Bless Weapon + Natural Attacks


Rules Questions


Let me start by saying that I'm playing PFS.

I have an Unchained Summoner and an Eidolon. In a session that just finished, I was told that Bless Weapon wouldn't apply to my Eidolon's natural attacks by the GM. I'm very confused, as I looked it up before the session and the spell doesn't state anything about not being applicable to natural attacks. Align Weapon explicitly says no, and Versatile Weapon says yes, the latter of which is going to be my backup plan but if I can avoid having to buy oils of Versatile Weapon all the time, that'd be great.

My GM said there was some ruling about natural attacks not being weapons (or something, I don't remember as I gave up as to not hold the game up). Can anyone point me, in either direction, to a definitive answer? I showed him the PRD for Natural attacks, bless weapon's spell description, and this forum post but no luck.

Natural Attacks (emphasis mine) wrote:
Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet).
Bless weapon wrote:

This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot.

In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.


Quote:

BLESS WEAPON

School transmutation; Level paladin 1
Casting Time 1 standard action
Components V, S
Range touch
Target weapon touched
Duration 1 min./level
Saving Throw none; Spell Resistance no
Quote:

MAGIC FANG

School transmutation; Level druid 1, ranger 1
Casting Time 1 standard action
Components V, S, DF
Range touch
Target living creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


versatile weapon wrote:

VERSATILE WEAPON

School transmutation; Level bard 2, ranger 2, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (iron filings)
Range close (25 ft. + 5 ft./2 levels)
Target one weapon or 50 projectiles, all of which must be together at the time of casting
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

natural attacks wrote:
Natural Attacks: Attacks made with natural weapons, ...

This says a natural weapon or unarmed strike counts as a weapon, so your bolded sections don't really make things any clearer, Helpful Harry.


gatlingxyz wrote:
versatile weapon wrote:

VERSATILE WEAPON

School transmutation; Level bard 2, ranger 2, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (iron filings)
Range close (25 ft. + 5 ft./2 levels)
Target one weapon or 50 projectiles, all of which must be together at the time of casting
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

natural attacks wrote:
Natural Attacks: Attacks made with natural weapons, ...
This says a natural weapon or unarmed strike counts as a weapon, so your bolded sections don't really make things any clearer, Helpful Harry.

Does Bless Weapon have similar language?


bless weapon wrote:

BLESS WEAPON

School transmutation; Level paladin 1
Casting Time 1 standard action
Components V, S
Range touch
Target weapon touched
Duration 1 min./level
Saving Throw none; Spell Resistance no

This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot.

In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.

Bless weapon actually doesn't say either way.


Then I'm inclined to believe Bless Weapon doesn't work on natural attacks. Sorry that I can't be more definitive than that.


Helpful Harry wrote:
Then I'm inclined to believe Bless Weapon doesn't work on natural attacks. Sorry that I can't be more definitive than that.

And that's a fine ruling and I will accept it once I see something definitive.

Every other "weapon" spell specifically says whether or not it can target natural attacks, and the Natural Attacks section even calls them weapons. So why can't Bless Weapon affect Natural Attacks/Weapons?

With this ruling, natural attacks couldn't coup de grace.

Combat, Coup de Grace wrote:
As a full-round action, you can use a melee weapon to deliver a coup de grace [...] to a helpless opponent.


I also just remembered you can take Weapon Focus (Claws) or other natural attacks.

Sczarni

Starfinder Charter Superscriber

I tried searching through old rules threads (since Bless Weapon and Natural Attacks have been around for a while) and I came across THIS.

Sean K Reynolds is listed as a "Contributor" now, but he used to be a Developer (at the time of that comment) and would regularly answer questions using his personal account rather than the official Pathfinder Design Team account.

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