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The Spider God's Bride - Discussion


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Female Aasimar Druid 7 (Noble)

Dain GM: We've stated we want to bathe first a few times now via the various PCs. I think we should just get to it and finish the ablution and laundering and then explore the grounds leading up to the main building and then enter the main house and look around. I don't think the two DMNPCs should go off on their own and then the group try to catch up or assist them if something were to go quickly wrong as we've been told this place can be quite dangerous (Samir rushed into things at the oasis and it put us in a dire situation fighting all those warriors). We have been given a time frame by you on when Yetara should be returning and that we have some hours still before then. Taking 30 mins to bathe and dress and then start the searching doesn't seem too much of an inconvenience or time killer. Shrugs.


Ariarh Kane wrote:
Taking 30 mins to bathe and dress and then start the searching doesn't seem too much of an inconvenience or time killer. Shrugs.

My issue via the NPC's was a reflection of the fact that I haven't seen much action lately.

So, for example, I honestly assumed that the bathing part of your post was something that, for the purpose of Social RP, would have been one line at most and that someone might have included details about hiding the contraband, where they hide it, and what happens next (i.e. - do you enter the house proper, for example? And if so, do you wish to search for any traps or will you simply move in?)

Anyway, it's been suggested to me that because I didn't write "you are now bathed" that the game will not move forward, and if that is the case, you have my apologies.

However, you are now bathed!

Meanwhile, as I've mentioned to the new possible players on the recruitment thread, one of the things I wanted in this game was an active group of players; people who are willing to contribute to the story and the game via their writing.

So, basically, I asked that players who were interested in playing make at least one post a day, barring weekends/holidays - and if there was something important that would prevent participation to just shoot us a message and let us know they'd be AFK.

At this point I'm going to give about 24 hours; those players who haven't posted on the Campaign Page I'm just going to drop. It's nothing personal, but I'd just like to move forward beyond bathing :)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Yesterday saw less free time and more hassle than I expected, so I didn't get back to posting here. Patenemheb is now involved in the exploration.

In short, communication is ideal for dispensing with assumptions of all of us, and focusing on on the game proper.


Patenemheb Sitayet wrote:

Yesterday saw less free time and more hassle than I expected, so I didn't get back to posting here. Patenemheb is now involved in the exploration.

In short, communication is ideal for dispensing with assumptions of all of us, and focusing on on the game proper.

My apologies about the lack of communication on my part. I'll do better to be more clear in the future.

If you guys have any further questions or need for clarification, please let me know and I'll do what I can to answer as soon as possible!


Female Aasimar Druid 7 (Noble)

It's been a long day and I'm dead tired (and not very creative right now). I'll read through the response post tomorrow and make a response then via Tairin. Sorry for the delay. Night!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Ah it's a learning process for us all. And will do. :)


While Tairin has some information regarding the entrance room to the house, all of you were free to enter and explore.

Paten, you made a post on Discussion but not on the Campaign Page; do you not want to explore the house?

Bjeorn, you made a post about the pagoda, but nothing about where you want to go in the house - do you not want to explore the house?

If you do not wish to make a post about where in the house you wish to go, and where you wish to explore - and so on - that's okay; I can bot anyone who does not wish to participate to simply wait in the courtyard with Sefu.

Red has not posted for a week on the campaign page, therefore I believe I am going to drop them from the game. If they have no desire to post on the Campaign Page then all their presence does is cause the CR to be higher; and that's not helpful when they do not wish to participate.

That said; I will return to see what progress has been made in a while; please let me know if anyone has a problem with Red being dropped - if not, I will delete their character from the Campaign.

Have a good day!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Apologies. I had opened the page, clearing the "new", but then had to close the tab and then forgot to look again. The headcold is not helping.

I would prefer Red to remain in the campaign, but I would also prefer Red to post in gameplay.

@Red, thoughts?


