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Female Aasimar Druid 7 (Noble)

Who thought taking on a camp full of fighters was a sound plan?! :P (Looking at Samir and Ala'lhys.) I'm quite certain Tairin had said no to fighting from the moment they arrived at the oasis.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

As someone currently on 9HPs and still in melee combat I couldn't agree more.

I hope we get something worthwhile out of all this, presuming we come out on top.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Tairin: Cheers. :) I have a birthday to attend.

@Tairin & Red: Oh, Patenemheb is not doing well either. I'm mulling over possibilities for a replacement character should he be slain. Winning the night over this lot should net us their goods and their slaves. Presumably for freeing, but that's a debate for in character.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Ala’Ihys the Archer wrote:
Seeing the Zadite drop, he hisses, "Red, run! Caslav use your dagger and kill those two who are sleeping, they're trying to kill Red!"

They are getting distressingly close to success. Red is now at -1HPs, failed the save to stabilise and has active foes near her. :(

Silver Crusade

Dain GM, I didn't realize U8 had been injured, if the first shot killed him, could the second shot have been aimed at 'W10'?


Ala’Ihys the Archer wrote:
Dain GM, I didn't realize U8 had been injured, if the first shot killed him, could the second shot have been aimed at 'W10'?

Yes - but as he's Prone he gains a +4 Bonus to Ranged Weapons so your second shot misses, unfortunately.

Silver Crusade

Dain GM wrote:
Ala’Ihys the Archer wrote:
Dain GM, I didn't realize U8 had been injured, if the first shot killed him, could the second shot have been aimed at 'W10'?
Yes - but as he's Prone he gains a +4 Bonus to Ranged Weapons so your second shot misses, unfortunately.
I thought 'U9' was prone, sorry. In game you said:
Dain GM wrote:

...The first moves down to his sleeping companion and does what he can to wake him -

"Unarmed Strike (via kick) to attack for Non-Lethal Damage on Sleeping friend to wake him
1d20+4+4

Non-Lethal Damage to wake him -
1d4+1

The other Zadjite moves around to flank with his ally and attack Red -
1d20+4+4+2

If he hits -
1d6+4+1

EDIT: The sleeping Zadjite is awake now, but prone.

So I thought 'U9' was prone, and 'U8' had kicked him, and that 'W10' was the one who 'moves around to flank'


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Patenemheb got lucky. One or two more blows and he'd be bleeding out himself, and his constitution is very average. Hopefully Red will make it. Samir is stabilised, correct?


Female Aasimar Druid 7 (Noble)

I hope no one dies. That's my last post as I leave for my trip early tomorrow morning.

I will be back to posting on my Monday/your Sunday. :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Have fun Tairin.

Dain- You are right Red's AC is 16, +2 dex mod, +4 mage armour. Maybe I missed some damage. As you say in game, I am likely to survive anyway. Unless some rotten swine coup de grace's me.

If it turns out to be the difference between living and dying I can go back to the start of the combat and check.

I think I got hit by every attack this combat. Bloody dice rolling program. :(


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

It looks like Red will be up and about again in short order!

Though the entire affair was a bit too close to disaster for my liking. Samir will need some reigning in, or he will get us killed at this rate.

Silver Crusade

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Patenemheb Sitayet wrote:
Though the entire affair was a bit too close to disaster for my liking. Samir will need some reigning in, or he will get us killed at this rate.

That's Right! Darn that ol' Samir! It's all his fault! We should give him a good talking to!...


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

At least you have a few people who can put ye all back together!

Now I just have to get one of them up off the ground. ;)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Ala’Ihys the Archer wrote:
Patenemheb Sitayet wrote:
Though the entire affair was a bit too close to disaster for my liking. Samir will need some reigning in, or he will get us killed at this rate.
That's Right! Darn that ol' Samir! It's all his fault! We should give him a good talking to!...

LOL.

Happily Red is OK now. And if everyone injured, which is nearly everyone I believe, can form an orderly queue for healing.


Female Aasimar Druid 7 (Noble)

I’m on the phone at the house in the mountains. Samir can’t get to Red for healing as he’s unconscious from his grave wounds. I think he stabilised but does need urgent medical attention.

Tairin’s not wounded and so needs no medical attention.

Okay, going back to the family celebrations this night.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Ariarh. No worries. Paten has gotten Red up and now the pair of them can heal away.


Hey gang; I'm off to work and I'll be back a little after midnight.

Right now I need to know who's getting healed and how much, and also what you plan on doing with the rest of the camp, if anything.

Once I get your plans/actions and so on I'm going to move things forward.

Tairin - I know you may still be AFK until later tonight or Monday morning; if you're reading this after I get home I'll definitely ret-con some actions with your character as you did mention you'd be gone until then.

