Heroes of Freedom City

Game Master Joey Virtue

Mutants and Masterminds 2nd Edition Game.

Heroes of Freedom City


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Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

i can't remember if I know Invictus' secret ID. I know he knows mine. If I do, then I will reach out to Techno Priest and see if he can have any luck getting in touch with him.

Swift backs toward the suspicious pair while talking to a group of students. And these artifacts are some of the oldest Egyptian Artifacts. For a long time, Narmer was the oldest name we had written down for a person, which is kind of cool. Of course, now we know about Atlantis and Predeluvian history, but that doesn't negate Narmer's likely importance as either the king who united the kingdoms of Egypt or at least consolidated the power of the throne. Legends about him being a sort of scorpion centaur or a professional wrestler are, of course, up for debate as to their veracity. Take a minute here to answer the questions on your assignment before we move on..

Swift scans carefully across the room, looking at the room and the men with his micro-vision. He pulls his phone for his pocket and thumbs on his comm. Hey TP, I assume you can look at content on my phone. Take a look at these two and see if they show up in any law enforcement databases.

He shoots some pics of the artifacts, careful to include several shots of the two interesting fellows.


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I was waiting for Techno to reply but he didn't

After their pictures are ran through they both come up as being ion the service of Egyptian Nationals.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

whoops. Thought I responded. Sorry!

Doc, you better check it out for yourself
A document with information on both men opens up on his phone. It contains their names, phone numbers, addresses, education, and work history. Anything outstanding, like prison time or time served in the military would be highlighted.[/b]

Would I gather that they are dangerous? If so, Priest would tell Dr. Swift to be cautious.


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They have very extensive military service in Egyptian Armed Forces with lots of holes in information that seems to be highly classified


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Um, folks, I'm not sure I'm completely comfortable watching a couple of special forces or military intelligence or whatever these guys are at the same time as JEFFREY, GET YOUR NOSE OFF OF THAT DISPLAY CASE, no, sir, could you please get ...Boys, that is worth about a billion dollars and an international incident if you break it

At the same time as I am babysitting these high school kids.

Swift move toward Jeffrey and his buddy, what was his name, Thomas, or Tomas, or something. He bumped one of the soldiers on his way across the room, hoping his proximity would encourage everyone to behave.


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One of the Egypitian Nationals cut off the student trying to touch one of the artifacts.
Do not disrespect the ancients and things you do not understand.

While the other one seems to be in communication with someone.

He reaches the shoulder of his companion who is scolding the student whispers something in his ear and the both walk out of the museum.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Swift gives the two men a thorough looking over with x-Ray and micro vision as they leave.

Concerned about the men but unable to ditch the students, he moved on through the Egypt exhibit before the boys veered into the medieval arms and armor. Nothing to get a bunch of teenage boys to take their eyes off their phones like visions of mayhem and murder with beautifully filigree.


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With your X Ray vision you can see they are both wearing light body armor and blasters in shoulder holsters


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Priest hails a cab and heads to the museum, bags of brand new clothes in hand. As the cab makes its way, Techno Priest keeps an eye on the men through whatever available surveillance is available. Before the cabby can ask for money, techno priest jumps out and starts walking around the perimeter. The cabby begins to yell, but then notices the fare was somehow paid for already.


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As you trail the two men they get into a town-car that you are able to follow to the Egyptian Consulate here in Freedom City. You don't want to risk a international incident by following them in so you stop your surveillance.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Swift, they're at the Egyptian Consulate. Not sure that I want to pursue any further though. You and I can team up and run surveillance later tonight, after uh, this thing I've got going on.


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Its up to the heroes how we proceed.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

By the time Dr. Swift ended wrapped up the field trip and made it back to the offices, the new receptionist had locked up for the day. He went through the motions of entering a code into the keypad, knowing that sensors in the doorframe and the keypad itself were verifying his identity in ways far more complex than a 7 digit number. He took a shower and considered whether it was a better idea to break into a consulate or a museum, and whether he should try to watch the operatives he had observed or just keep an eye on what he thought they were interested in.

He decided he would prefer local crime over international crime.

Team, I think I am going to hand out in the Egyptian exhibit at the museum. Whatever those two were interested in, it seems like a good idea to keep an eye on it. If they are planning a heist or something, it might not help to watch them. They could have a whole group. I didn't see any security at the museum I can't handle. Go on about your business. I'll let you know if anything comes up.

Also, is anyone worried that VIPER is picking off members of our team? First Ares and now Invictus?

Swift dressed in a buttoned shirt he hated and an old pair of jeans. Heroing had a tendency to do bad things to clothes. He headed out the side entrance and hopped on a bus toward the museum. He would wait until the place closed and then make his way inside. Maybe pick up some schwarma at one of the carts outside the museum.