Patenemheb Sitayet wrote:

Apologies. I had opened the page, clearing the "new", but then had to close the tab and then forgot to look again. The headcold is not helping.

I would prefer Red to remain in the campaign, but I would also prefer Red to post in gameplay.

@Red, thoughts?

As an aside, I did ask players post once a day; even if there's nothing on my end, that doesn't stop players from planning/discussing/RPing things on the board with each other and the various NPC's I've provided.

At this time Red has seen the update from her on Thursday; she posted on the Discussion Thread but did not post on the Campaign Page.

I then asked all players who were interested to indicate it with a post on the Campaign Page; still nothing from Red and she wrote earlier that she checks the boards frequently.

In any case, it's up to her, but if she doesn't wish to participate then my current CR's (which are built for one extra player with the ability to heal via magic) may be too much for your company and having to recalculate stuff for the group is kind of a pain.

That said, I appreciate your feedback about her player and we'll see what happens.


Quick Note: I put the full version of the Xoth version of the Sorcerer on the campaign Page toward the bottom. I urge everyone to read it over; when/if you encounter a sorcerer it is good to have an idea what you'll be getting in to.

Plus, it could make an interesting multi-class option for those who are intrigued.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern entered the mansion and quickly checked if someone else is there. Just to get an info how noisy or touchy he can search. Just to be on the safe side. Then Tairin showed up and wanted to start to search room 8


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Since my last post, Red's player has posted since in other campaigns without commenting here. I'm withdrawing even my slight objections, since this is becoming a pattern.


Male Dwarf Nerd 15/Engineer 5

Hello all! The GM suggested I move over here to dot and start talking about potential ways to fit Talar Drealev into the story.

Dain GM: Apologies if this is a dumb question, but does this mean Ixos and I have been selected? It seems that way since you wanted us to move to discussion and read the gameplay thread, but you didn't explicitly say we were in so I wasn't sure if this was just the next level of recruitment or something.


CampinCarl9127 wrote:

Hello all! The GM suggested I move over here to dot and start talking about potential ways to fit Talar Drealev into the story.

Dain GM: Apologies if this is a dumb question, but does this mean Ixos and I have been selected? It seems that way since you wanted us to move to discussion and read the gameplay thread, but you didn't explicitly say we were in so I wasn't sure if this was just the next level of recruitment or something.

It seems that the party is happy to have you both!

Meanwhile, I'll be working you each into the game soon; though it may not happen instantly.

This should give you each some time to finish your concepts and smooth out any rough corners.

Talk to you and Ixos soon!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Yes indeed, welcome on board. :)


Hello! I'm bringing the discussion I was having in recruitment over here.

Re: which character:

Honestly, I think I could be happy with either. I'm glad you like Yeth-Kolsot, Tairin; I found him intriguing as well.

The more I talk with Dain GM the more inspiration I have for Ia-Shala. The easy thing about writing Yeth-Kolsot's backstory is that Lamra is far away and can be referenced in a vague way. Since the city that party is currently near has a temple of Belet-Lil, I feel like she could be woven into the story in a tighter and more specific way.

I have some questions about the city. What is its recent history? What stories and events from the past inform the imaginary of its citizens? What is its economic relation to the surrounding region?

Regarding the cult of Belet-Lil: Since they practice sacred prostitution, do they have medical or magical forms of birth control? I noticed the Fertility Charm spell; do they have a reverse of that to prevent pregnancy? Or are the children of such sacred unions seen as gifts from the goddess?

Edit: Are there old languages commonly used in magical writings, like how draconic is in Golarion?


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

Woot!

I'll start looking over the gameplay thread and trying to suggest ways to get Talar in.

How are we doing starting loot? How much money do we have to work with and what are we limited to? Things Talar would like include composite longbows and some barding for his horse companion.

Edit: It looks like travel and wilderness survival are major themes. Should I go through adventuring equipment and make sure I'm picking out individual pieces of equipment to assist with that?