Also, while Samir had Social RP reasons to attack these guys and start a fight with them, there is also some Out-of-Game reasons this was pushed for, including clues here that could be useful when you get to the town, but the clues aren't going to be obvious.

However, with the fight done this is your chance to do some more Social RP, including "Detective Work", to find things out.

Skills like Survival (especially if you have Tracking) might be important; however, Diplomacy with the slaves could be useful, as well as other Knowledge Skills to ascertain things that could be useful.

Also, the fight lasted a little less than 10 rounds - basically 1 Minute in term of "In-Game" time. This is probably the reason that Sefu didn't come to aid you - but then again; there might be other reasons which might be explored.

Further, the Nomads were not present during this fight (I didn't put them on the combat map as it was big and I didn't want clutter) but logically they would have camped near to your company for safety - the fact that they didn't show up might be important.

As a final aside - all of these things are merely ideas/suggestions.

In most of the Conan books I've read (as well pretty much everything by Conan's author, Howard) the heroes generally don't worry about wealth; they find tons of great wealth and are pretty much unconcerned with it because - if they need something - they generally just take it by force.

While this is not realistic to do all the time in a Campaign when Wealth = Power for purposes of Rewards, I understand those players who are less interested in Clues and more interested in keeping things more simple and straight-forward.

If that's more your speed let me know via PM, but tossing up a little something about that on the boards via your Character's opinion would be cool, too.

Okay, that's it - I got to go to work; see you all soon!


Female Aasimar Druid 7 (Noble)
Quote:

Tairin - I know you may still be AFK until later tonight or Monday morning; if you're reading this after I get home I'll definitely ret-con some actions with your character as you did mention you'd be gone until then.

It’s my Monday today, so I’m back and able to post for myself. What do you mean you will retconnimg some actions with Tairin? For what reason/purpose?

And being Tairin is decadent, it’s more about wealth than taking things by force for her. The reason she hasn’t searched the tents/looked for clues is because I was away from the boards for 3 days.

Silver Crusade

ok, I was wait to post to see if Bjoern would continue the conversation. I will post a little later tonight, But not as late as usual, I'm off tonight and tomorrow, so I will eventually go to bed.

So Ala'Ihys said he would drag the bodies over to the fire and would search them. So in theory he will be inspecting the bodies, looking for valuables and counting how many he killed...

As far as searching for tracks, Ala'Ihys would need a reason to do so, I'm hoping once we talk to the slaves we'll have more information.

Ala'Ihys, is not motivated by wealth, but he is aware of the cost of living. Thus the concern to take care of the camels to get full value for them when they're done. So he would also gather valuables. Once the slaves are set free he would let them have mundane items such as spears and knives to protect themselves and food or tents, for survival; that sort of thing. Actual wealth, gems etc. he would insist the spoils go to the winners.


Female Aasimar Druid 7 (Noble)

I posted and I am willing to play it out some more, if the GM is okay with it ... We seem to have much to do at present before we can contemplate our next move or even move on.

Silver Crusade

I'm sorry folks, We made a quick trip out of town and I just got back, I've only slept two hours in the last 32 hrs, my brain is mush, so I'm headed to bed. I will post in the morning.

Ala'Ihys intends to see all the dead searched, then their gear, then speak to, and probably release, the slaves.

I'm hoping they can connect some of the dots from Samir's speculation and Farrokh's story.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Dain GM wrote:
Right now I need to know who's getting healed and how much

I will post a healing hex roll for Farookh. I have tried to find out if there is anyone else injured who I haven't healed. I don't know about Bjoern [despite asking in game] or Caslav. That would be all from Red I think.


She Who Knows wrote:
Dain GM wrote:
Right now I need to know who's getting healed and how much
I will post a healing hex roll for Farookh. I have tried to find out if there is anyone else injured who I haven't healed. I don't know about Bjoern [despite asking in game] or Caslav. That would be all from Red I think.

He was hit and badly; however, if he doesn't ask In-Game it's likely he does not want to be healed for some reason.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I will have a response up today. There's a bit to cover, along with working out the number of heal checks.


Female Aasimar Druid 7 (Noble)

I'm tossing this here, so we can have a bit of discussion away from the main board.

We have healers among our group, however with the strict rules of healing in this game, the heal skill check can only be performed once a day per person, as can Red's healing hex. This can still leave us with deep injuries that will impact what we can and cannot do and how we proceed.

Dain GM, is there any chance we can somehow find a way to locate or purchase desert berries or possibly aloe leaves and have them possess natural healing properties (via juice or gel) to give us another viable source of healing? Each berry or aloe leaf could cure 1 point of damage when eaten or applied, subject to a maximum of 8 points of such curing in any 24-hour period, much like the goodberry spell of a druid or shaman.

