AJ McKay |
I'm running it for 3. We're all new, though I've played some PF before, it's my first go as GM. So far I haven't modified anything, but I am planning to level them a bit faster and have fudged some rolls/rules to keep it fun for them. Technically, the GM is the players' guide not their enemy (XD), and you're the only one who will know if you're nerfing anything for their benefit. tl;dr: you can run it for 3 with minor mods I think.
TigerDave |
I've been running two groups, and to be honest I've found the AP a bit tame so far. Combat with 4 usually runs around 5 rounds and then it's over, with maybe the 'tank' getting hit hard but most of the party unscathed (our soldier is playing great and is intercepting attacks and taking the brunt of the damage). I've actually beefed up a few of the encounters a little by adding another antagonist in order to actually bring some challenge to the players.
Where you're likely going to have problems is
ENHenry |
I'm running for 6 players,and I've been following the advice of roughly adding about 50% more NPCs of the same CR as the challenge, and it's kept the group on their toes, but so far victorious each time. Last night's combat in the
The group agreed, low-level combat is sufficiently brutal, and if you're not careful and don't take cover, then bad things can and will happen. They are so far quite enjoying it (with a LOT of extra roleplaying opportunities that the adventure does not entail, injected on my part).
pyrotechNIC |
I ran my first session with only three players as their fourth was unable to make it. They are all pretty experienced players, so I let them run the first section as is without any modifications. They made it through in one piece, with just enough danger of death to keep them on their toes. For less experienced players, I would recommend making sure your screen is up and modifying rolls and HP as you need to. If something is looking like it's going to kill them, maybe just let it miss when it rolls that nat 20 or maybe it rolls a 1 and hits their buddy instead.