Female Aasimar Druid 7 (Noble)

Welcome, Talar and Ixos/la-Shala. :)

@Ixos: You initially mentioned the cultist would be from Susrah? So, she's now ensconced in the Belet-Lil temple in Zul-Bazzir, Khazistan?

Now onto the pregnancy and disease, I think most of the time to prevent pregnancy in these kinds of scenarios it's more of an alchemical product which requires knowledge of herbalism. (Whether to prevent or abort an unwanted pregnancy.)

There's a 3rd party orision which can help one determine they are pregnant or not, found here---> Detect Pregnancy.

In ancient Egypt, they originally used fine linen cloth contraception/condom to prevent disease and pregnancy and later progressed to animal guts. In ancient China, it was oiled silk paper or lamb intestine. I think such "methods" could be utilised in the Xoth world.

The spell below is permitted for first level Belet-Lil cultists:

Fertility Charm
Transmutation
Level: Sor 1
Components: V, S, F
Casting Time: 10 minutes
Range: Touch
Target: Adult creature touched
Duration: 1 hour/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Page 31
Tales of Sword & Sorcery
For the duration of the spell, fertility charm allows any adult subject to father children (if male) or become pregnant (if female), regardless of physical condition, old age, or disease. The spell works on any creature capable of sexual reproduction, be it humanoid, animal, or other. Though the spell makes conception possible, it does not guarantee it or a live birth.
As a side effect, the subject also gains the free use of the Endurance feat for the duration of the spell.
Focus: A small, anatomically correct carving representing the subject’s species and gender.

Perhaps, Dain would allow a reversed Fertility Charm - that the male patrons could remain "viable" in their prowess yet they are sterile for the period of the intimate transaction. I realise Belet-Lil is all about fertility - yet I do not believe they mean for their temple prostitutes to be working heavily pregnant. That would not be so great for business if they are out birthing children every 9 months or so.

When we were in the Belet-Lil temple in Susrah, they bathed and oiled us before any intimacies - that can help cut down on some aspects of disease... Though not one's transmitted via the act itself.


Honestly, I'm not entirely set on her ethnicity. The Race that would get her the most bang for her buck in terms of ability scores is Yar-Ammonite. That +2 Int is hard to pass up for an Int based caster, and there are a sizable minority of that people in Zul-Bazzir. I was leaning towards Susrahnite earlier because Belet-Lil is a primary goddess of that people, but Dain GM informed me that ethnicity is not destiny when it comes to religious worship in Xoth. At the moment, I'm a willow in the wind when it comes to that choice. I feel like knowing more of the city and the temple could help here.

RE: Pregnancy

Thanks! That detect pregnancy and herbal remedies is rather helpful. Which reminds me that I should ask whether I can pick up Diagnose Disease. Nobody wants syphilis in a low magic world.

One of the tropes of sword and sorcery are the scantily clad nubile priestesses. Are there any feats for Xoth that help with AC when going unarmored? (That Temptress ability is fire.) Running around in silken robes is all fun and games until somebody stabs you repeatedly.


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)
Ixos wrote:
Running around in silken robes is all fun and games until somebody stabs you repeatedly.

Unless you're into that kinda thing.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Some of the cultists have access to secrets that do things such as add Cha to AC.

The Amazonian ranger archetype does similarly at level 4.


Female Aasimar Druid 7 (Noble)

@Paten: The Manzanian ranger also has to choose men as her favoured enemy, which Dain shied me away from because I made such a character on initial recruitment and he thought that kind of character would not gel well with her male companions in game. ;)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

*checks again*

Ah yes, that little wrinkle. ;)


Female Aasimar Druid 7 (Noble)
Ixos wrote:

Honestly, I'm not entirely set on her ethnicity. The Race that would get her the most bang for her buck in terms of ability scores is Yar-Ammonite. That +2 Int is hard to pass up for an Int based caster, and there are a sizable minority of that people in Zul-Bazzir. I was leaning towards Susrahnite earlier because Belet-Lil is a primary goddess of that people, but Dain GM informed me that ethnicity is not destiny when it comes to religious worship in Xoth. At the moment, I'm a willow in the wind when it comes to that choice. I feel like knowing more of the city and the temple could help here.

