Rules for Subtypes


Rules Questions


Since the "Types/Subtyoes" section of the beastiary was not included with the Alien Archive, and would have been pretty redundant with the rules for building new monsters, where can we find the Starfinder definitions of the following subtypes: Chaotic, Lawful, Evil, Magical, Extraplanar, Native, Good, Technological? None of these seem to affect much beyond certain spell effects, and are straightforward enough that I know what they're all intended to be, but I'm wondering if I simply missed the official definition somewhere.


The rules, such as they are, are on p. 137, in the "other subtypes" sidebar. But maybe you know that; you listed them in the same order that they're listed in the sidebar.


Yup. The sidebar formally declining to define those particular subtypes was what prompted this thread.

Liberty's Edge

Spells and other abilities interact with them, but they are otherwise meaningless.

For example, Magical and Technological formally define what skill is used to identify a Construct, summoning spells (like Plaar Binding) explicitly gain descriptors based on the alignment subtype of creatures called, and dismissal only works on those creatures with the extraplanar subtype.

Things like that.

So they don't need definitions in and of themselves as they are only mechanically relevant when another rules source mentions them.


That works for extraplanar, native, magical and technological I suppose. But the alignment ones are a bit surprising. Do creatures of the appropriate alignment subtype no longer automatically bypass damage reduction like they do in pathfinder? I assume they do not now, but having it confirmed would have been useful.


I assume they do, and I thought it was implied or spelled out in the summoning section.

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