What do you do with Ryphorians?


Advice

Scarab Sages

So the SFS player boon can give you access to Ryporians, which seem like a cool race. You have a cool culture with 100s year long seasons, a trimorphic character option, and freaking dragon-riders. Plus there is the cultural thing about changing a ryphorian’s type outside of the current season.

Thing is, what classes are they good for? Penalty to Str makes melee characters like Solarians and melee soldiers sub-optimal. They get a bonus to Wis so mystics are good. . .

Problem is That they have a bonus to Con, which is one of the new ‘worst stats’ because it doesn’t affect HP anymore (only stamina), there are no skills based on it, and there are no classes based around it. Their only other bonus is wisdom, which has one class that it affects and only a handful of skills.

I mean, I dunno. Just seems to me that they are underwhelming despite the fact that I’d love to play one. Am I missing something? Someone figure out a good way to use one?


Con is not a bad stat it just is not as super important as it was in pathfinder with some more leeway of health as dependent on it.

It means you are going to wind up being tougher and have a better fort save both things are basically useful to any class.

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Racial bonuses in Starfinder aren't nearly as important as racial penalties. Ryphorians are good for almost any non-melee build. You could play any class really.

And you realize that having more stamina protects your HP, right? Fort and Will saves are still useful in space.


VampByDay wrote:


Problem is That they have a bonus to Con, which is one of the new ‘worst stats’ because it doesn’t affect HP anymore (only stamina), there are no skills based on it, and there are no classes based around it.

Huh? Since when? Saving throws and health are both awesome things to boost.

Saying that Con is a worse stat because it effects Stamina and not HP also seems like a bit of a strange statement, since for all practical purposes Stamina is part of your health pool anyways. Better, even, since you can regenerate Stamina more easily.

Mystic is the most obvious class choice because they run off one of their bump stats, but given how universally applicable Con and Wis are pretty much any non-melee build is going to work well with a Ryporian chassis.


It is definitely a worse stat than it was in Pathfinder. In any build (besides a tank) I would take Dex, Int, and whatever the class needs before Con. It helps, but you don't need it.


CactusUnicorn wrote:
It is definitely a worse stat than it was in Pathfinder. In any build (besides a tank) I would take Dex, Int, and whatever the class needs before Con. It helps, but you don't need it.

Yeah and that was intentional, seeing as how nearly every pathfinder guide rated Con as second or third most important ability on every class. And Starfinder it is more obvious that the regaining of stamina on a rest is a means to make your current constitution go further so that you don't have to dump points into that ability to make it to the end of a game. It's not the worst, it just is no longer mandatory, especially since they give ability boosts far more frequently.

Scarab Sages

So, I tried theorycrafting an exocortex mechanic Ryphorian just to see what I get.

So, Icon Ryphorian Mechanic:
Str 8, dex 14, Con 12 int 16 wis 12 chr 11

7 skills, 2 feats, fire resist 5 (if summerborn)
Let’s take the feats iron will and weapon focus longarms

Now for comparison:
Yskoi Icon mechanic
Str 10 dex 16 Con 10 int 16 wis 10 chr 11
7 skills, bonuses to engineering, the primary mechanic skill, 1 feat, Yskoi shenanagins
Feat: iron will

So the Yskoi is better at all combat (except equal in longarms), is faster, better at engineering, but looses out on one fort save, 1 will save, and 1 stamina/level. But the fire resist is nice. . . Lasers being so common. . .

I dunno. Thoughts?


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Personally I think you should build on what you will HAV FUN WITH.

You could look at doing a Mystic and get the bonus from the Wis.

Technically you would gain 3 feats as exocortex mechanic. You get 1 at first level, 1 for Ryphorian, and Skill Focus from exocortex mechanic. Not sure if you were accounting for that.

How do you figure Ysoki are faster? Unless I missed something they both have 30 feet of movement. The +1 to saves will be WORTH it. It seems that saves in Starfinder are a bit lacking compared to Pathfinder. Not as many ways to boost them. I could be wrong, just what I have observed and seen. Combat isn't everything, unless you want a heavy combat based character.


Ryphorian=Human+Fire/Cold Resistance+Sight Stuff-1 Skill Rank

It is a better human.

It is immune to every bad guy that uses lasers and flamethrowers until fighting a CR 3, and basically immune until fighting CR 4.


Pathfinder Adventure Path Subscriber

The most obvious route for Ryphorians is Mystic; they're the only class that particularly wants to have a Wisdom bonus.

Going 8 STR, 16 DEX, 12 CON, 10 INT, 16 WIS, 10 CHA (with a bonus point somewhere from a Theme) is probably going to be a pretty common Ryphorian Mystic stat spread. Longarm Proficiency and either Improved Initiative, Weapon Focus, Mobility, or a Save Feat are pretty solid (if somewhat boring) starting feats, and the bonus feat lets you get two now.

Scarab Sages

Micheal Smith wrote:

Personally I think you should build on what you will HAV FUN WITH.

You could look at doing a Mystic and get the bonus from the Wis.

Technically you would gain 3 feats as exocortex mechanic. You get 1 at first level, 1 for Ryphorian, and Skill Focus from exocortex mechanic. Not sure if you were accounting for that.

How do you figure Ysoki are faster? Unless I missed something they both have 30 feet of movement. The +1 to saves will be WORTH it. It seems that saves in Starfinder are a bit lacking compared to Pathfinder. Not as many ways to boost them. I could be wrong, just what I have observed and seen. Combat isn't everything, unless you want a heavy combat based character.

By faster I meant better initiative. Sorry.


To answer the OP's question: mystic. They make excelent mystics.

I'm actually playing a melee rhyporian overlord mystic right now. It's not the most optimal of builds, but I love the character and I've pretty much never felt really underpowered. Melee Rhyporians aren't optimal, but you can actually ask one work IMO.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

i'm actually going to use one as a melee soldier if my ysoki technomancer dies.

Scarab Sages

Pathfinder Starfinder Society Subscriber
Yakman wrote:
i'm actually going to use one as a melee soldier if my ysoki technomancer dies.

The bonus feat is useful for soldiers. I plan to mitigate the effects of the -2 Strength for my ryphorian soldier by making him my SFS GM baby. Starting at 14 Strength, by level 5 he can have 18 Strength from the ability crystal and level-up stat boosts.


If you're looking to optimize stats, what's most important for choosing your race is that you don't get an ability bonus to any stats that your build doesn't care about. A penalty to an important stat actually doesn't hurt you that much - you can still end up with the same stat totals as a human so long as the bonuses are somewhere that you want them (doesn't even have to be in your primary stat). If you're going for total min-maxing, you want to pick a race that takes a penalty to a score you want to dump.

Con, imo, is still pretty good. There are more stat increases in SF than in PF, but fewer stackable bonuses, so a much larger portion of your saving throw bonus is going to come from your stats, and Fortitude is a pretty important save. Beyond that, I like to think of the SP boost as an increase to your "shield" size. Basically, the question you need to ask yourself when pumping Con is "how much more stamina do I need to let me take one additional hit before I start losing hp?" Wisdom is nice too, being the will save stat.

So, for example, if you wanted to make ryphorian mystic, you could start with an array of 8/14/12/10/18/10 to go really casty, and then plan on pumping wis, con, dex, and another stat of your choice every five levels. A ryphorian operative could go for 8/18/12/10/14/10 (or something similar) and get a level 1 jump-start to his saving throw stats. Hell, you could even put together a pretty solid ranged solarian. The -2 penalty to str doesn't normally make melee impossible, but lacking a bonus to dex (the king of stats in SF) makes it a little more challenging.

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