We currently have three Yar-Ammonites in the party and I think having another just doesn't make sense unless we're having some kind of long lost family reunion. ;) And there's already a temptress in the party from Yar-Ammonite (my girl) so having two such "temptresses" (even with one being a sacred prostitute) is a bit on the nose for me. Sorry, it would certainly take the shine off my girl if that was to be the case. We were looking for characters to complement the original cast, not to overshadow them. I do not mean any harshness in saying this - I just like being upfront on such matters. :)

Ixos wrote:

One of the tropes of sword and sorcery are the scantily clad nubile priestesses. Are there any feats for Xoth that help with AC when going unarmored? (That Temptress ability is fire.) Running around in silken robes is all fun and games until somebody stabs you repeatedly.

Perhaps, like the witch, you may have access to the spell Mage Armour, so even in your silks, you won't be so squishy.


Female Aasimar Druid 7 (Noble)
Talar Drealev wrote:
It looks like travel and wilderness survival are major themes. Should I go through adventuring equipment and make sure I'm picking out individual pieces of equipment to assist with that?

I believe our last ranger had a masterwork survival kit as part of his gear, and seemed to suffice re checks and such in game.

Survival Kit (Masterwork)
Type: Kits
Price: 50 gp
Weight: 5 lbs
Source: Pathfinder Roleplaying Game: Ultimate Equipment
Description:
A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.

A masterwork survival kit contains higher quality gear and a guide to identifying flora and fauna. It grants you a +2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.

== Unless Dain GM has advised you need more specific items, I think the kit may suffice.

If we're in a jungle environ at some point, then a machete may be useful.


Thank you for letting me know! I have no desire to diminish your sparkle and shine. (The extra +1 DC, skill points, and extra spells just aren't worth it to me.) Speaking of which do you think that the fertility priestess angle impinges too much on your schtick? I'm happy to go with the poisoner guy instead. I had the feeling that Dain GM preferred the Belet-Lil angle, but I also believe that he places a higher priority on party unity. :-)


Also, I think the proper name for a grouping of four or more Yar-Ammonites is not 'family' but 'conspiracy'. :-p


Female Aasimar Druid 7 (Noble)

I feel that a sacred prostitute can be created that is different from the Bard (Temptress) archetype. I had a certain characterisation for her in mind when I first created Tairin, but when the other female PC in the party began to be rather overtly sexual and flirtatious, I had to re-think how I would play Tairin so it wouldn't get too ridiculous via the sexuality thing in game.

To me, I'd be fine with la-Shala if she was more a sacred conduit for her goddess and was not just sleeping around with everyone and playing the vixen and having another "temptress" type characterisation in play. One can have a calling (such as Belet-Lil) and not want to be sleeping with everyone that crosses paths with them. Plus, you mentioned Dain was leading you to choose Yar-Ammon and that just became too much alike for me. If you choose another race, I'd be happier to be perfectly honest. And since our encounter with the Belet-Lil head priestess in Susrah, Tairin is wearing an amulet from the goddess herself around her neck and has began revering her. It just seems too much likeness in characterisation at the moment. I like PCs in a party to have their own shine and varied skills and capabilities. It makes for better coverage and fun in game, in my opinion. Tairin also likes poison and is carrying around a portable alchemist kit to create poisons. But your sorcerer guy - they could be useful to one another in regard to poisons. And he seemed very different in characterisation than anyone else in the PC party, which I enjoyed. :)

And you're right about a conspiracy. ;)


I didn't mean to suggest that Dain was leading me to choose that ethnicity. I do feel he encouraged the priestess angle, but the ethnicity thing was kind of something else (just a random answer in a vast sea of questions.)

