New Items (Alien Archive)


General Discussion

51 to 74 of 74 << first < prev | 1 | 2 | next > last >>

Im waiting for sielncers for kinetic weapons
did people just not feel the need to suppress their weapons in the future?


MagicA wrote:

Im waiting for sielncers for kinetic weapons

did people just not feel the need to suppress their weapons in the future?

Their armor protects their hearing, so no.


Metaphysician wrote:
John Napier 698 wrote:
Re: Disintegrators. Another pseudoscience explanation for this class of weapon would be that disintegrators suppress the strong nuclear force, which keeps the atomic nuclei together. Objects and creatures near the target would suffer from radiation damage, since the target is now a cloud of Neutrons, Protons, and Electrons.

Actually, while I'd have to run the numbers, I suspect it wouldn't be radiation damage, so much as "Everything Explodes Now" damage ( fire, I guess? Plasma, so fire/electricity? ). There's a *lot* of potential energy stored in those nuclei via electromagnetic repulsion. Not quite an antimatter like explosion, but closer to that than a nice physically-harmless wave of radiation.

( This is all assuming realistic physics, natch, which for Starfinder we shouldn't. However, I wouldn't be averse to defining a "Strong Force Suppressor" as a damaging attack, where you then make a reflex save, and if it fails, there's also a plasma explosion centered on you. )

There's also that. There wouldn't be that much time until all those free protons and electrons recombine into Hydrogen gas.


Xenocrat wrote:
MagicA wrote:

Im waiting for sielncers for kinetic weapons

did people just not feel the need to suppress their weapons in the future?
Their armor protects their hearing, so no.

So operatives wouldnt watn their weapons to have no noise signature and broadcast their location?


MagicA wrote:
Xenocrat wrote:
MagicA wrote:

Im waiting for sielncers for kinetic weapons

did people just not feel the need to suppress their weapons in the future?
Their armor protects their hearing, so no.
So operatives wouldnt watn their weapons to have no noise signature and broadcast their location?

I’m sure they want them to destroy planets with a single shot, too.


lol

so what about the kyokor plating? seems pretty expensive for their levels


Bragging rights reward.

Scarab Sages

I’m actually psyched about the shadowstaff and lesser shadowstaff. A combination melee/ranged weapon is really cool, and the lesser version is now officially the cheapest and lowest level cold item in the game. Kinda sucks that it has unique 160 credit batteries, but whatcha gonna do?

I hope that they are more widely available than the lore makes them out to be. I can see a lot of envoys/spellcaster types buying one so that they have a melee/ranged option if it is needed, when they don’t primarily fight with weapons.

I even made an NPC Solarian who uses one over in my NPC statblocks in the homebrew section.


Xenocrat wrote:
MagicA wrote:

Im waiting for sielncers for kinetic weapons

did people just not feel the need to suppress their weapons in the future?
Their armor protects their hearing, so no.

I havent seen anything that specifies just how loud fire arms are... i would think lasers would be near silent already, fire arms could be integrally suppressed to some degree, gyro rockets might be more like a fire cracker that a gun, magnetars... popping sounds? anyways, i think it may be more of a "flavor to taste" aspect.


Remember for the shadowstaff, you could just craft some ammo/batteries for yourself with a single rank in engineering and mysticism. No supplier necessary :)

Scarab Sages

baggageboy wrote:
Remember for the shadowstaff, you could just craft some ammo/batteries for yourself with a single rank in engineering and mysticism. No supplier necessary :)

Still takes 160 credits, compared to the, like, 40 for a normal battery (which could hurt at lower levels). AND there are no high capacity shadowstaff batteries. Just a couple minor nitpicks.

Plus, like, rules vs fluff. Sure RAW you can make a shadowstaff and batteries at any workbench with UPBs, but the alien archive makes it out to be a rare weapon, so where are you gonna get the blueprints? Or even know that such a weapon exists. Just thoughts popping into my head.

Like I said, I really like the weapon, just, looking to see if it goes anywhere or if it just stays as a one-off oddity.


2 people marked this as a favorite.
VampByDay wrote:
baggageboy wrote:
Remember for the shadowstaff, you could just craft some ammo/batteries for yourself with a single rank in engineering and mysticism. No supplier necessary :)

Still takes 160 credits, compared to the, like, 40 for a normal battery (which could hurt at lower levels). AND there are no high capacity shadowstaff batteries. Just a couple minor nitpicks.

Plus, like, rules vs fluff. Sure RAW you can make a shadowstaff and batteries at any workbench with UPBs, but the alien archive makes it out to be a rare weapon, so where are you gonna get the blueprints? Or even know that such a weapon exists. Just thoughts popping into my head.

Like I said, I really like the weapon, just, looking to see if it goes anywhere or if it just stays as a one-off oddity.

I imagine you could crib some of the designs from the Deep Web Infosphere.

This is sci-fi, remember. "Internet" is a totally valid place to explain where you've learned things.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
VampByDay wrote:

I’m actually psyched about the shadowstaff and lesser shadowstaff. A combination melee/ranged weapon is really cool, and the lesser version is now officially the cheapest and lowest level cold item in the game. Kinda sucks that it has unique 160 credit batteries, but whatcha gonna do?

The shadowstaff and lesser shadowstaff are hybrid items. Hybrid items don't use normal batteries.

Starfinder CRB, pg. 226 wrote:

Charges

In some cases, hybrid items may require charges. However, such charged hybrid items typically function in a different way from charged technological items, whose batteries must be recharged or replaced. A hybrid item’s charges are inherent to the construction of the item and can’t be replenished with generators or batteries. Charges for a hybrid item either refresh each day or never refresh, depending on the item.

