Rerednaw |
Less moral ambiguity. I don't normally mind roleplaying grey areas but once in a while I want "hey we're good and here to beat up the bad guys."
So which of the APs do you feel falls into that category? No deals with evil...just take out the beatstick or I suppose convert them to the way of good.
I was leaning towards Wrath of the Righteous (with a few changes of course)...any other suggestions?
Thanks in advance!
King Faleyros of Mendycia |
Wrath of the Righteous. You literally just slaughter demons and their servants. Sure, you can use shadier tactics if you want and you can redeem a few NPCs, but the majority of the game plays out like Diablo: scythe through hordes of demons until you kill the big bad. There's a lot of roleplay opportunities as well, but the basic good vs evil dynamic is at the forefront of the game.
justaworm |
Second Darkness has little moral ambiguity Though there would be a few challenges while locked in the elf castle for a book (I think a lot of people may replace this book anyway).
Carrion Crown, Shattered Star?
Emerald Spire is not an AP, but it is a 1 - high level dungeon crawl and it pretty much all about slaying monsters.
Meraki |
Carrion Crown, Shattered Star?
There are certain parts of Shattered Star where you're working with somewhat questionable allies.
Like the drow who wants to become a vampire.
A party could decide NOT to work with them, of course, but they're going to have a tougher time thanks to the extra fights and lack of assistance in some areas. Might not be the best if you're trying to avoid any moral ambiguity at all.
taks |
Nearly all of Paizo APs favor chaotic good alignments, as far as I understand. I've only read a half dozen or so, but I'd definitely rank Giantslayer high on the list of what you are looking for. Mummy's Mask could be, too, but it leaves open a lot more fudge on motivation relative to some of the others. Ironfang Invasion seems like it leans towards "for the love of all things good and holy, please save us all!" My two cp.
CorvusMask |
I think most APs besides Hell's Vengeance assume players to be good guys ._. Like, even if AP has you work with evil person, its usually not for evil reasons. Like, there are a lot of APs were you can try redeeming evil people, I'd count Curse of the Crimson Throne as one of those were players are very much assumed to be heroic.
justaworm |
Serpent Skull, if I remember right is pretty straight forward
The GM can easily make this all about slaying monsters (or negotiating with inhabitants) though.
shadram |
Serpent Skull, if I remember right is pretty straight forward
I'd say that Serpent's Skull is the most alignment-neutral of all the APs. There's really no motivation other than "find the lost city" - and that can be to loot it, exploit it or study it, with a diverse range possible allies. When the "save the world" bit crops up later on, you're really just trying to save your new-found wealth. You could justify it for an evil party almost as easily as a good one.
James Jacobs Creative Director |