# A couple of starship combat questions

### Rules Questions

1. Do stunts that use the text 'move up to your speed' or 'move up to half your speed' require you to move at least 1 hex? In particular, the evade stunt says that the ship can move up to its speed. Does it have to move at all to execute the evade stunt?

2. When a science officer successfully takes the balance shields action, can they increase a sides shields above the starting value. For example, a starship enters combat with shield points allocated as follows: Forward 10, Starboard 10, Port 10, Aft 10. During the helm phase, the pilot moves last and ends up facing an enemy starship head on. The science officer wants to balance shields so that they are Forward 28, Starboard 4, Port 4, Aft 4 (note that all of the sides must have at leas 10% of the total shield value). Can they do it?

1. I haven't found any rule that would require the ships to move (the default drives seem to be some sort of inertia-less drive, no steady speed or shenanigans with acceleration), thus you don't have to move. Remember that hexes represent very large volume of space, so not moving 1 or more hexes does not mean the ship remains immobile.

2. Not in single action as far as I can tell. The rebalancing action allows one of the two things: a) moving points from one quadrant to another or b) spreading the shield points between all quadrants equally. If you could move points between multiple quadrants, there would be no reason to list the second option. To do what you describe you need to spend three actions, once for each quadrant. However, a starship can have multiple Science Officers and do that in single round.

Drejk wrote:

1. I haven't found any rule that would require the ships to move (the default drives seem to be some sort of inertia-less drive, no steady speed or shenanigans with acceleration), thus you don't have to move. Remember that hexes represent very large volume of space, so not moving 1 or more hexes does not mean the ship remains immobile.

2. Not in single action as far as I can tell. The rebalancing action allows one of the two things: a) moving points from one quadrant to another or b) spreading the shield points between all quadrants equally. If you could move points between multiple quadrants, there would be no reason to list the second option. To do what you describe you need to spend three actions, once for each quadrant. However, a starship can have multiple Science Officers and do that in single round.

But you could move 6 points from, say, the aft shield to the forward shield to give you 16 points in that shield, correct?

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The amount shown for quadrant of shield is a starting amount.

The only requirement is at !east 10% of the current total shield points has to be in each quadrant.

So yes a quadrant can have more than starting amount.