I wasn't imagine Ia-Shala as a vixen or a temptress. I'm imagining her to be beautiful, yes, but more in a hallowed, numinous sense and less in a seduce you for secrets sense. Sex is for ritual and divine communion. (Though I was going to have her pick up Charm and Dominate.)

Though I'm getting the sense that you would just prefer that I go with Yeth-Kolsot both from party purpose, flavor, and back story. This is a request that I'm more than happy to honor.


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

Thanks for the tips. I'll likely pour through the adventuring gear anyways, there's a lot of cool pieces of equipment that are very useful.

And Ixos, always excited at a chance to play in another game with you!


Female Aasimar Druid 7 (Noble)

For me, yes, I'm happier with and more intrigued by your Yeth-Kolsot character (as I mentioned on recruitment). :) If Dain GM opens up magical healing then the sorcerer, bard and ranger could cast healing spells to complement our wonderful scholar/battlefield healer via his healing skill.

Paten and Bjoern, what do you think? Would you be happy with a sorcerer instead of a Belet-Lil cultist? I don't want to speak for everyone and I shouldn't.

Talar, you're new to the team, but you do have a say too. Would you be okay with a sorcerer?


Actually, to clarify a point, I kind of prefer the Sorcerer to the cultist.

That said; game goes from 1-2 posts to 17 posts in one day!

I love it when a plan comes together... - John "Hannibal" Smith


Female Aasimar Druid 7 (Noble)

Both Talar and Yeth-Kolsot look great and I can't wait to see them in action. :) Ixos, I'm glad you went with the scorpion angle.

Ixos, are you using the template for the Xoth sorcerer or the Pathfinder one?

The one in the spoiler is from Tales of Sword and Sorcery/Xoth:

Sorcerer:

Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +2 Bonus Feat, Sinister Presence 3/1
2nd +1 +0 +0 +3 4/2
3rd +1 +1 +1 +3 4/2/1
4th +2 +1 +1 +4 Bonus Feat 4/3/2
5th +2 +1 +1 +4 Master of Lost Languages 4/3/2/1
and Arcane Mysteries
6th +3 +2 +2 +5 4/3/3/2
7th +3 +2 +2 +5 4/4/3/2/1
8th +4 +2 +2 +6 Bonus Feat 4/4/3/3/2
9th +4 +3 +3 +6 4/4/4/3/2/1
10th +5 +3 +3 +7 Permanent Sinister Presence 4/4/4/3/3/2
11th +5 +3 +3 +7 4/4/4/4/3/2/1
12th +6/+1 +4 +4 +8 Bonus Feat 4/4/4/4/3/3/2
13th +6/+1 +4 +4 +8 4/4/4/4/4/3/2/1
14th +7/+2 +4 +4 +9 4/4/4/4/4/3/3/2
15th +7/+2 +5 +5 +9 Thou Shall Whisper My 4/4/4/4/4/4/3/2/1
Name In Fear
16th +8/+3 +5 +5 +10 Bonus Feat 4/4/4/4/4/4/3/3/2
17th +8/+3 +5 +5 +10 4/4/4/4/4/4/4/3/2/1
18th +9/+4 +6 +6 +11 4/4/4/4/4/4/4/3/3/2
19th +9/+4 +6 +6 +11 4/4/4/4/4/4/4/4/3/3
20th +10/+5 +6 +6 +12 Bonus Feat, Unmortal 4/4/4/4/4/4/4/4/4/4


Ariarh Kane wrote:

Both Talar and Yeth-Kolsot look great and I can't wait to see them in action. :) Ixos, I'm glad you went with the scorpion angle.

Ixos, are you using the template for the Xoth sorcerer or the Pathfinder one?