We could even roll a 2d4 like the spell to see how much we can find/collect/buy...

For eg, 2d4 ⇒ (3, 2) = 5 berries or aloe leaves.

Aloe has natural healing properties, and can last cut from plant and wrapped, so it could be used as a salve on open wounds or the leaf could be split and the gel from inside eaten.

I don't believe it will overpower the game, but say someone really needs more healing and, using the above eg, they eat the five berries/gel from leaves - that gives them 5 extra hit points back in a day ... Every little bit helps.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Even Patenemheb, who is highly specialised in non-magical healing, can only bring back hp twice a day by RAW. Alternatives that have a cost in time, effort, expertise, such as Ariarh suggests, could be helpful in avoiding long periods of in game downtime.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Entirely true.

But healing is supposed to be limited in this world.

Alternatively, we could make use of the properties of the plants peyote and datura. They will not actually heal wounds, but you won't notice them while under the plants effects.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

That is another option. We must have a few who can do alchemy in the party.

Speaking of which, is there anyone still wounded who can benefit from either Red's healing hex or Patenemheb and Tairin's heal checks?

I must start gathering ingredients and having Patenemheb make some healing kits.


Female Aasimar Druid 7 (Noble)

Healing is limited due to magic being rather rare. I suggested the healing properties of plants as a natural remedy which wouldn’t go against this philosophy. Having a hallucinogenic doesn’t make sense as it would only make someone feel like they can do something as the pain is numbed while under the influence and could bring about more damage because someone doesn’t know their limits. Shrugs.


Ariarh Kane wrote:
Dain GM, is there any chance we can somehow find a way to locate or purchase desert berries or possibly aloe leaves and have them possess natural healing properties (via juice or gel) to give us another viable source of healing? Each berry or aloe leaf could cure 1 point of damage when eaten or applied, subject to a maximum of 8 points of such curing in any 24-hour period, much like the goodberry spell of a druid or shaman.

That is something that seems reasonable as you level and challenges become more difficult and damage more intense.

With that in mind I'll have to consider some options for healing; things like Survival and Knowledge: Nature might be able to help find such things (assuming a location which is searched may have them).

That is something that may take time to flesh out; but I'll start working on it.

She Who Knows wrote:
Alternatively, we could make use of the properties of the plants peyote and datura. They will not actually heal wounds, but you won't notice them while under the plants effects.

Not entirely sure what this is specifically; but it reminds me somewhat of the "Barbarian Rage". That is; you have the meds and take the damage and would be reduced to "negative HP" - but because of the meds you're able to keep fighting via "Temporary HP" for a set amount of time (that is; maybe you gain an extra 15 Temp HP for 5 Rounds - then you drop down to 1 HP, losing 14 of your Temporary HP - at the end of 5 Rounds if you haven't been healed you lose the 15 Temporary HP and drop instantly to -14 and die without stabilizing).

So this could be useful for a few extra rounds potentially, but the dangers could outweigh the bonuses.

Patenemheb Sitayet wrote:
That is another option. We must have a few who can do alchemy in the party.

Craft: Alchemy is another option, but it might require the components and tools to make such kits. However, at the next city you reach it is likely you will be able to find such things.

Ariarh Kane wrote:
Healing is limited due to magic being rather rare. I suggested the healing properties of plants as a natural remedy which wouldn’t go against this philosophy. Having a hallucinogenic doesn’t make sense as it would only make someone feel like they can do something as the pain is numbed while under the influence and could bring about more damage because someone doesn’t know their limits. Shrugs.

This is true about the rare magic; but one thing I've noticed in many PbP games like this is that it's not like a standard table-top game. That is; the last combat we did was in the desert with that monster - it was hard, many of you nearly died, and you finished the fight and then slept it off.

Before that there was the fight that you were ambushed by the bandits; you nearly died, you finished it, healed a bit and then slept it off and were okay.

Each combat lasted nearly a week, by the time it was over I felt that not only I, but the rest of the party, was ready to stop doing combat for a while as it was kind of a grind.

The short point is; unless you're in a dungeon crawl the odds of you getting hit hard, almost dying, getting a modest amount of healing and then getting into another fight the same day are generally rare (though they may happen).

Since we typically don't do Dungeon Crawls (where there's another monster in each room we have to fight and defeat and then move on) I'm not sure there's as much reason to have so much healing.

However, as the company seems eager to have more healing I'm willing to oblige; but it will take me some time to figure things out on how to do it.

Silver Crusade

Ok, so I've been reading along. What I heard was: medicine, medicine, medicine, drugs, good drugs, medicine, medicine and don't fight monsters in the basement...

Right?


