technomancer spells effecting the ship they are on?


General Discussion


I went to supercharge one of our weapon systems because we where way over matched. I was think hey technomancers effect tech with their magic and well ships are tech soooo i can supercharge one of our weapon system. Maybe save our bacon. Anyways long story short it got shot down. I wanted to touch the weapon controls to charge the weapon since you have to touch the weapon but was told i would have to space walk out to the actual "pew pew" part and touch that while the ship was being bombarded with nukes. I was like "touching the controls inside the ship would be like touching the trigger of a weapon. And there for would still be touching that weapon. Fulfilling that part of the requirement of the spell." So technomancers spell can't effect all tech? Did i miss that rule somewhere in the book? It's not like i can constantly do stuff like that. I only have a limited amount of spells. Two at lvl one.


Spells are so resoundingly useless in starship combat, I can only conclude it was intentional.


Trying to build my technomancer into an enhancermancer and ohh I meant Supercharge Weapon anyways it does not say it can not be used on ship weapons.

Grand Lodge

it does state you have to touch the weapon though so unless you wish to crawl outside in the void of space.....


I would personally agree with OP since they have gunners listed as a Separate position. It would make sense that handling the controls for gun would count as essentially holding the trigger. Which in my mind Qualifies as touching the weapon.

Grand Lodge

that is a lot of circuits you gotta go through to reach that gun..


If you had to EVA you'd be wearing a spacesuit and would still not be technically touching the weapon.

Grand Lodge

TBH if you are wearing armor while in normal combat you wouldn't be touching the gun


If the armour includes gloves, yes, otherwise no.

So basically it comes down to how much material is allowed between the weapon and the person inappropriately touching it. A few millitmetres of cloth? An inch of armour? 50cm of electronics between the technodancer and the trigger?

Grand Lodge

Player abilities only affect Startship Combat if they specifically mention that.


Have the Technodancer spend a skill point on attuning?


Don't forget to divide the spell damage by 10 and round down if you house rule this to work at all.

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