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The Spider God's Bride - Discussion


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Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Sorry, but start of August is Birthday season. First my daughter, then me then birthday parties. Back in the saddle again.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Tairin, I'm sorry to hear that you're departing. It's understandable given the circumstances. In any case, it's been great roleplaying with you and I hope that you will return to RPGs at some stage. All the best.


Female Civilized Azimbanan Spirit Ranger 5 | HP 64/64 | AC 18 (T13/FF15) | DR 3 | Init +2/+4 | Perc +11 (+mods) | Speed 30' | CMD 22 (FF 19) | F+7 R+6 W+2 | Active Conditions: None

Good luck Tairin. I hope you enjoy your trip and I'll miss you in game :)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Dain: Are there still scrolls left to decipher? Or is Osan claiming them all?


Female Civilized Azimbanan Spirit Ranger 5 | HP 64/64 | AC 18 (T13/FF15) | DR 3 | Init +2/+4 | Perc +11 (+mods) | Speed 30' | CMD 22 (FF 19) | F+7 R+6 W+2 | Active Conditions: None

The way I read it, there were scrolls that we still held, and then the one document that Tairin handed to him. If I'm incorrect then ignore that portion of my post


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I'll go with that. There are blades to examine at the very least!


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

I am very sorry to hear you will be leaving us. Personally I would prefer to wait, even if that means we must put the game on hiatus for over a month, but it seems the matter has already been decided.


Female Civilized Azimbanan Spirit Ranger 5 | HP 64/64 | AC 18 (T13/FF15) | DR 3 | Init +2/+4 | Perc +11 (+mods) | Speed 30' | CMD 22 (FF 19) | F+7 R+6 W+2 | Active Conditions: None

I am also not adverse to waiting if it means we get Tairin back. I didn't think it was an option so I didn't mention it.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I would have also been willing to wait.


Female Civilized Azimbanan Spirit Ranger 5 | HP 64/64 | AC 18 (T13/FF15) | DR 3 | Init +2/+4 | Perc +11 (+mods) | Speed 30' | CMD 22 (FF 19) | F+7 R+6 W+2 | Active Conditions: None

Perhaps if we take our time figuring out this mystery of Osan and a jewel and a mysterious woman, then do our training montages upon leveling, we can then pause until the next major stage of our adventures when Tairin can rejoin us?


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

I'll be gone for just a little over 3 weeks (so not the full month).

If Dain GM is okay to have Tairin do something in the background until I get back from my trip, I'm open to picking up and continuing in game once I'm home. I'll leave that up to the GM to decide, though. Either way, I sincerely appreciate the players wanting me to continue on in the game.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Sorry, but you would carve out the heart of this campaign if you leave.
Especially for such a minor reason.
There are soo many things you could do in the background and still return easely after your journey.
I mean you could make a pilgrimage, have a few days in prison, have an illness, bear a child, learn a skill, have an affair... the ideas are endless!


Hey all, I'm sorry I haven't been posting lately.

For what it's worth, I've had some personal problems but now I'm back.

Tairin; I'm completely comfortable with giving your character the chance to do something in the background during your vacation.

For now, I've botted her for a bit to deal with some wrap-up in the house and move things forward a bit. I did my best to bot Tairin, hopefully it was okay.

That said, there should be a post up soon.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

By the way, I take my daughter to disneyland tomorrow, so my posting will be spotty for a few days!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

That's understandable Dain. I hope matters have improved for you.

My own presence this weekend is likely to be spotty as well. I doubt I'll get to post tomorrow at all.


2 people marked this as a favorite.
Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic
Bjoern wrote:

By the way, I take my daughter to disneyland tomorrow, so my posting will be spotty for a few days!

I hope your daughter had fun on her birthday! Enjoy Disneyland. :)

=====

From World of Xoth Player's Guide (which we've been using regarding bed rest):

Natural Healing: With a full night’s rest (8 hours of sleep or more), a character recovers 3 + character level + Constitution bonus hit points. Any significant interruption during the character’s rest prevents the character from healing that night. If the character undergoes complete bed rest for an entire day and night, he/she recovers twice the normal amount.

* Please note, if Tairin tends to your long-tern care over the course of your bed rest, she can effectively heal more damage via this ability:

Ecstatic Embrace (Ex): When providing long-term care via the Heal skill, the temptress doubles the normal recovery rate of hit points and ability scores. The temptress can also provide long-term care to herself.

=====

Quote:

Regarding the scimitar: the marking on the pommel suggests it belongs to a High Priest of Yadar. Further, you believe it magical and bound to an enchantment. To clarify; it is a +1 Weapon; but the ivory sheathe it is in can be considered a Scabbard of Keen Edge except it can only accommodate a scimitar.

As for the magically imbued scimitar + sheathe, Tairin could very well make use of it as she was/is using a scimitar with Dervish Dance feat for her close-up fighting. And it's still her go to weapon for fighting face to face, So, if the party is okay with it, Tairin could claim the +1 weapon above.

