Ring of Divine Power > possible?!


Rules Questions


Can one create a persistent/constant ring of divine power? It's a 4th level spell. Freedom of Movement is also a 4th level spell and a ring exists for that ... same for 5th level telekinesis.

According to the item creation rules one could create a CL 20th Ring of Divine Power for:

Spell level 4 x CL 20 x 2000 = 160,000

Then there is a footnote stating an effect measured in rounds has the cost multiples by 4 ... thus this might cost a whopping 640,000 gp.

Curious if anyone concurs or has used this item and if it is allowed ... thanks.


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Useless answer: Anything is possible with the GM's permission.

More useful answer: Sort of. However, because the ring provides constant bonuses, you should use the top part of the Estimating Magic Item Gold Piece Values as a rule of thumb; not the spell effect portion.

So: +6 bonus to attack and damage, use the Weapon Bonus line and multiply by at least 2 (as it is a luck bonus that applies to all attacks); 6 x 6 x 2,000 gp x 2 = 144,000 gp
+6 bonus on Str checks and Str-based skill checks, use the Skill Bonus line and multiply by 2 (again, as a luck bonus instead of a competence bonus) for each and the skill checks by 2 again for affecting more than one skill; then multiply each by 1.5 for multiple effects on a single magic item; (Str checks) 6 x 6 x 100 gp x 2 x 1.5 = 10,800 gp; (Str-based skills) 6 x 6 x 2 x 2 x 1.5 = 21,600 gp
ignoring the temporary hp, as that gets too wonky on a constant effect item
extra attack on a full attack, no estimate in the table or similar item to compare it with, but this is a huge advantage; if I'd allow it at all as a GM, I'd put the price as pretty substantial (even estimating 3 x 5 x 2,000 gp x 4 = 120,000 gp for a constant haste would be low, IMO); low-balling the effect at 120,000 gp x 1.5 (multiple effects on a single item) = 180,000 gp

Total (low-ball) market price estimate = 144,000 gp + 10,800 gp + 21,600 gp + 180,000 gp = 256,400 gp. This should be the minimum market price to even consider for this item, IMO.

Shadow Lodge

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Both of those seem very high for what the spell does. Like stupidly, ridiculously high and nothing close to what similar items are, which should be our first guideline to look at. This would not be on par with a Staff of Power, for instance, or two Holy Avengers.

Dragonchess' breakdown seems ridiculously over priced, and more of a way to effectively make it impossible.

More realistically, I would think more along the lines of the Ring of Telekinesis, where it is not constant, but rather something you can call on at will, because it does offer Temp HP.

The Ring of Telekinesis is also pretty much the perfect ring for comparison purposes, though 1 spell level higher, so that's a good benchmark to aim for. Just short of 75,000, but higher than the 40,000 Ring of Freedom of Movement, (which is constant, but also substantially better).

Maxing the CL is going to ramp the cost up significantly, but will probably not be that worth it, honestly.

Spell Level (4) x Caster Level (12) x 750 x2 for Unlimited Charges = 72,000, which is about spot on.

Or, if you must 4 x 20 x 750 x2 = 120,000 for a Caster Level version with Infinite Charges. +2 Att/Damage/Str checks, and +8 Temp Hp just isn't worth 48,000gp in the difference, though.


Thanks guys!


I would price it like boots of speed i.e. ten rounds per day need not be consecutive. This will cut the price and really, it's unlikely you'll need more than 10 rounds. You move / position and attack, then activate only when you're full-attack range...


Not entirely sure why (yet, thinking about it) but I get all sorts of red flags going up about such an item.

It effectively ups the BAB (between the extra attack and the Luck bonus) of a class to the "next" category. It'll stack with essentially all other bonuses on existing items where melee/ranged attacking is concerned. Unlike a Ring of Freedom of Movement it will be useful to its wielder in basically every single combat encounter. I'm looking at +17 to Str potentially (+6 enhancement, +5 inherent and +6 luck) before adding in other sources. Definitely screams very high level to me overall.

As far as rules go this one is definitely up to the GM (yep Dragonchess' right about that being useless) but between Dragonchess and DM Beckett you've got some guidelines for the guidelines to help. I do feel that I'd be between the two as far as cost but probably towards the higher end of things. My cleric/divine archer would have happily had that as one of his rings even towards the end of his career (23rd level)

The Exchange Owner - D20 Hobbies

The rules don’t support using spell level and caster level for a ring of this type. Your GM could do anything they like including set the price to 1 gp.

This can only be priced by its effect because thoses effects have appearances on the chart.


Dragonchess Player wrote:
So: +6 bonus to attack and damage, use the Weapon Bonus line and multiply by at least 2 (as it is a luck bonus that applies to all attacks); 6 x 6 x 2,000 gp x 2 = 144,000 gp

This is exactly what the Amulet of Mighty Fists does, but to all attacks. It uses N*N*4000 for price. The +6 exceeds the weapon +5 enhancement cap, but otherwise would be 144,000 gp.

Dragonchess Player wrote:
+6 bonus on Str checks and Str-based skill checks, use the Skill Bonus line and multiply by 2 (again, as a luck bonus instead of a competence bonus) for each and the skill checks by 2 again for affecting more than one skill; then multiply each by 1.5 for multiple effects on a single magic item; (Str checks) 6 x 6 x 100 gp x 2 x 1.5 = 10,800 gp; (Str-based skills) 6 x 6 x 2 x 2 x 1.5 = 21,600 gp

The Circlet of Persuasion gives +3 Comp on Charisma checks for 4,500 gp. 4,500 / (3*3) = 500. Swapping stats, and changing N from 3 to 6 gets: 500 * (6*6) = 18,000 gp. Changing to luck instead of the default gives a 2 multiplier*, totaling 36,000 gp. Add half again for second effects: +18,000 gp (=54,000 gp).

*AC w/luck is 2.5, Saves w/luck is 2. Checks are more akin to saves than AC, so I used the 2.

Dragonchess Player wrote:
extra attack on a full attack, no estimate in the table or similar item to compare it with, but this is a huge advantage; if I'd allow it at all as a GM, I'd put the price as pretty substantial (even estimating 3 x 5 x 2,000 gp x 4 = 120,000 gp for a constant haste would be low, IMO); low-balling the effect at 120,000 gp x 1.5 (multiple effects on a single item) = 180,000 gp

The Speed enchantment does this for a +3 bonus on the weapon, which must be at least +1. As this would apply to the Amulet above, that makes it a +9 equivalent, for 324,000 gp.

Dragonchess Player wrote:
Total (low-ball) market price estimate = 144,000 gp + 10,800 gp + 21,600 gp + 180,000 gp = 256,400 gp. This should be the minimum market price to even consider for this item, IMO.

New estimate, based on similar items: 324,000 + 54,000 = 378,000 gp. Probably more, due to the better attacks applying to all forms of attacking, nit just unarmed attacks.

/cevah

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