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https://heroes-of-freedom-city.obsidianportal.com/wikis/freedom-city-muesum -of-natural-history

Dr Quark as you hide yourself within the Museum after closing you have your self in the Egyptian Treasures room hidden watching the artifacts.

The power is suddenly cut and you swear you hear something on the roof then the auxiliary generators fire up and the lighting is very limited through out the museum.


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I screwed up the Link and obsidian Portal is down


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Dr. Quark is eating a tiny sandwich and drinking a tiny latte. He is settled in for a long wait. He is approximately the size of a cheese puff ball and sitting on top of one of the security cameras in the room. When the lights go out, he sighs and thinks, I hate it when I am right

Keying his comm, Dr. Quark reaches out to his team

Hey guys, I'm here at the museum, and the lights just went out, and I hear some strange noises. Anyone flying about who can swing over the Museum real quick and take a look?


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

::I'm at the university and I can be there soon. Anybody got a good excuse for missing a history mid-term?:: With that she turns and heads for the south stairwell. It was a bit out of the way so people rarely used it.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Faxing your professor a note as we speak, courtesy of Doctor Swift. From the look of it, the back-ups are powering the facility. Whatever it is, it's intentional. Should I notify the police, or are we going to handle this one ourselves?


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Techno Priest beats Siri and Cortana all to hell. I don't know what's going on at the moment. I haven't seen anyone yet. I'm wishing we had just gone ahead and stolen these things and replaced them with replicas. I am going to shrink down and hide on the mask, if someone comes to get it, I will try to hold them off long enough for you guys to give me some backup.

So resolved, Dr. Quark runs across the floor and up the pedestal to the display case. There, he shrinks until the display glass becomes a beautiful crystalline hexagonal lattice and dives through the center of one of the hexes. Once inside, he finds a comfy spot near of of the mask's eyes and waits.


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

On my way, just need to disentangle from a meeting." Jason makes excuses for leaving a publicity meeting early, letting his agent cover.


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Freedom City Museum of Natural History

Here is the Map


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Bring it on, punks. I think I have a plan for once


::"Approaching from the East, where an I needed?"::


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Within the Museum you can hear something coming from the roof. You hear something slam and shatter as it hits the ground a mix of water ice and building materials in the hall of the special exhibits gallery.
Along with the foot fall of 6 people jumping into the museum.


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Cold Front
Initiative
Dr Quark 30
Pulsar 20
Waveform 13
Techno Priest 12
Artic Henchmen 12
Artic Blast 11
Broadway 8
Unknown 5
Golem? 5


I will ready an action to shrink the mask and myself as soon as they get close to it, so it will seem to disappear.


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Round 1 Init 20.
Location:On the
Modifiers
Hero Points: N/A
Damage Condition: N/A
Status Condition:N/A
Fatigue Condition: N/A
Feats:
Powers:

Pulsar will hold his action.


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Kinda at the bottom of the init list, so I'll have to wait for others first.


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

Waveform will make her way in the building from the ground floor and up the North stairs.


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Waveform how do approach the Museum? Approaches are being monitored


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

Is there any terrain that I can use to hide behind? If not, I'll use the water lines and end up having to damage the building to get out.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Round 1 Init 12
Location: En Route
Modifiers
Hero Points: 2
Damage Condition:
Status Condition:
Fatigue Condition:
Feats:
Powers: Flight 6, Datalink

The man known as Techno Priest breaks out into a sprint, tossing aside his loose fitting hoody.
He takes advantage of his long legs, using them to vault over debris in the streets. He leaps onto the hood of a car and into the air. Within milliseconds, a swarm of nanites pours over his body and solidifies him in a thin, yet impossibly durable, second skin. With his arms back, Techno Priest takes off at high speeds.

On my way! For the time being, how can I assist, Doc?

My turn will be spent getting there, and using Datalink in whatever way Dr. Quark requests, IE turning lights off, intel via surveillance devices, ordering a pizza


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Waveform you are able to slip yourself in the Museum through the waterlines coming out in a restroom.


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Artic Henchman
Round 1 Init 12
Location: Top Floor of the Museum
Modifiers
Hero Points: NA
Damage Condition: NA
Status Condition: NA
Fatigue Condition: NA
Feats: NA
Powers: NA

The Henchmen spread out and cover all the areas around the Egyptian Exhibit.


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Artic Blast
Round 1 Init 11.
Location: The Egyptian Treasures Room
Modifiers
Hero Points: NA
Damage Condition: NA
Status Condition: NA
Fatigue Condition: NA
Feats: NA
Powers: NA

Artic Blast walks into the Egyptian Treasure room as he tries to take the Mask out of the case in Shrinks in front of him.


Hero Points: 1 | Damage Condition: None | Status Condition: None | Def: 16 FF 11 KB: -5 | Saves T: 12 F: 7 R: 7 W: 12 | Initiative: +3 | Notice: +10 (Danger Sense: Mental), Mystic Awareness (Radius, Ranged, Mental), Uncanny Dodge (Mental)

A portal open within the treasure room, swirling with mystic energies. The figure that steps through is tall young black man, with a shaved head, and wearing a oddly flowing clothes covered in mystic symbols, and bearing a somewhat Egyptian/Near Eastern feel.

