Evil melee cleric / Necromancer build advice


Advice


1 person marked this as a favorite.

I'm looking for some advice and critiques on a build im working on for my upcoming campaign. This will be my first time playing Pathfinder, however, I played a bit of 3.5 years ago.

I'm trying to build a melee first evil cleric. Originally it was going to be a necromancer cleric, but because we got more than expected people to join our campaign, there will be too many other players for me to bog the game down more with extra turns for all my minions. Because of this, I decided to go a more melee cleric that can do alot of damage in a single hit ( the only other "tank" in the group is a cavalier) and roleplay the necromancer part by taking the leadership feat, create undead, and use the feat to control them for roleplay/world building/storyline purposes.

The main question I have is what feats and domain/domains should I take? Here is what I was planing on taking, but Im not sure if its a good build or not.

Was also thinking about not doing crusader for the extra domain and take ferocity to go along with rage. However, im not sure if destructive smite, furious strike, and channel smite will all stack together for one attack.

The Campaign starts off at level 5.

Race: Human (Taking the extra +2 to stats rather than the extra feat)

Class: Cleric - Crusader

Diety: Homebrew (Can use any domains I want, as long as it fits into a backstory.)

Domain: Rage

Favorite Weapon: Halberd

Starting stats: (30 point buy)
Str - 17+2= 19 (Human)
Dex - 12
con - 14
Int - 10
Wis - 14+2= 16 (human)
Cha - 14

Feats
Lvl 1. Channel Smite, Heavy Armor(crusader)
Lvl 3. Power Attack
Lvl 5. Toughness, weapon focus(crusader)
Lvl 7. Leadership
Lvl 9. Vital Strike or Furious Focus
Lvl 10. Greater Weapon Focus(crusader)


Have you had a look at a Battle Shaman?

Shaman is a great class and because of the wandering Spirit you can grab Bones on days you want to Necromancy it up and grab others on days you feel like doing other things.

It basically lets you Pick a Playstyle (in your case Battle) and then lets you change day to day on a whim. They get there own spell list and as human, they also can cherry pick spells from the cleric list of what they already do not have.

I really like some of the Battle abilities and Hexes. Battle Master Hex is basically 3 feats. Battle Spirit is a group buff (you included). Enemies Bane is basically on demand Bane much like an Inquisitor. Those 3 things will make you more than proficient in combat. I would recommend Heavy Armor Proficiency and Power attack as feats. But you will have just as many feats as a normal cleric (and then some Hexes).


Have not seen the Battle Shaman. I'll have to check it out.


There is also Warpriest which literally combines cleric and fighter into a single class. You would not only get all martial weapons and armor like a fighter does for free, but you get bonus combat feats every 3 levels in addition to your normal bonus feats.


LordKailas wrote:
There is also Warpriest which literally combines cleric and fighter into a single class. You would not only get all martial weapons and armor like a fighter does for free, but you get bonus combat feats every 3 levels in addition to your normal bonus feats.

I looked at the warpriest, but I was worried about losing out on 3 levels of spells.


xSalousx wrote:
LordKailas wrote:
There is also Warpriest which literally combines cleric and fighter into a single class. You would not only get all martial weapons and armor like a fighter does for free, but you get bonus combat feats every 3 levels in addition to your normal bonus feats.
I looked at the warpriest, but I was worried about losing out on 3 levels of spells.

I suppose, but looking at your build you are obviously not sitting around casting spells. As an evil cleric you aren't going to be spontaneously casting heals and clerics don't get any decent offensive spells until 7th level. You don't have combat casting but you will be in melee. This tells me most of the casting you're going to be doing will be regulated to out of combat activities.

do you just want the expanded spells for versatility or is there some specific spell you want to make sure you're not missing out on?


LordKailas wrote:
xSalousx wrote:
LordKailas wrote:
There is also Warpriest which literally combines cleric and fighter into a single class. You would not only get all martial weapons and armor like a fighter does for free, but you get bonus combat feats every 3 levels in addition to your normal bonus feats.
I looked at the warpriest, but I was worried about losing out on 3 levels of spells.

I suppose, but looking at your build you are obviously not sitting around casting spells. As an evil cleric you aren't going to be spontaneously casting heals and clerics don't get any decent offensive spells until 7th level. You don't have combat casting but you will be in melee. This tells me most of the casting you're going to be doing will be regulated to out of combat activities.

do you just want the expanded spells for versatility or is there some specific spell you want to make sure you're not missing out on?

Mainly looking for the versatility of the spells at later levels. But I'll have a look at the higher level spells and see if they're something im even wanting.

As far as being melee goes, do the feats I have selected look go?


xSalousx wrote:
LordKailas wrote:
xSalousx wrote:
LordKailas wrote:
There is also Warpriest which literally combines cleric and fighter into a single class. You would not only get all martial weapons and armor like a fighter does for free, but you get bonus combat feats every 3 levels in addition to your normal bonus feats.
I looked at the warpriest, but I was worried about losing out on 3 levels of spells.

I suppose, but looking at your build you are obviously not sitting around casting spells. As an evil cleric you aren't going to be spontaneously casting heals and clerics don't get any decent offensive spells until 7th level. You don't have combat casting but you will be in melee. This tells me most of the casting you're going to be doing will be regulated to out of combat activities.

do you just want the expanded spells for versatility or is there some specific spell you want to make sure you're not missing out on?

Mainly looking for the versatility of the spells at later levels. But I'll have a look at the higher level spells and see if they're something im even wanting.

As far as being melee goes, do the feats I have selected look go?

The versatility of Spells a Shaman will win out. Wandering Hex into Lore and cherry pick arcane spells at the same time during Leveling you can cherry pick your FCB from the cleric list.

I think you would be better off with Cleric, Shaman, or Spirit Guide Oracle with the battle focus like you are wanting. Sure the Warpriest is better off in the beginning on action economy but after levels 12+ the full casters are Leaps and Bounds better due to high-level spells.


As a cleric, can I be a melee beast at high levels and still have time to cast spells?

Liberty's Edge

xSalousx wrote:
As a cleric, can I be a melee beast at high levels and still have time to cast spells?

Sure! A few situations:

buffs
out of combat utility and condition removal
exploiting vulnerabilities (flame strike vs cold, destruction on a weak save)
effects at range if something prevents you from getting to the target
AOE effects
quickened spells


So, if I wanted to stay cleric, is there any tweaks I could do to this build to make it better at melee?

Grand Lodge

Bless Equipment is decent. It makes getting through DR and hitting ghosts easier.

Channel Smite can be changed to combat reflexes. I would suggest using a reach weapon.

There are plenty of good domains, Destruction, Repose, Travel, Growth, Animal, Heroism. It all depends on what type of character you want to play.

Liberty's Edge

Well, I'd pick a different race too if I were you. Lots of races, especially including alternate features, have better stuff than +2 to a second stat with no penalty. Half orc, for example.


Should I be taking any feats to buff my spell casting, or keep all of my feats buffing my melee in some way?

Grand Lodge

I would not worry about your dcs. It's hard to keep enough gp invested to be good at both casting and melee. Use your spells for utility, healing, support and buffing.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Evil melee cleric / Necromancer build advice All Messageboards

Want to post a reply? Sign in.