a class that also has trapfinding. Examples are slayers or investigators with the trapfinding talent selected.

The archeologist bard has some trap finding abilities (trap sense), yet not specifically "trapfinding" as the rogue class ability. Thus a Rogue with trap sense would stack with an archeologist bard (or even a barbarian) with trap sense (which only gives bonuses to find traps) - yet not the trapfinding ability (which gives bonuses to find AND disable traps).

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