The man's eyes glow with mystic power, and glowing wisps of magical energy trail from his hands and fingers. The magic gathers and swirls back into him as the door hanging in the air suddenly vanishes.

When he speaks, his voice is surprisingly soft, for a resonant baritone, but he speaks with a confidence that suggests he has addressed crowds of onlookers at some point before. "I had a feeling someone might express interest in some of these relics; individuals that have no business messing with things they do not understand. Now, you'd best stand down. Surrender, flee, it makes little difference to me, but in either event, you'll not be leaving with the items you came for."

Given that he is stepping through into the unknown, he'll shift his priorities to defense. Using a Defensive Posture, for a +2 Dodge bonus for the round. His major magic array will be set to Telekinesis.

He reaches out a hand and a nearly invisible wall of mystical force springs up, separating the occupants of the room from the entire wall/side of the room on which the mask's display case (and presumably other treasures) is located.

Minor Magics Array wrote:
Wall of Force (Create Object 9) (Array; Max Size: 9x 10' cubes, DC 19; Limited (Simple Shapes); Progression, Object Size)


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Ok, some bad guys just showed up. I'm a tiny man trapped in a room with Mr. Wizard and Cold Nugget. Come in hot people. I have the mask, for what that is worth. At least for the moment.


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

When Broadway gets the chance he'll go insubstantial and phase through the wall to get inside, hopefully somewhere a bit away from the Egyptian room, as he's not exactly quiet, and doesn't want to pop in, in the middle of a bunch of guys that will shoot at him.


OMNIPOTENT OMNIPRESENT NARRATOR

Cold Front
Round 2
Initiative
Dr Quark 30
Pulsar 20
Waveform 13
Techno Priest 12
Artic Henchmen 12
Artic Blast 11
Broadway 8
Unknown 5
Golem? 5

As the armored Henchman spread out to cover the top floor and Pulsar watching from the ceiling Artic Blast is now searching for the vanished mask.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Quark is not at molecular size, but am very small. I want to still be big enough to interact with the world.

Stealth: 1d20 + 4 ⇒ (18) + 4 = 22 Hide in plain sight

Dr. Quark slips behind the display mount (whatever was holding the mask up), hoping he can avoid the gaze of the supervillains.


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

As she emerges from the bathroom she heads to the north stairs. Realizing that they'll be watching, she heads up clinging to the underside of the stairway.

::I'm here, heading to the north stairs. Any eyes on the bad guys?:: she sends over radiotelepathy.


Hero Points: 1 | Damage Condition: None | Status Condition: None | Def: 16 FF 11 KB: -5 | Saves T: 12 F: 7 R: 7 W: 12 | Initiative: +3 | Notice: +10 (Danger Sense: Mental), Mystic Awareness (Radius, Ranged, Mental), Uncanny Dodge (Mental)
Dr. Quark wrote:

Quark is not at molecular size, but am very small. I want to still be big enough to interact with the world.

[dice=Stealth]1d20 + 4 Hide in plain sight

Dr. Quark slips behind the display mount (whatever was holding the mask up), hoping he can avoid the gaze of the supervillains.

Given that I couldn't see you, and you were in the display, you'll presently be separated from the rest of the room by the force field I just threw up, so at least you're safe...


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Holy numbers, Batman. That stealth check should be plus 24, not plus 4. So it is a 42, not a 22.


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Pulsar continues to cover the roof looking for approaching heroes


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Round 2 Init 12
Location: Outside the Museum
Modifiers
Hero Points: 2
Damage Condition:
Status Condition:
Fatigue Condition:
Feats:
Powers: Flight 3/Super Strength 3, Weapon System switched to Force Construct 7

Woo! You answered my question right before I posted!

He approaches the scene cautiously, diverting some of the energy from the propulsion systems towards lifting strength while he hovers over the Museum. Pulsar would be able to pick him out by his propulsion system
::We've got someone up top. Engaging Nanite Force Construct. Hopefully this'll keep that guy under control::

Nanites swirl into formation around Pulsar like fireflies. In a flash, a pale blue light emits from the nanites and hardens into a prism around the foe.
Forming a Force Construct around Pulsar. With 35 cu ft max, I figure it's a lot like a fridge


Hero Points: 1 | Damage Condition: None | Status Condition: None | Def: 16 FF 11 KB: -5 | Saves T: 12 F: 7 R: 7 W: 12 | Initiative: +3 | Notice: +10 (Danger Sense: Mental), Mystic Awareness (Radius, Ranged, Mental), Uncanny Dodge (Mental)

Think we're waiting for the Artic gang's actions..."

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