DSP: Path of war style manuvers for spell casting


Homebrew and House Rules


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So I love the path of war classes and the idea of martial maneuvers and I feel spell casting could potentially be adapted to a similar style.

Off the top of my head, there are a few spells that have easy adaptations to this system. Mage armour would be a stance. Shield and dispel magic would be a counter. True strike as well as cats grace and the like, boosts. then good ol' fireball as a strike.

This is really just surface thought at the moment, haven't decided if I should commit to this

This would be added in conjunction with my armour rework. using the armour as DR system then making a separation between physical and magical DR. light armour gives high Magic DR to offset the low Physical DR.


I'm just going to put this out there: I like this idea. what kinds of recovery mechanics did you have in mind for the classes?
the tricky bit though is adding some limits and a spell ban list because I am assuming you want to keep the power level closer PoW, and limited wish, wish, their divine equivilents, summoning spells in general and a few others could prove problematic is unlimited.


I believe this is in a way the intent of the mystic class and the Elemental Flux discipline.


well 5e is a bit of inspiration for certain spells. make them rituals. something like 20min per spell level. Summoning would then have a buff in that the duration of the summons would last much longer to offset the length of the cast.

as for recovery. the standard 1 standard for 1 spell. but for the advanced recovery methods. the only one I can think of off the top of my head is cleric recovers their mod in spells when they channel energy.

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