That is why they had the text about the special battery, to define how it recharged.

Scarab Sages

BretI wrote:
VampByDay wrote:

I’m actually psyched about the shadowstaff and lesser shadowstaff. A combination melee/ranged weapon is really cool, and the lesser version is now officially the cheapest and lowest level cold item in the game. Kinda sucks that it has unique 160 credit batteries, but whatcha gonna do?

The shadowstaff and lesser shadowstaff are hybrid items. Hybrid items don't use normal batteries.

Starfinder CRB, pg. 226 wrote:

Charges

In some cases, hybrid items may require charges. However, such charged hybrid items typically function in a different way from charged technological items, whose batteries must be recharged or replaced. A hybrid item’s charges are inherent to the construction of the item and can’t be replenished with generators or batteries. Charges for a hybrid item either refresh each day or never refresh, depending on the item.
That is why they had the text about the special battery, to define how it recharged.

No, I totally get that, I was just lamenting the fact that the special staff/hybrid “batteries” are 4 times as expensive and don’t have high-capacity options. Also, I guess they can’t be recharged on a spaceship so they may start eating into your pocketbook at low levels. Just something minor to complain about. Not a big deal.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ravingdork wrote:
Torbyne wrote:
Velisruna wrote:
Now to use maze-core tech to combine a doshko and sniper rifle.
Is Maze-core tech obvious? can you combine a mundane knife or ceremonial sword with a grenade launcher or x-gen gun or something?

I think both of the component devices have to be powered or technological in nature.

You can make your laser pistol into a computer, but you couldn't add a primitive spear to your sniper rifle (at least not with this tech).

the way i read it you just can't use weapons with the analog descriptor


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
serithal wrote:
Ravingdork wrote:
Torbyne wrote:
Velisruna wrote:
Now to use maze-core tech to combine a doshko and sniper rifle.
Is Maze-core tech obvious? can you combine a mundane knife or ceremonial sword with a grenade launcher or x-gen gun or something?

I think both of the component devices have to be powered or technological in nature.

You can make your laser pistol into a computer, but you couldn't add a primitive spear to your sniper rifle (at least not with this tech).

the way i read it you just can't use weapons with the analog descriptor

Isn't that essentially what I said?

Non-Analog = Technological; Technological = Powered


Ravingdork wrote:
serithal wrote:
Ravingdork wrote:
Torbyne wrote:
Velisruna wrote:
Now to use maze-core tech to combine a doshko and sniper rifle.
Is Maze-core tech obvious? can you combine a mundane knife or ceremonial sword with a grenade launcher or x-gen gun or something?

I think both of the component devices have to be powered or technological in nature.

You can make your laser pistol into a computer, but you couldn't add a primitive spear to your sniper rifle (at least not with this tech).

the way i read it you just can't use weapons with the analog descriptor

Isn't that essentially what I said?

Non-Analog = Technological; Technological = Powered

Nope. There are several weapons that aren't powered but also aren't analog.

Flame pistol, flame rifle, crossbolters, reaction cannons, X-gen guns, stellar cannons, missile launcher.


So let me see if I am doing this right.

If I buy/Maze Core an Azimuth Laser Rifle and a Pulsecaster Rifle:

Total Cost: 575 Credits
Bulk: 2
Battery: 40 Charge
Use: Laser Rifle 1 per shot, Pulsecaster Rifle 2 per shot.
Swift Action to switch weapons modes?

Combat statistics of both weapons stay unchanged and your carrying one actual gun?

Is this the easiest and cheapest way to give any low level energy weapon a 40 charge battery?

Also, can ONLY the Nuar make maze core items or can ANYONE with Engineering skill make them?


Sadly, pulse caster got errata to only have a 20 charge battery.


Jack Rift wrote:
Sadly, pulse caster got errata to only have a 20 charge battery.

OOO good! I saw the FAQ's but apparently I missed the Errata. I will look for that now.

Edit: Would anyone have an actual link to that errata? I have not been able to find it anywhere.

Other than the charges then, was everything else ok/correct?

The Exchange

Starfinder Charter Superscriber
Gilfalas wrote:

Edit: Would anyone have an actual link to that errata? I have not been able to find it anywhere.

Other than the charges then, was everything else ok/correct?

Unfortunately, it's only currently an official ruling for Starfinder Society. http://paizo.com/paizo/blog/v5748dyo5lk6h?Science-Huh-Aint-It-a-Thing

The blog post does state that the rulings are in line with future FAQ/errata on the subject though for what that is worth.


Shaudius wrote:
Gilfalas wrote:

Edit: Would anyone have an actual link to that errata? I have not been able to find it anywhere.

Other than the charges then, was everything else ok/correct?

Unfortunately, it's only currently an official ruling for Starfinder Society. http://paizo.com/paizo/blog/v5748dyo5lk6h?Science-Huh-Aint-It-a-Thing

The blog post does state that the rulings are in line with future FAQ/errata on the subject though for what that is worth.

Turned that into a proper link for you:

Link!


Yeah, sorry. Should have said ruling, but it is one that will most likely go into the official errata.

Scarab Sages Starfinder Design Lead

VampByDay wrote:
Sure RAW you can make a shadowstaff and batteries at any workbench with UPBs, but the alien archive makes it out to be a rare weapon, so where are you gonna get the blueprints? Or even know that such a weapon exists. Just thoughts popping into my head.

RAW you can make any weapon in Chapter 7 of the core rulebook, as noted in the Crafting Equipment and Magic Items section on page 235. It'd be up to a GM if things from other sources can be crafted, and if so do you need blueprints, or an example or retro engineer, or what.

51 to 74 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Starfinder / Starfinder General Discussion / New Items (Alien Archive) All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder General Discussion