I need help picking out items


Advice


Ok so after completing a quest the party gain a large summon of gold and now my personal wealth sets at 28000 gold and I am in the market for upgrades / new items.

I am currently a level 7,flying blade that uses Cha to hit and damage

My stats are

STr 7
Dex 14
Con 14
Int 10
Cha 22 (with a +2 stat boosting item)

My weapon is a +1 flaming starknife.

I am Torn between in proving my weapon

Or bolstering my Defenses

My Ac is 20 so I do get hit a lot

My saves are decent after all a few times a day I add my Cha to my saves. I died to level drain from some reaper creature but that's causes I rolled 3 1s on my saves so I'm not sure I need to boost my saves as it was just a unlucky day for me.

I have +2 chain shirt armor
A Blink back belt
And my stat boosting item and my weapon

I do plan to stick strait flying blade and go in to snap shot feats as long as finish up the startoss line when I can


Blouse of the boastful Bastard is nice

Magic (mitheral?) buckler and ring of Protection for defense

Ground movement based boots (Leaping and striding I think is what they are called)


The buckler sounds good.

How much should I spend and should it be a flat bonus or some ability?

And if so what one?


I would say a +1 or +2 depending on your current wealth. For cost efficiency you want your ring, armor, and buckler to have the same bonus

Silver Crusade

Saves are the most important defenses, IMHO. My rule of thumb is to spend a quarter of my wealth on my Cloak of Resistance.

Grand Lodge

cloak or resistance is good, buckler yo boost AC....maybe gloves of deliquesence (sp?) to add 1d6 acid dmg to any weapon you have


Ok so looks like a +3 cloak of resistance.

Leaving me with around 18000.

I want to boost my Ac but I kinda want a nice ability on my buckler but not sure what to get


corsair on a buckler +2 would be about 9500, enough for a RoP +2 IIRC


Rop? Sorry what's that?

Silver Crusade

RoP=Ring of Protection


Right sorry I'm slow some times

Also well I'm at it my next goal after boosting my Defenses would be to to get a better star knife. What enchantment(s) should I go for


You should buy a Circlet of Persuasion. No reason not to have a +3 on EVERY Charisma-based check [which would include to hits]. It's only 4500 gp...


Bracers of armor are cheap, making the star knife Anchoring might be fun. Bane is always a solid choice if you encounter a lot of the same enemy types. Distance would increase your range increment when throwing it. Ghost touch if you encounter anything that can become incorporeal.

A buckler could boost defense while still leaving both hands free. Plenty of boots or cloaks that could help in other areas, like sneaking or increasing your movement in some way.


graystone: you sure about that? I always thought that was just skills and such? if so drop corsair...


Jason Wedel wrote:
graystone: you sure about that? I always thought that was just skills and such? if so drop corsair...

Yep. It changes from a strength based check to a cha based check once you pick up the feat.

PRD [core/getting started]: "Check: A check is a d20 roll which may or may not be modified by another value. The most common types are attack rolls, ability checks, skill checks, and saving throws."


If you want to upgrade your weapon straight + bonuses are typically best. Boosting your cha is a good option. As are the misc options that increase damage/hit chance

Bracers of armor don't stack with his armor. For defensive items I would get cloak of resistance > buckler > belt of dex > natural armor necklace

Out of your options I would upgrade the headband to +4, then grab a +2 belt, a +2 buckler, and blow everything else on the cloak.


no offence meant...just was unsure...


graystone wrote:
Jason Wedel wrote:
graystone: you sure about that? I always thought that was just skills and such? if so drop corsair...

Yep. It changes from a strength based check to a cha based check once you pick up the feat.

PRD [core/getting started]: "Check: A check is a d20 roll which may or may not be modified by another value. The most common types are attack rolls, ability checks, skill checks, and saving throws."

If this is true paizo should FAQ/errata that to skill checks only asap. That is an outrageously cheesy combo and OP bonus for only 4500 gold.


Jason Wedel wrote:
no offence meant...just was unsure...

Oh, I didn't think you meant to offend. It's a common reaction so it's expected. ;)

Leitner wrote:
If this is true paizo should FAQ/errata that to skill checks only asap. That is an outrageously cheesy combo and OP bonus for only 4500 gold.

It's nothing new, so if it's meant to be JUST skills they aren't in ANY hurry to fix it. This was brought up when the item came out because of the Noble Scion feat [You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier]. So it's been on the radar since 2012 and no FAQ/errata.


Divine fighting technique is the real problem here. Noble scion feat is also OP, but no where near in the class of star knife cha to attack/dmg.


Two levels of ninja; get Ki pool, take Flurry of Stars.

Because there's no reason why every helping of star-knives shouldn't include a pair of bonus shuriken.


Leitner wrote:
Divine fighting technique is the real problem here. Noble scion feat is also OP, but no where near in the class of star knife cha to attack/dmg.

Not really, the item is just plain strong. An oracle can turn every int skill into a cha one and for Ref saves. Steadfast Personality/Irrepressible allow you to use Cha for will saves. Undead Use Cha for Fort saves. Brevoy Bandit allows cha for a profession.

If you do it right, all your rolls are Cha rolls...

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