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Dain GM wrote:
She Who Knows wrote:
Alternatively, we could make use of the properties of the plants peyote and datura. They will not actually heal wounds, but you won't notice them while under the plants effects.

Not entirely sure what this is specifically; but it reminds me somewhat of the "Barbarian Rage". That is; you have the meds and take the damage and would be reduced to "negative HP" - but because of the meds you're able to keep fighting via "Temporary HP" for a set amount of time (that is; maybe you gain an extra 15 Temp HP for 5 Rounds - then you drop down to 1 HP, losing 14 of your Temporary HP - at the end of 5 Rounds if you haven't been healed you lose the 15 Temporary HP and drop instantly to -14 and die without stabilizing).

I was joking. Both peyote and datura are psychoactive substances that are also very toxic.

Taking either at any time is not a good idea. Taking them and then going into combat while already injured is about as insane as you can get.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

At least the forum seems to be reliably accessible again.

Silver Crusade

yeah, couldn't post yesterday...


Terribly sorry for the delay - I really, really hate it when the network is down, especially when it lasts so long.

Anyway, post is up!

Silver Crusade

I deleted my previous discussion, I hadn't looked under the slave spoiler, there are apparently two ran together. I will post soon.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Yes. I have known this site to be down for maintenance. But not for over 24 hours as it was recently.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I will be away for both of the next two weekends. I should still be able to post at points during both, but less regularly than usual for me at weekends.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

I am currently writing out a post in Notepad++. Getting the order of the conversation right took longer than I thought. ;)


Patenemheb Sitayet wrote:
I am currently writing out a post in Notepad++. Getting the order of the conversation right took longer than I thought. ;)

Have a good trip; and thanks for making the post, even if it was with Notepad.

Silver Crusade

I realize this is an 'in game' question, but I hate taking up space over there: So, a bit of confusion on my part. The 'leader' of the slaves said the dancing girl was in the tents, we searched the tents. Do you want me to retcon that we didn't search the tents but went straight to talking to the slaves? Or is it possible she was in the tent 'Red' searched?


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

I’m going to be posting very late tonight my time. Sorry for the hold up - being hurt and busy doesn’t help things.

Tairin would have wanted to search the Zadjite tent. Then listen in on the talk with the freed slaves. Plus rp with Samir and the other PCs.

I’ll toss up my checks later tonight on the main game thread. I’m on the phone at the moment and heading to a party.

Thanks!

Silver Crusade

Gosh, have fun at the party!


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Tairin: Enjoy!

Has anyone had a look at the playtest yet? I've leafed through the core book. My initial impression is that it seems more streamlined but with options to make even starting characters quite different from each other.


Ala’Ihys the Archer wrote:
I realize this is an 'in game' question, but I hate taking up space over there: So, a bit of confusion on my part. The 'leader' of the slaves said the dancing girl was in the tents, we searched the tents. Do you want me to retcon that we didn't search the tents but went straight to talking to the slaves? Or is it possible she was in the tent 'Red' searched?

I only provided information for one tent because Samir would have acted to free the slaves independently while you all spent time seaching through the other tents.

At this time I assumed you would search the other tents eventually, but rather than continue to produce lists of goods/items you found I figured you'd rather just deal with the slaves quickly.

Anyway, I'll have the list of goods up soon, but I guess I was just confused as to the order of things was all.

Silver Crusade

I didn't know how much time was spent mending the wounds of the injured. I assumed it would take time. Thus, the gathering and looting of the dead and inspections of tents. But yes, as soon as Samir headed to the wagon, Ala'Ihys would have called out to Farrokh to ask him to join them. It's fine If the dancing girl is in a tent and Ala'Ihys had only gathered the bodies or whatever.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

@Ala: Just to be absolutely clear, Patenemheb said nothing to Montu's disdainful comments about the Jairanian. He thought a few things, and did not contradict Munto.

Silver Crusade

LOL, I know...


Whew! Sorry for the delay - got out of work at midnight and then I had to write the response; as some of you may know, "Walls of Text" don't just write themselves ;)

That said; post is up - your move!

Silver Crusade

Dain GM wrote:
NOTE: I just saw your recent post - for now, I'm going to ret-con that the words with Ala didn't happen as you moved with Stealth and he didn't use Perception -

I'll be honest with you, I'm not used to 'rolling checks' for everything people in our group is doing. It begins to remind me of PVP. When were intentionally keeping something from each other can we post it under spoilers?

Tairin of the Veils wrote:
As answers were given to her companion's questions, Tairin quietly moved toward the Zadjite tent. She cautiously peered through the flap in case there was some hidden Zadjite within and then moved steadily inside and cast her eyes about the tent, hoping to learn something more of the true reason for their presence at the Oasis/in this region.

I just assumed she was hiding from the potential people in the tents, not from us.

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