# Question about the Scan (Helm Phase)

### Rules Questions

So reading the description it states:

Quote:

For every 5 by which you exceed the check, you learn another unknown piece of information. Subsequent checks reveal new pieces of information, continuing down this list.

1. Basic Information: Living crew complement and ship classification, size, speed, and maneuverability.

2. Defenses: AC, TL, total and current Hull Points, total and current Shield Points in each quadrant, and core PCU value.

3. Weapon: Information about one weapon, including its firing arc and the damage it deals, starting with the weapon that uses the most PCU. Repeat this entry until all the starship’s weapons are revealed.

4. Load: Information about how the starship’s expansion bays are allocated and any cargo the starship might be carrying.

5. Other: Any remaining ship statistics.

I don't quite understand how this works exactly.

Let's say that the DC for a check is 13 and the PC scans the enemy ship and gets a result of 21.

So that would mean you would get all the "Basic Information" (check of 13-18), and all the "Defense information (check of 19-23) ... correct? You get ALL that information listed above?

Now say the next round they do the check and get a roll of 15 ... what do they get exactly? Do they get just the "Basic Information" again, or do they get the "Weapon" information since "Subsequent checks reveal new pieces of information, continuing down this list".

Let me know how this works, thanks.

Assuming you quoted all relevant passages, on turn 2 you get weapons.

Info gained by scans are cumulative.

Defences are always an unknown due to shield strength being a variable, can be changed due to damage or on the engineering or science officer phase.

EC Gamer Guy wrote:
Assuming you quoted all relevant passages, on turn 2 you get weapons.

With a roll of 15 in the example they would get one weapon (the one that uses the highest PCU). They would continue to get information on new weapons for each DC13 check they made an an additional weapon each round for every 5 they exceed that number by, until they have identified all the weapons. The next piece of information gained would result in the Load information.

Matt2VK wrote:
Defences are always an unknown due to shield strength being a variable, can be changed due to damage or on the engineering or science officer phase.

Agreed, but it seems clear that you are to continue down the list. If a player who succeeds in a subsequent round asks to go "back up" the list to 2 (so they can find out the current shield levels and hull points) after reaching 3, I'll let that count as one of the pieces of information for the current round.