What is currently the best Enchantment speicalist?


Advice


Alright folks I was invited to join a Underdark campaign that is running later today. I have decide to play a character focused on enchantment spells and mind control. The party alignment is neutral leaning towards the dark side...so for once in my life I can play an evil character. Taking that into account what the best Enchantment currently (outside of Kitsune Sorc.)

Grand Lodge

Kitsune Mesmerist could be a pretty devastating enchantment based character...

Kitsune anything Charisma based really (Bard/Sorcerer/etc) with the Kitsune getting +2 Cha and the racial trait for a +1 DC on enchantments.

There are lots of feats and traits that mesh well to really pump your DCs up to crazy levels.

Grand Lodge

If you really want to mess with your GM, go Sorcerer, and take one of the bloodlines that allows your mind effecting abilities to work on stuff that is normally immune (Undead Bloodline = Undead, Impossible Bloodline = Constructs, etc)

Oh, and the Kitsune racial feat 'Realistic Likeness' can be incredibly fun (or frustrating from the GM side) if you know how to use it effectively :)


if u dont wanna go kitsune as a race, go with a race that has a bonus to charisma like halfling, gnome, half-elf, half-orc, human (good for getting spell focus and feat with spell focus as a prerequisite at first level), nagaji or ifrit.

mesmerist, bard or sorcerer are all going to be your class or some combination thereof most likely.


Human Mesmerist with Spell Focus & Greater SP (enchantment) at first level. Keep your eye on Susceptibility as a bold stare choice. The Confusing Stare (psychic anthology) feat at 7th level is a great pick for inflicting and controlling the confused condition. If you do take the Susceptibility bold stare, and throw a lot of skill points into intimidate- taking the Intimidating Glance feat will almost always give you a shaken target that is buttered up perfectly for any controlling spells. I played this build without realizing how effective it would be in a fight.

Human fey bloodline Sorcerers with Spell Focus and Greater Spell Foucs (enchantment) feats at 1st level.

Human Seducer witch archetype, enchantment patron, with the same spell focus feats mentioned above, and the Witch Knife feat, is also a pretty good pick.


Psychics get a great spell list for enchantments, and they also get phrenic amplifications like will of the dead (i.e. enchant undead), and overpowering mind (increase will save DCs).

RPG Superstar 2012 Top 32

It’s probably too late to be helpful now but arcanist is a good option if you’re avoiding kitsune... they can use their arcane reservoir to boost their DCs (with an exploit to boost it more), and they can potentially be even more flexible than a normal wizard (so you’ll have more options in situations where enchantment isn’t going to cut it).

Grand Lodge

If you don't like the kitsune, any Charisma based race works amazingly when paired with a Fey Bloodline Sorcerer.

I myself am just partial to the Kitsune, and the Mermerist spell list is chocked full of enchantment spells. They were practically made for each other :)


Pathfinder Starfinder Adventure Path Subscriber

I will recommend a kitsune Mesmerist as well, pointing out that in addition to the +1 enchantment DC's, you can stare at them to reduce their will save by -2(-3 at 8), at 3rd level you can take the "Psychic Inception" Bold Stare upgrade to have a 50% chance of effecting any creature normally immune to mind effecting, and finaly, as a psychic spellcaster you don't need to use verbal/somatic, so you can take the "Fox shape" feat, shapeshift into a fox, and pretend to be someone's familiar.


Mesmerist, Arcanist, Psychic and Witch would all be powerful options for enchanting.

Grand Lodge

Int-based Kitsune wizard with a crossblooding sorcerer dip of Fey/Undead (or any normally thing immune to mind-affecting spells), but the downside is the number of enchantment attempts are more limited

Grand Lodge

The nice thing with the mesmerist is, you can take the Bold Stare: 'Psychic Inception' as early as level 3 to get around all the 'Immune to mind effects' creatures at once...it isn't 100%, but you don't have to sacrifice anything to get it.

