Opinions on Snapping Turtle Shell


Advice


I'm playing a Tetori in one of my campaigns and am wondering what you brilliant folks here on the forums think about the Snapping Turtle Shell feat? I have Snapping Turtle Style and Snapping Turtle Clutch currently however this feat I am unsure about. Doesn't seem that great but am I wrong? Note this is a campaign we are playing up to level 18 possibly 20.

Currently I'm level 4 my feats look like this:

1-Snapping Turtle Style
1-Dodge
3-Snapping Turtle Clutch
5-Throat Slicer (Or Turtle Shell? Celestial Obedience possibly?)
7-Mobility
9) If I take Celestial Obedience or Snapping Turtle Shell at 5 then here I am definitely taking Throat Slicer. Don't see any need for Rapid Grapple if I'm going the Throat Slicer route.

I'm almost wondering If I should pick up Mobility at level 5 which would give me a lot more grapple chances and better chance to dive bosses beyond there minions. Than perhaps choose at level 7 what to take.

Shadow Lodge

1 person marked this as a favorite.
Quote:
Benefit: While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty on critical confirmation rolls against you.

It falls in the category of "feats that are incredibly awesome while also being incredibly boring".

-- It'll save your life constantly, but nobody will notice.


Sir Thugsalot wrote:
Quote:
Benefit: While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty on critical confirmation rolls against you.

It falls in the category of "feats that are incredibly awesome while also being incredibly boring".

-- It'll save your life constantly, but nobody will notice.

Really? I don't mind boring feats I'm like for the best feats to take. The additional +1 to AC is that good? Seems lack luster to me. There are a lot of other feats I could grab which would also give me a +1 to armor.


+2 ac that stacks with a -4 to stop crits is pretty good.
Think about dodge as a feat. That adds 1 ac and is a feat on its own.
This adds double that and adds an effective additional +4 to your AC to prevent confirmation of a crit


Right but isn't a wee bit situational? Most monsters are only crit'ing on a 19 or 20?


The +2 is never situational, whenever you use the stance you gain an aditional +2 AC, this will mean that you are hit 10% less often Most of the time, if they only hit on a 20 or only miss on a 1 that 10%
increase might not be true.

It also depends on what you are fighting. Fighting lots of monsters? They mostly crit on a 20, sometimes a 19.
Having that extra effective +6 AC can result in a 30% less chance of that crit being confirmed.

Now against monsters this may not be amazing as they are not crit optomised.

But imagine going up against a crit fishing rogue that crits on a 15-20.
This feat not only makes the rogue hit less often from the +2 ac, but also reduces the chance that 25% of the attacks the rogue makes crit but 30%.

It isn't flashy, but it is basically a +2 shield enhancement, and light fortification armor, for a feat.


Hmm, the question is, is it better than celestial Obedience or Throat Slicer? I have a difficult time believing so


Well, it depends on what your goal is.
It makes it significantly harder for you to just die to an unlucky crit.
It also makes you 10% harder to hit which is nothing to scoff at.

Silver Crusade

The feat actually gives only a net +1 to AC (since you are already getting +1 through Snapping Turtle Style), not +2, in addition to +4 vs confirmation rolls. If you already have decent-to-high AC, I would avoid it. On the other hand, since you have already all the chain, if you don't need the feat slot for something better, just take it for the sake of completeness.


Ya its nice to get the whole chain, but I mean throat slicer is a solid option, and celestial obedience...well simply epic

I was just reading about Body Shield and wow that looks like fun. Seems like it would pair well with snapping turtle style. Any thoughts on that feat? Is it actually good or just fun to play?


I read it increases by +2, not to +2. Whoops


J4RH34D wrote:
I read it increases by +2, not to +2. Whoops

Ya that's why I thought it wasn't very good. If it was by +2, I probably would have taken it

Scarab Sages

You’re taking Greater Grapple at 6th with your bonus feat? I’m not sure Throat Slicer is useful for you until you have Greater Grapple. Throat Slicer is a standard action, but you need to maintain the grapple as a standard as well. If you don’t maintain each round, then you have to release your opponent. I don’t see any way you’d get to use Yhroat Slicer before 6th. Taking it early means you could use it at 6th instead of 7th, but also that you’ll have a useless feat for 1 level.

Maybe swap Mobility and Throat Slicer like you suggested.

I would definitely go with Celestial Obedience over Turtle Shell, if you decide to wait for Throat Slicer at 9.


Ah yes that sounds like a good plan. So many good choices so few slots. I'm on board, I'm leaning towards Mobility now but possibly Celestial Obedience either way it will be one or the other at 5 and 7. I guess I'll leave Throat Slicer till 9 sadly. You are right though it only works well with greater grapple.

Shadow Lodge

Atalius wrote:
The additional +1 to AC is that good? Seems lack luster to me. There are a lot of other feats I could grab which would also give me a +1 to armor.

And they're all equally "lackluster".

~ ~ ~ ~ ~

(Anecdote: Several years ago, I watched an experienced PFS judge slowly develop a side character with his "GM credits", and noted that this thing (a dwarf tower shield specialist) was almost pure saves and AC. It was built solely to survive attrition grinds. It had about half the offensive output of most frontliners, but took a fifth of the damage. It made me wonder what he knew was lurking in those final retirement arcs.)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Opinions on Snapping Turtle Shell All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear