Investigator Advice


Advice


Hi all!!!

I'm planning on making an investigator but have hit a few roadblocks on the way, mind helping me out? :)

#1 I know I can't get this as an investigator but I'm still curious, do you guys have any advice on ways to hide an alchemist's vestigial arm magically? Is there a bracelet or something that can hide the extra arm? Bulky clothing just doesn't sound good for the character I'm thinking of.

#2 I really just don't understand why people say that enhance potion is good. I get that in theory using your caster level for a potion is great but with all existing potions right now, as seen in the d20pfsrd potions page, I just can't see how this is worth an invaluable investigator talent. I guess you could save money by buying a potion of magic fang +1 and using enhance potion to bring it higher but aside from that, not worth it for me but everyone seems to recommend it, am I looking at this wrong?

#3 Lastly, one the other hand, why is piranha strike lacking so much love? I'm thinking of making a dex build with weapon finesse and I keep on seeing people recommend a 13 str just for power attack. I'm considering dumping str and just going with weapon finesse and an agile weapon. Piranha strike seems great for me. Am I missing something?


1 Hat of Disguise?

2 It seems pretty good for a high level character - level 12, say. Instead of a potion of Resist Energy protecting you from 10 fire damage for 30 minutes, it will protect you from 30 fire damage for 120 minutes. Instead of a potion of Barkskin giving you +2 AC for 30 minutes, it gives you +5 AC for 120 minutes. That kind of thing.

3 I think maybe it's that Pirhana Strike restricts you to light weapons, rather than better finesse weapons like rapiers and Elven curve blades?


Fushung wrote:

Hi all!!!

#3 Lastly, one the other hand, why is piranha strike lacking so much love? I'm thinking of making a dex build with weapon finesse and I keep on seeing people recommend a 13 str just for power attack. I'm considering dumping str and just going with weapon finesse and an agile weapon. Piranha strike seems great for me. Am I missing something?

For Number 3 The Swashigator Build is great for Dex builds. It dips Inspired Blade Swashbuckler 1/Emp. Investigator X grabbing up both Quick Study and Mutagen asap. Basically, covers what you need in combat and everything else is pure gravy. You will also be great at skills with Inspiration and Darring Do.

Most people like the STR for Carrying capacity and STR builds do more damage. THey go straight Investigator with a long spear and STR mutagen and Power attack (2 handed damage).

Both builds are viable. STR build for more damage, and Dex builds for better skills and acceptable damage.

Piranha Strike is just fine on the swashigator build. Just know carrying all your gear with a 10 or less str will require special bags and such. Books, Alchemist lab, Weapons, Armor, expendables, kits. Weight adds up fast.


1. Disguise self or a hat of disguise could hide it visually, and alter self or a greater hat of disguise could hide it from other senses.

2. It's more versatile than powerful, but there are some common potions (barkskin, shield of faith, resist energy, cures) where it has a direct effect. Duration isn't always important but it will generally be increased too.

3. Piranha strike is good, but many TWF characters (the kind that get the most benefit) can't spare the attack bonus for this or power attack, especially if they're rogues or similar. I guess a dervish dancer or an inspired blade swashbuckler couldn't use piranha strike either.


avr wrote:
I guess a dervish dancer or an inspired blade swashbuckler couldn't use piranha strike either.

Effortless Lace if you really want it, you will find a way lol.

Liberty's Edge

Yeah, without Effortless Lace, (which is honestly a very dubious item), you cannot use Piranha Strike with a Rapier. Frustrating, if you really like dex builds. I generally prefer Strength Builds as there's more that extracts can do with them, but I can appreciate the really skill modifiers you can get by focusing on int and dex.

