Well, THAT didn't work...


Starfinder Society

Grand Lodge 5/5 5/5 Venture-Agent, Florida—Melbourne aka trollbill

So I have been trying to think of ways to give SFS a more SciFi feel in order to make it feel less like Pathfinder in Space. I came up with the idea of, instead of me as the GM simply telling everyone what was going on, I would hand the Science Officer notes telling him what the sensors were reading so that he could relay the information back to the crew, just like a typical SciFi show.

Here is an sample note from when I ran the Quests recently:

SFS Quests:

Sensors detect a ship moving out from behind a nearby asteroid.

Weapons are armed.

Torpedo bay is open.

Launch detected.

Torpedo has lock.

Unfortunately, I think my players are too used to GMs who only give players notes when its something only their player is supposed to know and may wish to keep secret. So instead of relaying this information to the crew as I'd hoped, the Science Officer simply said, "We need to get out of here, NOW!" without giving any details. And I had to tell everyone what was going on anyway.

So does anyone else have any ideas for giving SFS a more SciFi feel?


Well first, what "scifi feel" are you looking for? Since this example just seemed like a player not knowing they were supposed to share information *coughknolwedgecheckscough*

I don't see how you giving notes versus alerting them to what was on the screen would make it more or less "scifi".

Grand Lodge 5/5 5/5 Venture-Agent, Florida—Melbourne aka trollbill

Rysky the Dark Solarion wrote:

Well first, what "scifi feel" are you looking for? Since this example just seemed like a player not knowing they were supposed to share information *coughknolwedgecheckscough*

I don't see how you giving notes versus alerting them to what was on the screen would make it more or less "scifi".

In SciFi shows/movies the person reading the scanners always delivers this info to the crew. It's standard trope. If I do it as GM its simply me narrating it and doesn't give the same feel. I am trying to make them feel as if they are in a SciFi show.


Maybe the thing to do is to make that clear the the Science Officer before the game begins. Say something like, "I'll be handing you notes that mention what your scanners are picking up, so that you can share them with the rest of the crew."

If you think expectations are what caused your first try at this to flop, then maybe you should try to talk about expectations beforehand.

Grand Lodge 5/5 5/5 Venture-Agent, Florida—Melbourne aka trollbill

Ventnor wrote:

Maybe the thing to do is to make that clear the the Science Officer before the game begins. Say something like, "I'll be handing you notes that mention what your scanners are picking up, so that you can share them with the rest of the crew."

If you think expectations are what caused your first try at this to flop, then maybe you should try to talk about expectations beforehand.

Yes. That is something I intend on doing next time. I already discussed it with the guy who had been playing the Science Officer already. But I am also looking for other suggestions.

Grand Lodge 5/5 5/5 Venture-Agent, Florida—Melbourne aka trollbill

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Oh, just remembered something else I did, though it was more of a joke. The first time their ship took hull damage I had everyone lean to the left, then lean to the right while I shook the table.

Scarab Sages 5/5 5/5 Venture-Captain, Netherlands aka Woran

Bill Baldwin wrote:
Oh, just remembered something else I did, though it was more of a joke. The first time their ship took hull damage I had everyone lean to the left, then lean to the right while I shook the table.

I totally need to do this.

Liberty's Edge 5/5 5/55/55/5 Venture-Lieutenant, Georgia—Atlanta aka PeeGee2423

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As a former planetary geologist, I've started to (I kid you not) compile a page of notes for every scenario with a brief science lesson. Topics excluded as they're spoiler-riffic.

Also, my official intro to Quests tables is now:

SPACE...THE FINAL FRONTIER

These are the Chronicles of the Starfinder Society. Its continuing mission: to discover the nature of the mysterious GAP, to defend the PACT WORLDS from extrasolar threats, to seek out new life, new civilizations...TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE.

Silver Crusade 5/5 5/5

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Bill Baldwin wrote:
Rysky the Dark Solarion wrote:

Well first, what "scifi feel" are you looking for? Since this example just seemed like a player not knowing they were supposed to share information *coughknolwedgecheckscough*

I don't see how you giving notes versus alerting them to what was on the screen would make it more or less "scifi".

In SciFi shows/movies the person reading the scanners always delivers this info to the crew. It's standard trope. If I do it as GM its simply me narrating it and doesn't give the same feel. I am trying to make them feel as if they are in a SciFi show.

You could always do the Galaxy Quest thing

1) You read the information in a computer like voice
2) The science officer repeats what you just said.

:-)

Grand Lodge 5/5 5/5 Venture-Agent, Florida—Melbourne aka trollbill

Paul Jackson wrote:
Bill Baldwin wrote:
Rysky the Dark Solarion wrote:

Well first, what "scifi feel" are you looking for? Since this example just seemed like a player not knowing they were supposed to share information *coughknolwedgecheckscough*

I don't see how you giving notes versus alerting them to what was on the screen would make it more or less "scifi".

In SciFi shows/movies the person reading the scanners always delivers this info to the crew. It's standard trope. If I do it as GM its simply me narrating it and doesn't give the same feel. I am trying to make them feel as if they are in a SciFi show.

You could always do the Galaxy Quest thing

1) You read the information in a computer like voice
2) The science officer repeats what you just said.

:-)

When I played the Quests at GenCon I got the iconic Envoy. When we first got the ship and the GM asked everyone to choose a ship position they would be best at, I said, "I think I am girl that repeats whatever the computer says.

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