Psychic Inception: The hypnotic stare and its penalty can affect creatures that are mindless or immune to mind-affecting effects (such as an undead or vermin). The mesmerist can also partially affect such a creature with his mind-affecting spells and abilities if it’s under the effect of his hypnotic stare; it gains a +2 bonus on its saving throw (if any), and if affected, it still has a 50% chance each round of ignoring the effect. Ignoring the effect doesn’t end the effect, but does allow the creature to act normally for that round.


The Mesmerist's Spirit Walker archetype upgrades the bold stare to always work on undead, still 50% against other things. I consider it slightly better than the base Mesmerist unless you really want to bluff a lot.

Silver Crusade

Kitsune Fey Sorcerer gets +2 to the DC of all Compulsion spells through Fey bloodline arcana. Sorcerers also get +1/4 to the DC of Enchantment spells as FCB, which means +1 every 4 levels, for a total of +5 at lvl 20.

For example, starting with Cha 19, at 4th level (raising Cha to 20), with Spell Focus and Greater Spell Focus, your Compulsion spells would have DC equal to 21 + spell level.

Additionally, if the campaign is undead heavy, Crossblooded Fey-Undead allows you to affect former-humanoid undead with mind effecting spells. If the campaign is animal heavy, Crossblooded Fey-Serpentine does sort of the same trick, but on animals. Another option is going Crossblooded Fey-Psychic to be able to cast all day long in Fox shape, for extra defense and coolness.

On high level campaigns, I'd say Sorcerer is the best thanks to the FCB and high level spells. Otherwise, I would probably go Mesmerist for the debuffs and inbuilt psychic spellcasting. In this case, I wouldn't dislike a Sorcerer dip for the extra boost coming from the bloodine arcana(s).


Building off the kitsune sorceror ideas, Impossible is another bloodline that covers generally immune targets (constructs).

Silver Crusade

Tarik Blackhands wrote:
Building off the kitsune sorceror ideas, Impossible is another bloodline that covers generally immune targets (constructs).

I was actually feeling something was missing :P


Could a Gnome Illusionist with Shadow Enchantment be a contender? Per the description, outright immunity to mind-affecting effects still lets the spell work at its lesser percentage.

Grand Lodge

Gray Warden wrote:

Kitsune Fey Sorcerer gets +2 to the DC of all Compulsion spells through Fey bloodline arcana. Sorcerers also get +1/4 to the DC of Enchantment spells as FCB, which means +1 every 4 levels, for a total of +5 at lvl 20.

For example, starting with Cha 19, at 4th level (raising Cha to 20), with Spell Focus and Greater Spell Focus, your Compulsion spells would have DC equal to 21 + spell level.

Additionally, if the campaign is undead heavy, Crossblooded Fey-Undead allows you to affect former-humanoid undead with mind effecting spells. If the campaign is animal heavy, Crossblooded Fey-Serpentine does sort of the same trick, but on animals. Another option is going Crossblooded Fey-Psychic to be able to cast all day long in Fox shape, for extra defense and coolness.

On high level campaigns, I'd say Sorcerer is the best thanks to the FCB and high level spells. Otherwise, I would probably go Mesmerist for the debuffs and inbuilt psychic spellcasting. In this case, I wouldn't dislike a Sorcerer dip for the extra boost coming from the bloodine arcana(s).

I'm going to expand on this a little because I see people get it wrong frequently.

Undead: Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.

Limits: Corporeal undead that were once humanoid, but you will still need to speak there language if you want to use language dependant spells on them.

Serpentine: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.

Limits: Compulsion sub-school (maybe) it could be read all mind-effecting or language-dependent spells.

Additional Benefits: 3 creature types, and you don't need to know there language.

Impossible: Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting.
Constructs are treated as living creatures for the purposes of determining which spells affect them.

Limits: Sub-school compulsion, still requires language for certain spells.

Additional Benefits: Constructs are considered living for any school of spells.

Overall, I think Serpentine is the best followed by Impossible, than undead. This obviously changes in an campaign in which any group is more frequently encountered.


If your GM allows Words of Power, observe Commandment XI of this guide. Enjoy smacking the enemy caster with a Charm Person with a fort-save.

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