Please review character plan


Advice


So taking a bit of my day off to think about where I am going with my character.

My current character at level 7 is below. We don't use retraining rules...

The staff of Nethys is a custom magic weapon (quarterstaff). Basically a very expensive staff of entwined serpents, special materials and provides a +1 Shield bonus (priced as X^2 x 2500 x 1.5). I'll be developing it, to a higher weapon and shield bonus.

Spoiler:

Meriel The Magnificent
Male elf arcanist 5/evangelist 2 (Pathfinder Campaign Setting: Inner Sea Gods, Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 21, touch 15, flat-footed 16 (+4 armor, +4 Dex, +1 dodge, +1 natural, +1 shield)
hp 43 (7 HD; 5d6+2d8+16)
Fort +4, Ref +6, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
. . dagger +5 (1d4+2/19-20) or
. . staff of nethys +6 (1d6+4)
Ranged sling +7 (1d4+2)
Special Attacks arcane reservoir (3/9), arcanist exploits (bloodline development [arcane][ACG], potent magic[ACG], school understanding [arcane bond [object], universalist][ACG]), consume spells, hand of the apprentice (5/day)
Arcanist Spells Prepared (CL 7th; concentration +15)
. . 3rd (3/day)—haste
. . 2nd (5/day)—cat's grace, fox's cunning
. . 1st (5/day)—burning hands (DC 15), grease, mage armor, magic missile
. . 0 (at will)—acid splash, detect magic, light, mage hand, prestidigitation, ray of frost, read magic
. . Bloodline Arcane
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Statistics
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Str 15, Dex 18, Con 14, Int 18, Wis 12, Cha 15
Base Atk +3; CMB +5; CMD 20
Feats Amateur Investigator[ACG], Breadth Of Experience[APG], Deific Obedience, Eschew Materials, Noble Scion Of Lore[ISWG]
Traits magical knack, scholar of the ancients
Skills Appraise +9, Craft (Drawing) +13, Craft (weapons) +10, Knowledge (All) +6, Knowledge (arcana) +18, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +18, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +13, Knowledge (planes) +11, Knowledge (religion) +13, Linguistics +10, Perception +10, Profession (All) +5, Spellcraft +14 (+16 to identify magic item properties), Stealth +11, Use Magic Device +11; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Thassilonian
SQ arcane focus[ARG], elven magic
Combat Gear scroll of comprehend languages, scroll of mirror image, scroll of see invisibility, scroll of sleep, wand of silent image (5 charges); Other Gear staff of nethys, dagger, dagger, sling, sling bullets (20), amulet of natural armor +1, golembane scarab, handy haversack, traveler's any-tool[UE], arcanist starting spellbook, belt pouch, belt pouch, candle (10), chalk (2), crowbar, flint and steel, grappling hook, ink (2), inkpen, journal[UE], masterwork tool, mess kit[UE], parchment (5), scroll case, silk rope (50 ft.), spell component pouch, string or twine[APG] (5), trail rations (5), waterskin, whetstone, donkey, animal harness, artisan tools, bedroll, blanket, cauldron, masterwork tool, pack saddle, silver/gold-smith anvil, soap, light horse, bit and bridle, riding saddle, saddlebags, 4,377 gp, 8 sp, 4 cp
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Special Abilities
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Amateur Investigator (4/day) Your knowledge is more than plain smarts - it's inspired.

Prerequisites: Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature.

Benefit: Like an investigator, you have the abil
Arcane Bond (Staff of nethys) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Reservoir +2 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Bloodline Development (2 rounds) Use 1 reservoir as a swift action to treat bloodline ability at full level for 2 rds.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hand of the Apprentice (5/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
School Understanding (2 rounds) Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 2 rds.
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Meriel was always slightly odd, while a gifted mage he was always thinking about the world beyond his forest home. He was a wander at heart, and when he reached the age of maturity he set out to see the world. He has an innate curiosity about the world that cannot be quenched.

His most prized possession is a small journal that he keeps in a belt pouch. He can often be seen writing notes about what is going on around him.

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Current "plan"

level
08 ... Evang 3 ... Int +1 ... Discovery (Dimension slide or Quick Study)
09 ... evang 4 ... Spell Penetrating
10 ... Evang 5 ... Metamagic Discovery (Selective)
11 ... Evang 6 ... Magical Aptitude
12 ... evang 7 ... Int +1 ... Greater Metamagic (???)
13 ... evang 8 ... ???
14 ... evang 9 ... Discovery (Other of level 8)
15 ... evang 10 ... Spell Perfection
16 ... Arcan 6 ... Charisma +1 ...Craft Items Discovery (Wondrous?)
17 ... Pathfinder Savant 1 ... ???
18 ... Pathfinder Savant 2
19 ... Pathfinder Savant 3 ... ???
20 ... Pathfinder Savant 4 ... Str +1

I am mostly concerned with the order I am taking things right now, but would like opinions over all


So you end up as Arcanist 6/Evangelist 10/Pathfinder Savant 4, if I got that right. And you can add +2 CL to either the Evangelist or the Arcanist due to your trait. You could end up as Evangelist 15/Arcanist 6 when you look at the caster levels.

If you were shooting for a dual-caster, why not go for a mystic theurge and end up 13/19 casterlevel-wise?
A 6th level plus 15th level caster (but with spells as 13th) seems subpar at level 20. Multiclassing is not a good option for casters the way the system works, though.


I'm pretty sure that is the evangelist prestige class, not the cleric archetype.

That will end up with him casting as an 18th level arcanist with a +2 to his caster level.


Yes the Prestige Class. Gives a lot of little bonuses, at the basic cost of 1 hour prep a day and and one level of your "real" class...a;so hit 8th, took quick study

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