I posed a question to the GM just recently pertaining to the moral and religious aspect of possessing such a scimitar since it's been imbued by a Yadaran priest who is the enemy of Khonshu the Moon god and who has blessed our other weapons/party. Out of game, it doesn't seem to be a big issue as it's a magical weapon and can be very useful in combat. But in-game, where there are warring gods and consequences, it seems like it may pose some problem. Waiting to hear back from Dain GM on the matter. :)


Tairin of the Veils wrote:

From World of Xoth Player's Guide (which we've been using regarding bed rest):

Natural Healing: With a full night’s rest (8 hours of sleep or more), a character recovers 3 + character level + Constitution bonus hit points. Any significant interruption during the character’s rest prevents the character from healing that night. If the character undergoes complete bed rest for an entire day and night, he/she recovers twice the normal amount.

* Please note, if Tairin tends to your long-tern care over the course of your bed rest, she can effectively heal more damage via this ability:

Ecstatic Embrace (Ex): When providing long-term care via the Heal skill, the temptress doubles the normal recovery rate of hit points and ability scores. The temptress can also provide long-term care to herself.

=====

Regarding the scimitar: the marking on the pommel suggests it belongs to a High Priest of Yadar. Further, you believe it magical and bound to an enchantment. To clarify; it is a +1 Weapon; but the ivory sheathe it is in can be considered a Scabbard of Keen Edge except it can only accommodate a scimitar.

As for the magically imbued scimitar + sheathe, Tairin could very well make use of it as she was/is using a scimitar with Dervish Dance feat for her close-up fighting. And it's still her go to weapon for fighting face to face, So, if the party is okay with it, Tairin could claim the +1 weapon above.

I posed a question to the GM just recently pertaining to the moral and religious aspect of possessing such a scimitar since it's been imbued by a Yadaran priest who is the enemy of Khonshu the Moon god and who has blessed our other weapons/party. Out of game, it doesn't seem to be a big issue as it's a magical weapon and can be very useful in combat. But...

Taiirn; while the scimitar itself is a +1 weapon bound to a priest of Yadar, the sheathe is not - you could use any scimitar in the sheathe and it would be considered "Keen" - this would allow you to keep the sheathe and hand off the weapon, if you'd like.

As to if it would offends the gods? That would depend on if they were at war. Currently you believe that if you were a priest of a rival god that having an item of a rival god is a problem - but as you are not formally a priest/priestess, there would be no consequences so long as you didn't blaspheme the blessed item of a god.

In short, you can currently use the sheathe and scimitar with no consequences, if you'd like.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Bjoern: I hope that was fun!

@Dain: How will long-term care work with Xoth then?

Quote:

Provide Long-Term Care

Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.

You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.

Action/Time: 8 hours.

Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.

*************************************

Another question. Would the signature skill feat be available? Heal unchained abilities would be quite useful for Patenemheb.

Quote:

About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill. The unchained rogue uses these rules extensively, but others can gain access to them with a new feat.

In this system, characters unlock additional abilities when they attain 5, 10, 15, and 20 ranks in a skill. The skill unlocks system interfaces with the unchained rogue to make the rogue the true master of skills.

Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. Any character with the Signature Skill feat can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue who uses her rogue’s edge ability to gain skill unlocks for several of her most iconic skills. Alternatively, you might make skill unlocks a universal part of the game, but you should be aware they add significant power and flexibility to skills, so giving them for free to all classes would grant power boosts to other highly skilled classes such as the investigator and bard, particularly in comparison to the rogue. Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone.

With sufficient ranks in Heal, you earn the following.

5 Ranks: When you treat deadly wounds, the target recovers hit points and ability damage as if it had rested for a full day.

10 Ranks: When you treat deadly wounds, the target recovers hit points as if it had rested for a full day with long-term care.

15 Ranks: When you treat deadly wounds, the creature recovers hit point and ability damage as if it had rested for 3 days.

20 Ranks: When you treat deadly wounds, the target recovers hit point and ability damage as if it had rested for 3 days with long-term care.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Looks rather posh for you.
We get whittled down rather fast and this is truly dangerous for us all!


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

Go ahead and take the scimitar. Just remember that if we come across a magical bow I have first, second, and third dibs on it :P


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

I'm good with Talar taking possession of any magical bow we seize along the way. ;)


2 people marked this as a favorite.
Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic
Quote:

Regarding the scimitar: the marking on the pommel suggests it belongs to a High Priest of Yadar. Further, you believe it magical and bound to an enchantment. To clarify; it is a +1 Weapon; but the ivory sheathe it is in can be considered a Scabbard of Keen Edge except it can only accommodate a scimitar.

Dain GM, is Tairin able to find/commission some clever weaponsmith to remove the Yadaran symbol/mark on the pommel of her new scimitar and replace it with a crescent moon symbol instead? It makes no sense to carry a weapon that openly displays it once belonged to a high priest of Yadar, and, the shape of a crescent moon represents her/their affiliation to Khonshu and Belit-Lil.

If this is doable in game, then Tairin will find someone on the quiet - maybe discreetly through Farrokh since he's knowledgeable about such things and people in the city and pay from her own funds to change the marking. How much would such a thing cost, please? (She could commission this during the time she is working on deciphering the scrolls etc.)


