No arcane in group?


Mummy's Mask


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I am GMming Mummy's Mask for my group. They consist of

Rogue (Unchained)
Bloodrager
Oracle, Life
Fighter, 2 weapon

As things always play out differently than they read, how do people think this group will fare with *very* limited arcane. Based on experience, what encounters/obstacle may need tweaking?

As of this date, they have finished the first 2 tomb raids in book 1. Next session they will receive the 3rd tomb.

Scarab Sages

The Oracle is much more important to the books' needs than a heavy arcane. Just encourage the rogue to keep UMD near Max and toss in a few arcane scrolls into the loop from time to time. And tell your Oracle player that dispel magic shouldn't be a spell they skip.

In all honesty, lack of a ranged character will be a much bigger obstacle than lack of a mage.

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