What class for this party


Advice

Grand Lodge

Hi fellow Pathfinders

Our party is about to finish AP Rise of the Runelords on a month or so and for the next campaign we are starting to build our new party.

This time our master is going for a homebrew campaign, 20 pts, all books, 2 traits

Our party consist of

Bloodrager
Pyrokinetic
Cleric (still deciding on how to build it)

I just want to hear some suggestions on what to build and which class can be a good addition to this party

Thanks in advance


Bloodrager = Full BAB, CHA based, likely melee dps
Kineticist = Mid BAB, CON based, likely ranged dps
Cleric = Mid BAB, WIS based, divine full caster

I'd suggest just playing a Wizard. Nobody here is INT based, and they could use an arcane fullcaster.


If you don't like prepared casting (I know some people hate it), a psychic or a wildblooded (sage) sorcerer, or an arcanist can fill the same role. Or maybe a silksworn occultist.

It's also possible the party could use some sort of caster/skill monkey, like maybe an eldritch scoundrel rogue or some kind of alchemist or investigator.

Some sort of Int-based caster though, that does sound like a good call.


I'd say alchemist would fit best covering a bit of rogue and a bit of wizard.

Liberty's Edge

Or if you're planning on melee, an investigator. Same extracts as alchemist, but better skills. Slightly better at covering the rogue niche as well. Is a little slow to get going though, before studied combat. Combine with inspired blade swashbuckler for the classic swashigator, dealing dex to damage from first level.


A Bard would be a good addition, also. The Bloodrager is Cha-based, but that by no means makes him the party face. You're an arcane caster, great skills (including great bonuses to monster ID's), and great party support. It's not a full caster, but it's still a really good spell list (with backup healing, if need be).


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For arcane Int based support - Witch/Wizard/Sage Sorc/Arcanist/SilkSworn Occultist.

For mixed Arcane/Range/Skill - Alchemist/Archer Bard.

For mixed Arcane/Melee/Skill - Investigator/Vivisectionist Alchemist/Melee Bard.

Best in show for me would be Silksworn or Witch, Alchemist and Investigator.


Are there any character quirks in particular you want to have?

Your party could use pretty much anything, as long as its well-built, but seems to be most lacking in offensive support. Wizard, Psychic, Bard/Mesmerist, etc. would all be good options, but a Skald could perform pretty nice as well (they have a neat trick that can free up your Cleric to pull out the big guns instead of healing by using Lesser Celestial Totem + Path of Glory for 1+level healing each turn for up to five characters).

Grand Lodge

On our current campaign I'm an Archer Bard and before that I played a Divination Wizard so I prefer to stay away from that at this moment, and I'll stay away from ranged builds too, this time I fell like going melee for a change

The swashigator seems very appealing to me to fill the rogue department with good skills, backup healing, maybe infusion for some support

On other hand do you guys believe that a dex magus can fill this place decently like the hybrid intelligence based caster and the knowledge guy in the party?

How does the magus vs swashigator compare in the damage department


A magus can pull off some great damage. They aren't a skill monkey though, Int is usually their second or even third highest stat and their class skill list is terrible.

A swashigator is OK for damage but no magus. On the other hand they are masters of skills and utility magic.


Given that you already have a bloodrager when you went into melee you would be doing so as a secondary melee you wouldn't be the parties primary.
The Swashtigator does more than enough to cover that role and makes a brilliant skill monkey. The Vivisectionist Alchemist can also fill this roles but provide more DPS and less skill support.
I believe, although it isn't perhaps the most commonly held opinion that a Swashmerist with the inspired blade and Vexing Daredevil archetype can also do a similar thing, where the Swashtigator would provide some party buffs the Swashmerist brings mostly debuffs to the opponent. Alongside tricks which are kind of battlefield control/buff hybrid abilities with some interesting action economy.
The Swashtigator will be better at most skills but the Swashmerist will be a better face.

From your passed experience I'm given to understand that you weren't interested in Wizards and probably other Arcanes with the same spell list?
Does this expand out to all Arcane's though? The Witch and Silksworn bring different abilities and spell lists to the table. Both are int based so can bring skill support.

Grand Lodge

Chromantic Durgon <3 wrote:

Given that you already have a bloodrager when you went into melee you would be doing so as a secondary melee you wouldn't be the parties primary.

The Swashtigator does more than enough to cover that role and makes a brilliant skill monkey. The Vivisectionist Alchemist can also fill this roles but provide more DPS and less skill support.
I believe, although it isn't perhaps the most commonly held opinion that a Swashmerist with the inspired blade and Vexing Daredevil archetype can also do a similar thing, where the Swashtigator would provide some party buffs the Swashmerist brings mostly debuffs to the opponent. Alongside tricks which are kind of battlefield control/buff hybrid abilities with some interesting action economy.
The Swashtigator will be better at most skills but the Swashmerist will be a better face.

From your passed experience I'm given to understand that you weren't interested in Wizards and probably other Arcanes with the same spell list?
Does this expand out to all Arcane's though? The Witch and Silksworn bring different abilities and spell lists to the table. Both are int based so can bring skill support.

Just wizards in general, I just dont want to repeat a Wizard or Bard

To be honest I don't understand the silksworm, what role they bring to the table?


It's an Archetype of the Occultist which empowers their spell casting to the point they can operate as if they're a full caster relying on spells almost entirely to contribute during the day.

However on top of their spells they get a bundle of super charged spell like and supernatural abilities and some fun floating buffs too.

And they can do concealed casting.

Grand Lodge

avr wrote:

A magus can pull off some great damage. They aren't a skill monkey though, Int is usually their second or even third highest stat and their class skill list is terrible.

A swashigator is OK for damage but no magus. On the other hand they are masters of skills and utility magic.

If I understand correctly the Magus has less skills but can expect more damage input like Swashigator??

With all the options described above the swashigator seems very interesting


A magus can do more damage than a swashigator. I'm not sure how much damage they take, it depends on the situation, shield or mirror image may be better than the parry (& extracts like ablative barrier) or worse. But yes the swashigator plays well from what I've seen.


How about a summoner. You get creation, you're a decent charisma caster. You add arcane power and melee power to the party.

That, or ask your GM if you can be a soul-infused in an animated credenza with class levels in bard.


Wizard VMC Rogue, retrain an earlier feat to Accomplished Sneak Attacker at level 7 and Arcane Trickster thereafter. I got this idea from another thread, but this would be an extremely useful character for RotRL. This is a really good AP to play a full arcane caster in, and there's nobody to fill the rogue niche.

RPG Superstar 2012 Top 32

And wizards get a bunch of bonus feats, so you can afford to spend feats on getting Trapfinding, 4d6 sneak attack, evasion, uncanny dodge, and improved uncanny dodge.

You just have to plan your feats appropriately. For example, take Quicken Spell at 9th level so you don't have to wait until 13th level to get it. Stuff like that.

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