I just dislike dumping strength in general as it makes you very dependant on magic for carrying stuff, and feels awkward for a melee fighter. I accept this is very much a feelings kind of thing. As an investigator, you have your own access to ant haul. Investing in strength does leave you less reliant on one specific weapon, though. I've played a swashtigator with the questioner archetype, and it works reasonably well, but for the regular alchemy-based investigator, I think I'm cosier with a healthy amount of strength and it's nice to be able to use weapons that aren't rapiers.

As for enhance potion, it's a higher-level pick, but duration is a big part of it. Any kind of extended time spent in enemy territory really benefits from you multiplying duration on extracts. Stacking Extended/Enhanced effects on minute/level potions lets them last several combats. Enhancing a 10 minute/level potion to CL12+ means it lasts an entire day's dungeon.

Silver Crusade

Regarding Nr.2
You forget Alchemical-allocation which basically lets you use LvL 2 Spells Slots for a (Non Alchemist) LvL 3 Spell Potion.


#1 oooo, hat of disguise why didn't I think of that, its perfect!!! XD

#2 I see, I think I get it now, still have to debate with myself about it but I understand a bit more now. Thanks!!!

#3 To provide a bit more context my group is thinking of doing a one-off high level adventure to break the monotony, we're making lvl 20 characters and I wanted to fill the rogue spot of our classic four person party. I found the investigator a lot more interesting however. I wanted to make a half-elf investigator with TWF +5 agile inspired keen rapiers that with effortless lace and weapon finesse on both of them should allow me to dump str entirely.After reading the guides for the investigator I stumbled upon piranha strike and wondered why it wasn't mentioned. I've thought about the famed swashtigator but felt that since I'm the skill monkey that the capstone of the investigator felt more right.:)

Thanks for the replies XD


If your playing at 20th Level just go Dex and Get the feats Weapon finesse and Fencing Grace. I would also Take Improved critical instead of Keen so you can save those enchants on BOTH weapons. Put that cash elsewhere.


But won't I be unable to use fencing grace because I'm dual wielding? Yeah Improved Critical is probably the better way to go, that's a lot of gold. Thanks for the tip!!!


At that level you can afford two-weapon grace too (& possessed hand, hand's autonomy to bring the penalties back down).

Sovereign Court

Fushung wrote:
#2 I really just don't understand why people say that enhance potion is good. I get that in theory using your caster level for a potion is great but with all existing potions right now, as seen in the d20pfsrd potions page, I just can't see how this is worth an invaluable investigator talent. I guess you could save money by buying a potion of magic fang +1 and using enhance potion to bring it higher but aside from that, not worth it for me but everyone seems to recommend it, am I looking at this wrong?

Higher caster level means longer duration. It also combos nicely with Extend Potion.

Where it really shines though is with spells like Shield of Faith, that you couldn't brew as an extract but that are pretty cheap as level 1 potions. But the caster level 18 version gives you 3 more AC.

It's still pretty niche and there are a lot of very good other talents, so I wouldn't obsess about it.

Fushung wrote:
#3 Lastly, one the other hand, why is piranha strike lacking so much love? I'm thinking of making a dex build with weapon finesse and I keep on seeing people recommend a 13 str just for power attack. I'm considering dumping str and just going with weapon finesse and an agile weapon. Piranha strike seems great for me. Am I missing something?

The really nice thing about Strength is that it works with every weapon, and with every natural attack. As an investigator you have lots of shapeshifting extracts you can use for battle forms, some weapons are better for some problems than others (DR slashing/bludgeoning for example). Strength gives you flexibility while every dex to damage ability forces you towards specific weapons.

That said, if you really want to two-weapon-fight, I recommend a pair of daggers, the River Rat trait (+1 damage with daggers), and Pharasma's deific obedience (+2 to hit with daggers).

But the biggest thing will just be Studied Combat. At level 20 as you say, that's a +10 to hit and damage with every attack; meaning that you get great value from going for many attack instead of one heavy one.

Of course, turning into a monster with five natural attacks also does that.

You can also do Piranha Strike if you like. With the accuracy bonus from Studied Combat you can afford it.

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