Alchemist Alchemical allocation choices


Advice


I'm level 5 alchemist. With my current 22 int I can have 4 level 2 extracts.

One is going to be a potion -> mirror image via alchemical allocation.

Another is 'see invisible' extract as our DM seems to like the invisibility spells for the enemy casters.

I have 2 more extracts or potions to take. I'm leaning towards getting 2 more potions or 1 potion and 1 invisibility extract.

Fly is an option for a potion.

Can anyone recommend what could be the best level 2 or level 3 potions I could take via alchemical allocation?

thanks in advance!

Grand Lodge

Potions of Mirror Image don't exist because the spell is personal.

See invis is the same, personal. Though there is a elixier for this one.

Heroism and high level barkskin are the two most common options. High caster level shield of faith is a good option. Fly as you said.


If you like cheese and you can get away with it, get your hands in a summoner created potion of stone skin at a high caster level.


You don't have to use alchemical allocation with the same potions/elixirs each time. You can choose which to use after you actually cast alchemical allocation. Also it only works with potions or elixirs, not with other extracts.

Keeping a potion of tongues around can be helpful. Magic circle against evil likewise.

Grand Lodge

I like to keep an invisibility sphere around.


Didn't know I couldnt use mirror image. See invisible is on my extract list though so I can just use a 2nd level slot for that extract.

Stoneskin seems really good but its pretty expensive for each time use at my early level as I don't have a lot of gold.

Since I can't use mirror image I will definitely use invisibilty, although I don't need to make a potion for that as I can use it in extract form.

I will probably take wings discovery at level 6 so I'm not going to take fly.

For magic circle against evil, if I down a potion will it still give an area of effect emanation ?

Heroism is a possibility.

Feel kind of underwhelmed as what to get. That stoneskin would be great if it wasn't for the expensive cost, possibly take that later on.


The thing with alchemical allocation is that if you can get a potion, you only need to pay the cost of any components once. You can't normally get stoneskin as a potion because it's 4th - but the original version of the summoner gets it as a 3rd level spell.

Yes, the emanation of magic circle is from the target of the spell. As the drinker of the potion you'd be the target.


Crexis wrote:

...

Stoneskin seems really good but its pretty expensive for each time use at my early level as I don't have a lot of gold.

....

Feel kind of underwhelmed as what to get. That stoneskin would be great if it wasn't for the expensive cost, possibly take that later on.

From your reply, I am not sure that you are understanding Alchemical Allocation properly. The whole point of Alchemical Allocation is that you pay to buy that potion once, and it is not consumed when Alchemical Allocation is cast. Therefore you can use alchemical allocation on that potion again next time...

You only have to buy the potion once.

The other major point of Alchemical Allocation is that you can get a much higher level effect for your spell slot - for example, you could prepare Barkskin in a 2nd level formula slot, but it would be at your caster level - 5, which means a +2 to Natural Armor for 50 minutes. Buying a 12th level potion of extended barskin, would cost 12*3*50 = 1800 gp, would provide a +5 to NA for 240 minutes, and if you use Alchemical Allocation in that slot, can be re-used again and again and again...


Thanks for the replies guys.

For furthur clarification, if I'm level 5 wouldn't the cost of a 12th level barkskin potion cost 12 * 5 * 50 ?


Crexis wrote:

Thanks for the replies guys.

For furthur clarification, if I'm level 5 wouldn't the cost of a 12th level barkskin potion cost 12 * 5 * 50 ?

If you're caster level 5 you can't make a caster level 12 barkskin potion, you have to buy it. The cost is caster level * spell level * 50, i.e. 12 * 2 * 50 = 1200 gp.


Yeah I guess I don't understand.

Since it's a level 2 spell, do you use 12 * 2 * 50?

The other gentleman wrote it would cost 12 * 3 * 50. Does the 3 signify a wizard for example needs to be level 3 to make a 2nd level potion?

Dark Archive

Check out the various elixirs too, +10 to several different skills. Also, elixir of elemental protection will stay good even at much higher levels because you don't have to pick the element ahead of time--it's all automatic when you take damage. Sure they only last an hour, but that last one has saved my bacon many a time. Elixir of Dragon Breath is also affordable and decent at lower levels.


Crexis wrote:

Yeah I guess I don't understand.

Since it's a level 2 spell, do you use 12 * 2 * 50?

The other gentleman wrote it would cost 12 * 3 * 50. Does the 3 signify a wizard for example needs to be level 3 to make a 2nd level potion?

Pad300's example was '12th level potion of extended barskin,' where the Extend Spell metamagic was used to increase the spell level of barkskin from 2 to 3 in exchange for doubling the duration of the potion.

The spell level of barkskin is 2. If you're not trying to get a version with some metamagic feat attached that is the number you put in the 'spell level' part of the equation. The caster level is the level of the person casting the spell. When made into a potion this can be anywhere from the minimum level for the creator's class to cast the spell (3 or 4 usually) to the actual level of the creator.

Liberty's Edge

Heroism as a level 2 extract is nice, and if you can get a high caster-level or extended version, all the better.

Stoneskin, absolutely. Ablative Barrier is a cheaper and longer-lasting option. Countless Eyes, when going up against rogues.

Elixir of Spirit Sight is very nice to buy once, use forever.

Protection from Energy, Resist Energy, or Fire Shield.

Greater Magic Fang is great for unarmed or natural attack alchemists.

Gaseous Form for escaping certain death.

Remove Blindness/Deafness. All my characters keep one around just in case. You get to use it without using it up.

Placebo Effect to get you through just about any status condition - if paralyzed, someone can pout the original potion down your throat.


Thanks for the great feedback guys.

I've ended up getting these potions for my alchemical allocation.

Invisiblity
Magic Circle against Evil
Remove Blindness/Deafness
Placebo Effect
Stoneskin

I had 2 questions, I was looking at the potion prices:
http://www.d20pfsrd.com/magic-items/potions/

It doesn't list summoner on that list to create potions. Can anyone give me clarification on this? It also doenst list the spell casters for placebo effect (medium is caster for example)

For Magic Circle Against Evil it lists the spell as level 3. Does this mean the duration which is 10 min per leve. Would this duration be 30 mins or would it be 50 mins since he's that level to cast a 3rd level spell? I believe it's 50 mins but not completely sure.

Respect


That list came from the Core Rule Book, so it doesn't include any non-Core classes.

You are correct that Magic Circle would last for at least 50 minutes, since duration is based off of Caster Level, not Spell Level.


One of my allies is a barbarian and he told me he can sunder spells.
http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-ra ge-powers/spell-sunder-su

If thats the case, do you recommend I spend 750 gp on dispel magic potion if he can just sunder the magic multiple times?


I wouldn't recommend it even without him, usually if you need dispel magic cast on yourself you don't have the actions required to do so.

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