Hey not sure if advice or here (please move if needed) Looking for AP with...


Pathfinder Adventure Path General Discussion


Pathfinder Adventure Path Subscriber

Less moral ambiguity. I don't normally mind roleplaying grey areas but once in a while I want "hey we're good and here to beat up the bad guys."

So which of the APs do you feel falls into that category? No deals with evil...just take out the beatstick or I suppose convert them to the way of good.

I was leaning towards Wrath of the Righteous (with a few changes of course)...any other suggestions?

Thanks in advance!

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Giantslayer works pretty well for this. Giants are out for Giant-Supremacy, PCs mostly just go out and fight them.

Silver Crusade

Wrath of the Righteous. You literally just slaughter demons and their servants. Sure, you can use shadier tactics if you want and you can redeem a few NPCs, but the majority of the game plays out like Diablo: scythe through hordes of demons until you kill the big bad. There's a lot of roleplay opportunities as well, but the basic good vs evil dynamic is at the forefront of the game.


Way of the Wicked and Hell's Vengeance. No ambiguity in the morals there.


Rise of the Runelords. Sure, if a GM wants, a couple of the NPC's in the first 2 books can be cast sympathetically if you know things about their background. But when the pc's encounter them, they are involved in and directly planning human sacrifice. Not a lot of moral ambiguity there.


Pathfinder Adventure Path Subscriber

Wrath of the Righteous is probably the strongest good-vs-evil clash. Hell's Rebels would also be a good one, since your party is fighting against an evil diabolist and his tyrannical rule of the city.


Second Darkness has little moral ambiguity Though there would be a few challenges while locked in the elf castle for a book (I think a lot of people may replace this book anyway).

Carrion Crown, Shattered Star?

Emerald Spire is not an AP, but it is a 1 - high level dungeon crawl and it pretty much all about slaying monsters.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Second all of the above.

Mummy's Mask. You fight zombies, monsters, every sort of dead thing under the sun.

Ironfang Invasion. It's a bunch of ugly looking monsters trying to kill all the people and you have to stop them.


Pathfinder Adventure Path Subscriber
justaworm wrote:
Carrion Crown, Shattered Star?

There are certain parts of Shattered Star where you're working with somewhat questionable allies.

Spoiler:

Like the drow who wants to become a vampire.

A party could decide NOT to work with them, of course, but they're going to have a tougher time thanks to the extra fights and lack of assistance in some areas. Might not be the best if you're trying to avoid any moral ambiguity at all.


Pathfinder Roleplaying Game Superscriber

Nearly all of Paizo APs favor chaotic good alignments, as far as I understand. I've only read a half dozen or so, but I'd definitely rank Giantslayer high on the list of what you are looking for. Mummy's Mask could be, too, but it leaves open a lot more fudge on motivation relative to some of the others. Ironfang Invasion seems like it leans towards "for the love of all things good and holy, please save us all!" My two cp.


Pathfinder Lost Omens, Rulebook Subscriber

Serpent Skull, if I remember right is pretty straight forward

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I think most APs besides Hell's Vengeance assume players to be good guys ._. Like, even if AP has you work with evil person, its usually not for evil reasons. Like, there are a lot of APs were you can try redeeming evil people, I'd count Curse of the Crimson Throne as one of those were players are very much assumed to be heroic.


LizardMage wrote:
Serpent Skull, if I remember right is pretty straight forward

minor ss plot:
I was going to suggest this one too, but it really depends on what kind of "moral ambiguity" the OP is trying to avoid. There is a lot going on in Saveth-Yi that some groups may find questionable. You infiltrate a lost city and have to "deal with" somehow all of the inhabitants who for the most part are not directly related to the overall big bad thing that is going to happen, and worse your discovery leads all kinds of other unsavory "exploring" parties show up too.

---

The GM can easily make this all about slaying monsters (or negotiating with inhabitants) though.


Pathfinder Rulebook Subscriber
LizardMage wrote:
Serpent Skull, if I remember right is pretty straight forward

I'd say that Serpent's Skull is the most alignment-neutral of all the APs. There's really no motivation other than "find the lost city" - and that can be to loot it, exploit it or study it, with a diverse range possible allies. When the "save the world" bit crops up later on, you're really just trying to save your new-found wealth. You could justify it for an evil party almost as easily as a good one.


Hell's Rebels and Wrath of the Righteous are the ones that come to mind for me.


Pathfinder Roleplaying Game Superscriber

The Hell's Rebels PG has a line "every now and then you have to hide a body." I'm not sure that fits the bill.

Paizo Employee Creative Director

The biggest factor in finding an Adventure Path to fit this bill is a GM who understands that the players don't want a lot of moral ambiguity (or whatever other element isn't desired).


Have you tried something along the lines of The One Ring RPG? The mechanics of falling to the Shadow lead to a less morally ambiguous game.

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