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I'm starting a new campaign in the not too distant future, and to help my players develop their characters, I put together 20 questions for them to respond to. By filling in a reasonably complete answer, the players not only flesh out their character on several levels, but also earn rewards.
Everyone's really enjoying it and putting in a lot of effort. And since others might find the basic concept to be helpful, I figured I'd share.
So here's the google doc link: 20 questions for new adventurers.
Yeah, the rewards are balanced for my game, and definitely not for everyone else's. If anyone wants to tweak it I would recommend replacing some of the bonuses with choices of free adventuring gear, a few free skill points, and maybe upwards of two traits and a feat. Or don't give any traits by default, and reward three or four for answers.
Really, the rewards aren't the important part, they're just a little incentive to make this feel less like homework for the more reluctant players.
|Ancient Dragon Master|
18 is a really powerful ability, 8, 17 and 19 are only slightly less so. 9 is a neat ability to gain cheap consumables. 1 is neat, allowing a player to buy that slightly more expensive and better functioning weapon before they move on to a masterwork version.
I like them and they would definitely help me flesh out my characters (and a couple of bonus feats, free items, extra traits, skill bonuses & points couldn’t hurt either).