The one in the spoiler is from Tales of Sword and Sorcery/Xoth:

** spoiler omitted **

I presume the Xoth one, as I haven't considered using the Pathfinder version of Sorcerer yet ;)


Xoth.If it were the Pathfinder sorcerer I would be lobbying to draw my blood from the Goat with a Thousand Young. :-p

Though the scorpion and poison angle will be diminished since Yeth-Kolsot will not be a Witch, but a Sorcerer. I'm currently considering how to build out his story.

Dain GM, how do you feel about Deific Obediences? This wouldn't be an immediate concern but it could be an interesting way to represent drawing power from demons and gods. With the book of the damned and the various god books, it wouldn't be that difficult to mix and match or create our own for the appropriate outsiders. I like to plan ahead for character builds and goals.


Ixos wrote:
Dain GM, how do you feel about Deific Obediences? This wouldn't be an immediate concern but it could be an interesting way to represent drawing power from demons and gods. With the book of the damned and the various god books, it wouldn't be that difficult to mix and match or create our own for the appropriate outsiders. I like to plan ahead for character builds and goals.

I don't know anything about it; if you have any more details, I'd be interested.

For what it's worth, after re-reading both "The Tower of the Elephant" as well as "Black Colossus" I'm considering the presence of more benign supernatural beings, rather than purely dark and demonic ones.

As Robert Howard's books/stories are my favorite inspiration for this concept I'm eager to see how the play out, but I feel that there can be some decent powers out there, too; at least, Howard seemed to think so and that's good enough for me.


Deific Obedience is a feat. The basic idea is that you perform so action or set of actions and the god or demigod blesses you with some small measure of his or her sacred or profane gifts. As your HD increase further blessings are unlocked. With just the feat these are gated at high levels (12, 16, and 20). However, there are three related prestige classes Evangelist (for everybody else), Exalted (for Clerics), Sentinels (for martials) that allow earlier access to these more potent boons and change what boons are rewarded. There is another feat Diverse Obedience that lets you mix and match which boons one recieves from the three lines.

If you go to the archive of Nethys site, under the deity section all the major gods and all the main fiendish demigods have their obediences and boons listed if you want to peak around.

Well if there are nicer or at least less blood-thirsty beings out there, I would be open to discussing how one could be worked into Yeth-Kolsot's backstory. Otherwise, I'm working on some horrific narrative to justify this Xoth feat called Demonic Pact that I found on the internet. What better way to learn magic that be taught by a demon? :-p

Demonic Pact [General] You have entered a pact with a demonic, extra-planar creature. Prerequisites: Knowledge (arcana) 4 ranks, Taint 1+. Benefits: You have the benefit of a demonic master who teaches you sorcery. Whenever you advance a level in a class capable of spellcasting, you may select two spells (of any level you may cast) from the list of the spells that the demon teaches (as determined by the DM). Instead of learning a new spell, you may choose to ask the demon for a special favor: Either to provide information in response to a specific question (the DM determines what the demon knows), to guard a location or item for a specific interval of time, or to attack your enemies. In the two latter cases, the demon may choose to send one or more of its minions instead of performing the duty itself. You can also ask for additional favors at any time, but at the risk of gaining Taint and possibly angering the demon with your petty requests. By performing the special summoning ritual (described below), you may call up the demon and ask for a favor. Additionally, you must make a Will save (DC 10 + current Taint score + Hit Dice of demon) or gain 1 point of Taint.

The source I found didn't describe the ritual and I'm not certain this is a complete version of the feat, but I'm intrigued.


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

@Ariarh Kane - I appreciate the offer to give my insight, but based on my experience with Ixos I'm not worried about what concept he goes with. I've been his GM before and he's an excellent roleplayer who will be able to run with either idea. Although I think most of my experience with him consists of divine casters, so seeing an arcane caster might be interesting.

@Dain GM - What are we doing for starting wealth and gear? I think the only "weird" piece of gear I'm considering right now is barding for my horse companion, which I"m not sure is thematically appropriate, or if it is what kind of armor is appropriate.


