What character concepts fit in well with Dead Suns?


Dead Suns


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

While trying to create a 1st-level character for Dead Suns (my first Starfinder game) I find myself paralyzed by all of the different possibilities.

Since there is no Player's Guide to give me a head start, I was hoping those of you who have played or hosted the adventure path might help give me some ideas. What character concepts (not necessarily race/class combo builds) might best fit in with the Dead Suns adventure path?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Given the focus on stars and stellar phenomena in the AP, Solarians of either variety are a safe bet. That’s what I’m playing in fact! On that same note, a Star Shaman Mystic will be thematically appropriate as well.

In addition, scholarly characters will be easy to place, given the party’s initial reason to be together is that you all want to join the Starfinder Society.

In addition, there IS a home-made Player’s Guide. It’s free, though it’s hosted on a pop-up-heavy site. I can e-mail you a copy, though, since I’ve already downloaded it, in case you want more inspiration.


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Your PC should want to be a part of the Starfinder Society, and should probably be aligned with SFS goals.

You will have to deal with many different races (including intelligent undead), so your character should be able to show restraint in front of races they hate when the law is not on their side. For example, Eox are considered part of the Pact Worlds, so if you try to murder the Eoxian Ambassador, you will be in the wrong, regardless if they're undead.

Other than that, you've got free range. And even then, the DM can adjust to work with you if you want a PC that can't follow the above two suggestions.

The first should have been stated to you by your DM, as it's mentioned multiple times in Part 1 and blatantly stated in the opening scenes. The second comes up during game if your DM isn't the type of person to read ahead more than a few pages at a time.

Acquisitives

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Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:

While trying to create a 1st-level character for Dead Suns (my first Starfinder game) I find myself paralyzed by all of the different possibilities.

Since there is no Player's Guide to give me a head start, I was hoping those of you who have played or hosted the adventure path might help give me some ideas. What character concepts (not necessarily race/class combo builds) might best fit in with the Dead Suns adventure path?

i agree with @bookrat above.

1-the characters have to want to join the starfinder society.

2-the characters should be non-evil

3-the characters should know the basics of living the pact worlds

and that's about it.

and think about your THEME more than everything else. so, for instance our party has:

icon who wants to become famous
starfarer who wants to make his fortune
starfarer who wants to make a difference
ace pilot who wants to find something to belong to

now, there's other stuff than that of course, but you can build Vesk Mechanics and Shirren Solarians and Android Mystics and stick them into any of those four concepts and they'd work.


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I'm going to reiterate some of the advice from earlier: make a character who's wants to join the Starfinder society.

Beyond that... if you want a character who's backstory is relatively easy to integrate into the campaign? Well, I can offer you some very vague and non specific spoilers. They'll be no more spoilery than things you would find in a player's guide for example:

"Playing a cleric of Besmara in skulls and shackles is very thematically appropriate" is not a spoiler. Neither is "hobgoblins are your enemies" really spoiler for Ironfang invasion, at least in my opinion.

I'm putting all of these under a spoiler to air on the side of caution, but nothing here will be a breathtaking reveal. Just stuff to help make a relavent character. But if you really want to go into the AP 100% blind, to the extent that you wouldn't even want to know that you'll be fighting the church of Asmodeus in "Hells rebels", then don't open the spoiler.

With the warning out of the way, have some tips.

Spoiler:

Just for what it's worth, I wouldn't necessarily build a character will all of these factors, as that would be kind of weird. Just choose a few that interest you and expand on the them, and you should be good.

1. Make a character interested in exploring the unknown or past history.

2. Play a pious worshiper of Desna or Ibra. Sarenrae is also a good choice.

3. Have a bad run with worshippers of the Devourer.

4. Have some connection to the criminal underworld and gangs.

5. Play a character who's had a bad run in with the Corpse Fleet (see the player's handbook for details).

6. Play a someone with ties to Absalom Station, Castrovel, the Diaspora, or Eox.

7. Build a character with strong scholarly inclination.

Again, my advice is to take one of these concepts and run with it, and as always talk to your DM about your backstory.

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