I'll be AFK until Sunday. At which point, if there are no other questions or follow-up RP, I'll move on.

See you all then!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Understood!


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

have a good time.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

I will be out of bounds till sunday. Please bot me as needed!


Female Civilized Azimbanan Spirit Ranger 5 | HP 64/64 | AC 18 (T13/FF15) | DR 3 | Init +2/+4 | Perc +11 (+mods) | Speed 30' | CMD 22 (FF 19) | F+7 R+6 W+2 | Active Conditions: None

Marching order is a good question. I'm willing to go first, but if she sees us before we see her, she's expecting you guys and doesn't know I am part of the group yet; this might be a good thing or a bad thing.

Thoughts?


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

Good catch. I say Bjoern first in that case.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I also vote Bjoern.

How about this marching order?

Bjoern, Talar, Paten, Yasala


2 people marked this as a favorite.
Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I was browsing the World of Xoth website and spotted a playtest version of a D&D 5E version of the Xoth player's guide.

world_of_xoth_players_guide_5e.pdf v1.2


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

I gladly will lead with Bjoern, but as I said Bjoern is not silent.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Dain GM, I'll post on the board tomorrow what Tairin means to ask Priestess/Mother Jelah. I'll keep the postings under spoilers for they are separate to the main group and storyline. Thanks. :)

p.s. I've partially lost my voice, but perhaps I can organise a voice chat with you Dain GM to discuss some of what Tairin has been doing while the others are dealing with Sabiha. Please let me know (via message) when you may be free for this and I'll try to work around you. Thanks, again. :)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Tairin: Good to see you back. :)


Female Civilized Azimbanan Spirit Ranger 5 | HP 64/64 | AC 18 (T13/FF15) | DR 3 | Init +2/+4 | Perc +11 (+mods) | Speed 30' | CMD 22 (FF 19) | F+7 R+6 W+2 | Active Conditions: None

Just had some not good things go down, so although I am still here I might be too distracted/busy to post regularly for the next week to 10 days.

I'll try to keep on top of it but please bot me if I am holding up the game.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Yasala: I hope matters improve for you soon.


Tairin of the Veils wrote:

Dain GM, I'll post on the board tomorrow what Tairin means to ask Priestess/Mother Jelah. I'll keep the postings under spoilers for they are separate to the main group and storyline. Thanks. :)

p.s. I've partially lost my voice, but perhaps I can organise a voice chat with you Dain GM to discuss some of what Tairin has been doing while the others are dealing with Sabiha. Please let me know (via message) when you may be free for this and I'll try to work around you. Thanks, again. :)

Sounds good, Tairin. We'll work out the details soon!

Meanwhile, it's great to have you back! :)


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

GM, did the smoke covering the archer not impede his ability to shoot at all?


Female Civilized Azimbanan Spirit Ranger 5 | HP 64/64 | AC 18 (T13/FF15) | DR 3 | Init +2/+4 | Perc +11 (+mods) | Speed 30' | CMD 22 (FF 19) | F+7 R+6 W+2 | Active Conditions: None

Things settling down. Just enough time to copy/paste in all my games that I should be back to posting tomorrow. See you tomorrow!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Good to hear Yasala.


Hey, guys.

Due to some personal medical problems I'm going to have to take a few days off before continuing.

I hope this doesn't cause any issues or problems, but I should be back soon, hopefully by next Monday.

One point of note; the notes regarding Bjeorn's saves were accurate, mine were not - this means he succeeds and only suffers the initial Con Damage.

However, it should be noted that accidents like that are likely due to the fact that I'm making errors and mistakes, even now. Hopefully I'll be better in a few days.

I apologize again for any inconvenience.


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

No worries GM. Real life, especially your health, comes first. Take however much time you need.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Dain: Thank you for informing us, and please take care.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Take care of RL first!


My initial issues have now turned into two unplanned trips. I literally just got home from trip one and am about to sleep, then I'm out of pocket again from Thursday through Sunday this weekend.

After that, I should be back to normal with posting daily etc.

I apologize again, but life threw me a couple really rough curveballs this month.

Looking forward to catching up on Sunday/Monday


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

All the best.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I imagine taking out the leader first and mopping up the guards. If we can!


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

I edited my post to start combat, let's get this ball rolling.


Hey guys!

I'm so sorry to say that I'm just not having the energy or drive to do the game justice lately.

I do not want it to quit, but I really need to get my head back in the game before I continue to play, otherwise all I'm going to do is keep drawing things out with such a slow and poor pace that nothing continues to move forward to where it should.

I want the game to continue, I'm hoping that a hiatus will let me get my head where it needs to be and keep going in the future.

In the meantime, thank you for the patience and I'll do my best to get things going again soon.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Dain, I'm sorry to hear that you're not up for running the game. But absolutely, take all the time that you need. I hope that you're in a better place sooner rather than later.


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

In my experience, a hiatus can often be very healthy to find some calm in your life again.

No worries here GM. Keep us updated on any changes. I'll be here when you return.

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