Female Aasimar Druid 7 (Noble)

@Talar: I've been both GM to and player alongside Ixos, so I'm well aware of their capabilities. :) I'm pleased to have the player in the group. I believe Ixos has decided to go the sorcerer route. Thank you for letting me/us know of your own experiences with Ixos on these boards. It seems we have two wonderful new recruits. :)


When I noticed that this type of sorcerer has Vampiric Touch, gaming with Talar who will always be Omen in my mind gave me an idea. :-) I'm looking forward to play this game with him too.


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

Man I loved building that villain. A tank lifesteal wizard. Surprisingly viable. Had to pump her con to make up for that d6 hit die though.


Talar Drealev wrote:
@Dain GM - What are we doing for starting wealth and gear? I think the only "weird" piece of gear I'm considering right now is barding for my horse companion, which I"m not sure is thematically appropriate, or if it is what kind of armor is appropriate.

For now stick with 3,000 GP of starting wealth (Half of what level 4 would get).

You're free to purchase any non-magical gear, including MW (though special material will be an issue; for example, silver arrowhead are one thing - but Mithril is not an option).

I'd also advise looking here for non-magical options for things:

Link

Remember, too, whatever you don't spend, you're responsible for keeping track of its weight. There are 50 Coins to a Pound; so having 1,000 golds means you have literally 10 pounds of gold pieces on your person.

It should be noted that you will quickly find a magic item or boon item once the game starts and I know more about the flavor of your character.

It should also be noted that most magical stuff is very rare, so it's unlikely you'd have access to it even if you have coin - that's generally discovered when completing something like a quest, for example...


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

Understood. With that I have gear mostly done, but I have one question for the GM and one for my fellow players:

Players: Do we need a tent and/or sleeping bags? I've got the rest of the survival gear I think necessary, but please feel free to look over and tell me if I'm missing something. Please note that some gear is carried by his animal companion.

GM: How do you handle arrows and ammunition? Do you track how many, as well as the weight? What about crafting/using special arrows? Also, how do you feel about using poisons and/or alchemical items on arrows, and how thematically appropriate is it?


Talar Drealev wrote:
Man I loved building that villain. A tank lifesteal wizard. Surprisingly viable. Had to pump her con to make up for that d6 hit die though.

Well, she had insane fast healing. I think I'll stick with spectral hand and cowering. :-)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Tairin: I'm fine with a sorcerer. Patenemheb, should he achieve healing magic, will be doing so through a more slow and planned route. :)

@Talar: there has been considerable travel in hostile terrain. Appropriate gear will help. Multiple containers for water too.


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

Alright I'll see about getting a tent or two once we meet up. And water containers, got it.

Also if you guys don't have them yet, hot weather outfits are worth their weight in gold. I even bought one for my horse.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Oh yes. They are a literal lifesaver!

I recommend having a browse through the odder realms of equipment, since we don't spend money on magic items. Patenemheb for example has just about every piece of mundane physician equipment available, for one example.


Male Khazistani Nomad Ranger 6 | AC 18, Touch 14, FF 14 | HP 68/68 | F +7, R +9, W +5 (+4 vs disease, +2 vs charm/compulsion/emotion) | Init +5 | Perc +12 (+2 with companion)

Alright I'll look through in more detail. Also with a horse companion there's a lot of gear we can bring, which can help alleviate the carrying capacity issue.

Also I think the GM and I are on opposite sleeping patterns :)


Female Aasimar Druid 7 (Noble)

@Talar: The GM’s on US Eastern Standard Time. He has full work days with two jobs, so he generally posts very early before work or very late in the evening after work.


I have these languages: Khazistani, Susrahnite, Lamurian, Taraamite, Yar-Ammonite, Elder Kuthan, Ptahaanan

I need two more popular amongst sorcerers and ancient texts. What did the ancient serpent men speak? Suggestions?

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