A Few More Rules Confusions

Rules Questions

Bull Rush Combat Maneuver
These have been coming up a lot lately. Whether from Hydraulic Push, physical attack, Channel Force, etc... What is the effect if there is a creature (or many) in the square the target would be pushed into? What if it is a wall?

Aasimar Channel Force
Can you channel force to throw someone around even if you can't affect them? Say if it is a wolf threatening a squishy ally and you just want it moved.
Can you throw someone if you healed them at the same time?

Claws or Wings from a Sorcerer bloodline
Is growing/activating them a standard action? If so they are much less useful. I was thinking the claws would allow me to threaten and/or instantly make an unexpected attack. Also that the wings would keep me from taking falling damage. If I have to take the first standard action to activate them none of that works.

Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
Wings (Su): At 15th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action.


Channel Force

Your channel is bolstered by your faith, allowing you to move and damage your foes.

Prerequisites: Aasimar, channel energy 2d6.
Benefit: When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its saving throw, you may pull or push (Pathfinder RPG Bestiary 303) the target up to 5 feet for every 2d6 points of channel energy damage you are capable of dealing.

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